{"id":1454502,"date":"2026-01-08T14:00:24","date_gmt":"2026-01-08T14:00:24","guid":{"rendered":"http:\/\/6bpn6u6THteBXFaHBEv9uL"},"modified":"2026-01-08T14:00:24","modified_gmt":"2026-01-08T14:00:24","slug":"embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed\/","title":{"rendered":"Embark&#8217;s CEO says they couldn&#8217;t compete &#8216;with the likes of EA and Activision&#8217; head on so they had to &#8216;change the way games were being developed&#8217;"},"content":{"rendered":"<article>\n<p>Embark Studios currently has a pretty good track record with the games it&#8217;s released so far. Launching The Finals in 2023 and then <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/arc-raiders\/\">Arc Raiders<\/a> last year, the devs have done impeccable work and delivered some truly memorable games. It seems like a lot, especially for a smaller and relatively new studio, but in truth competing in the big leagues is something the devs had been preparing for for quite some time.<\/p>\n<p>&#8220;To start a new studio from scratch and to compete with the likes of EA and Activision and others, if you follow traditional development methodologies, you&#8217;re going to have to have five, six, seven hundred people,&#8221; Embark Studios CEO, Patrick S\u00f6derlund, says in an <a data-analytics-id=\"inline-link\" href=\"http:\/\/youtube.com\/watch?v=vY3u7wOmm4w&#038;embeds_referring_euri=https%3A%2F%2Fgamesbeat.com%2F&#038;source_ve_path=Mjg2NjY\" target=\"_blank\">interview with GamesBeat<\/a>. &#8220;We didn&#8217;t want to be that, we couldn&#8217;t afford that many people, and we didn&#8217;t believe that was the way to get to the right type of innovation and quality.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1862px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.28%;\"><img loading=\"lazy\" decoding=\"async\" id=\"kdPYfgjveMetBqZgCKddZT\" name=\"arc-raiders-groundbreaking\" alt=\"Arc Raiders Groundbreaking - Pilgrim's Peak\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1862\" height=\"1048\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Embark Studios)<\/span><\/figcaption><\/figure>\n<p>&#8220;So when we started Embark, we spent the first seven to 10 months conceptualising Arc Raiders and most of the time we spent on production methodologies and building tools and pipelines to change the way games were being developed. With the ambition of being substantially faster in developing games, so that we could compete with these big publishers but with a substantially smaller team.&#8221;<\/p>\n<p>S\u00f6derlund doesn&#8217;t go into any detail about what specific changes were enacted to make process more efficient but he has in the past discussed how <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/arc-raiders-use-of-ai-highlights-the-tension-and-confusion-over-where-machine-learning-ends-and-generative-ai-begins\/\">Embark has used AI<\/a> to make work easier, and has even mentioned before that without said tool the devs wouldn&#8217;t have been <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/we-dont-use-ai-to-replace-people-claims-arc-raiders-ceo-without-actually-explaining-what-they-do-use-it-for\/\">able to complete work on The Finals<\/a>, so it likely played a large role here.<\/p>\n<p>&#8220;You guys were super intentional in that if we have too big a team, it gets very hard to run, we can do a lot with software,&#8221; former Nexon CEO Owen Mahoney continues. &#8220;And you were also very clear that you wanted to build something different.&#8221; And that they did.<\/p>\n<p>Arc Raiders success is in no small part thanks to just how unique a game it is. Sure, it&#8217;s still an extraction shooter at heart but the emergent storytelling present in this game, alongside the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-defining-feature-according-to-embarks-ceo-is-all-the-odd-player-interactions-we-did-not-expect-people-to-take-on-roles-of-defender-of-the-swamp\/\">wacky social interactions<\/a>, and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-contentious-aggression-based-matchmaking-isnt-just-smart-but-absolutely-necessary\/\">distinction between PvP and PvE lobbies<\/a> has attracted a massive audience who can&#8217;t really get this experience anywhere else. It seems like Embark has achieved what it set out to do: competing side by side with the big publishers. But even so, S\u00f6derlund says that this isn&#8217;t where Embark will stop: &#8220;It hasn&#8217;t been easy, and we&#8217;re not done with it yet.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"396a4f87-103b-4d2e-9c11-1421cfd205eb\" data-action=\"Deal Block\" data-label=\"Arc Raiders Field Depots\" data-dimension48=\"Arc Raiders Field Depots\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1080px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"TCou4LpWxSUzfBu3QPeR6P\" name=\"arc-raiders-boxout\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1080\" height=\"1080\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-field-depot-locations-off-the-radar\/\" target=\"_blank\" data-dimension112=\"396a4f87-103b-4d2e-9c11-1421cfd205eb\" data-action=\"Deal Block\" data-label=\"Arc Raiders Field Depots\" data-dimension48=\"Arc Raiders Field Depots\" data-dimension25=\"\"><strong>Arc Raiders Field Depots<\/strong><\/a>: Where to find &#8217;em<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-field-crate-locations-down-to-earth\/\" target=\"_blank\"><strong>Arc Raiders Field Crates<\/strong><\/a>: How to use &#8217;em<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-greasing-her-palms-quest-walkthrough\/\" target=\"_blank\"><strong>Arc Raiders Greasing Her Palms<\/strong><\/a>: Cartographer<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-a-reveal-in-ruins-quest-walkthrough\/\" target=\"_blank\"><strong>Arc Raiders A Reveal in Ruins<\/strong><\/a>: Buried City pharmacies<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-the-root-of-the-matter-room-with-a-great-view\/\" target=\"_blank\"><strong>Arc Raiders The Root of the Matter<\/strong><\/a>: Room with a view<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-armored-transports-quest-walkthrough\/\" target=\"_blank\"><strong>Arc Raiders Armored Transports<\/strong><\/a>: Loot patrol cars<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-best-skills\/\" target=\"_blank\"><strong>Arc Raiders best skills<\/strong><\/a>: Survive the surface<br \/><strong><\/strong><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-expeditions\/\" target=\"_blank\"><strong>Arc Raiders Expeditions<\/strong><\/a>: Retire your Raider<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Embark Studios currently has a pretty good track record with the games it&#8217;s released so far. Launching The Finals in 2023 and then Arc Raiders last year, the devs have done impeccable work and delivered some truly memorable games. It seems like a lot, especially for a smaller and relatively new studio, but in truth competing in the big leagues is something the devs had been preparing for for quite some time. &#8220;To start a new studio from scratch and to compete with the likes of EA and Activision and others, if you follow traditional development methodologies, you&#8217;re going to have to have five, six, seven hundred people,&#8221; Embark Studios CEO, Patrick S\u00f6derlund, says in an interview with GamesBeat. &#8220;We didn&#8217;t want to be that,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1454503,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,787],"class_list":["post-1454502","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-third-person-shooter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Embark&#039;s CEO says they couldn&#039;t compete &#039;with the likes of EA and Activision&#039; head on so they had to &#039;change the way games were being developed&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Embark Studios currently has a pretty good track record with the games it&#039;s released so far. 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Launching The Finals in 2023 and then Arc Raiders last year,\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-01-08T14:00:24+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Embark&#8217;s CEO says they couldn&#8217;t compete &#8216;with the likes of EA and Activision&#8217; head on so they had to &#8216;change the way games were being developed&#8217;\",\"datePublished\":\"2026-01-08T14:00:24+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed\\\/\"},\"wordCount\":534,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/01\\\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed.jpg\",\"keywords\":[\"games\",\"Third-person-shooter\"],\"articleSection\":[\"PC Gamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed\\\/\",\"name\":\"Embark's CEO says they couldn't compete 'with the likes of EA and Activision' head on so they had to 'change the way games were being developed' | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/01\\\/embarks-ceo-says-they-couldnt-compete-with-the-likes-of-ea-and-activision-head-on-so-they-had-to-change-the-way-games-were-being-developed.jpg\",\"datePublished\":\"2026-01-08T14:00:24+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"Embark Studios currently has a pretty good track record with the games it's released so far. 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