{"id":1452204,"date":"2026-01-06T11:53:23","date_gmt":"2026-01-06T11:53:23","guid":{"rendered":"http:\/\/yYc6NAXqSmSK6LnP8iooEi"},"modified":"2026-01-06T11:53:23","modified_gmt":"2026-01-06T11:53:23","slug":"nvidia-looks-to-further-eradicate-motion-blur-with-new-g-sync-pulsar-improvements-for-4x-the-effective-motion-clarity","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/nvidia-looks-to-further-eradicate-motion-blur-with-new-g-sync-pulsar-improvements-for-4x-the-effective-motion-clarity\/","title":{"rendered":"Nvidia looks to further eradicate motion blur with new G-Sync Pulsar improvements for &#8216;4x the effective motion clarity&#8217;"},"content":{"rendered":"<article>\n<p>Nvidia showed off its <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/nvidias-g-sync-pulsar-hopes-to-banish-a-form-of-motion-blur-thats-plague-pc-gaming-for-years\/\" target=\"_blank\">original version of G-Sync Pulsar<\/a> motion blur reduction technology two years ago at CES 2024. At first it was only going to be available for monitors with the proprietary G-Sync module installed, but this later opened up to all G-Sync monitors using one of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/gaming-monitors\/nvidias-new-partnership-with-mediatek-has-just-killed-the-module-which-made-g-sync-monitors-so-damned-expensive\/\" target=\"_blank\">MediaTek&#8217;s scaler chips<\/a>.<\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">CES 2026<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"tS9pSoXGH8XGnm6WV32cwM\" name=\"ces.png\" caption=\"\" alt=\"The CES logo on display at the show.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/nvidia-looks-to-further-eradicate-motion-blur-with-new-g-sync-pulsar-improvements-for-4x-the-effective-motion-clarity.png\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\"><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/tag\/ces-2025\/\" target=\"_blank\"><strong>Catch up with CES 2026<\/strong><\/a><strong>: <\/strong>We&#8217;re on the ground in sunny Las Vegas covering all the latest announcements from some of the biggest names in tech, including Nvidia, AMD, Intel, Asus, Razer, MSI and more.<\/p>\n<\/div>\n<\/div>\n<p>Now, two years after its initial announcement, Nvidia has announced an update to the tech which should mean more blur reduction. Oh, and there are actually monitors supporting the tech, now.<\/p>\n<p>Perceived motion blur on a monitor, to simplify a little, is essentially caused by the <em>perception<\/em> that pixels are still hanging around in their previous position after they&#8217;ve moved on to their new spot. That&#8217;s not really what&#8217;s happening, of course. This can either be caused by a a slow pixel transition to a new value, or it can be caused by our eyes still holding on to the previous frame for a little too long after the image has changed.<\/p>\n<div class=\"inlinegallery carousel-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 2<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2139px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.19%;\"><img loading=\"lazy\" decoding=\"async\" id=\"S4U6krCtHKHtkDKGrHVEfb\" name=\"nvidia-gsync-pulsar-4\" alt=\"Nvidia slide explaining new G-Sync Pulsar technology.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/nvidia-looks-to-further-eradicate-motion-blur-with-new-g-sync-pulsar-improvements-for-4x-the-effective-motion-clarity.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2139\" height=\"1202\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Nvidia)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 2<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2139px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.29%;\"><img loading=\"lazy\" decoding=\"async\" id=\"MHX7uAt5otpa9AtQKmTAdb\" name=\"nvidia-gsync-pulsar-1\" alt=\"Nvidia slide explaining new G-Sync Pulsar technology.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/nvidia-looks-to-further-eradicate-motion-blur-with-new-g-sync-pulsar-improvements-for-4x-the-effective-motion-clarity-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2139\" height=\"1204\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Nvidia)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>Pulsar attempts to use backlight strobing to solve this problem, and the original version essentially turns off the backlight between each displayed frame. This backlight strobing will be familiar to those of you who know about <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/g-sync-ultra-low-motion-blur-2\/\" target=\"_blank\">Ultra-Low Motion Blur<\/a>, but Pulsar tailors this ULMB strobing to match variable refresh rates, thus the G-Sync identifier. Making the strobing match your monitor&#8217;s variable refresh rate is supposed to help prevent perceived flickering.<\/p>\n<p>So far so good, but what&#8217;s new? Well, apart from some tangential &#8216;Ambient Adaptive&#8217; technology that adjusts your monitor&#8217;s brightness and colour based on your room&#8217;s ambient lighting, the big change is how the new Pulsar does its strobing. The new version doesn&#8217;t actually strobe the entire backlight. Instead, it strobes just a horizontal strip at the point of the &#8216;scanout&#8217;.<\/p>\n<p>When your monitor refreshes to display a new frame, it actually does this a row at a time, rolling down your screen. The new G-Sync Pulsar uses &#8220;Regional Backlight Pulsing&#8221; to &#8220;pulse&#8221; (ie, strobe) the backlight at the row where the pixels are about to change\u2014there are ten &#8220;backlight stripes&#8221;, ie, rows, that can be strobed. Think of it like a wave, rolling down your screen, flowing <em>just <\/em>ahead of where your monitor is scanning out the new frame.<\/p>\n<div class=\"inlinegallery carousel-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2138px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.31%;\"><img loading=\"lazy\" decoding=\"async\" id=\"D9iSTdjwfysRDjSYaHFBfb\" name=\"nvidia-gsync-pulsar-3\" alt=\"Nvidia slide explaining new G-Sync Pulsar technology.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/nvidia-looks-to-further-eradicate-motion-blur-with-new-g-sync-pulsar-improvements-for-4x-the-effective-motion-clarity-2.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2138\" height=\"1204\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Nvidia)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2140px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.17%;\"><img loading=\"lazy\" decoding=\"async\" id=\"QnoRqjz5MERTdZ8FbyQUSb\" name=\"nvidia-gsync-pulsar-2\" alt=\"Nvidia slide explaining new G-Sync Pulsar technology.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/nvidia-looks-to-further-eradicate-motion-blur-with-new-g-sync-pulsar-improvements-for-4x-the-effective-motion-clarity-3.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2140\" height=\"1202\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Nvidia)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2140px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.26%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ZwioYkLcKMzb2ksgeqgibb\" name=\"nvidia-gsync-pulsar-5\" alt=\"Nvidia slide explaining new G-Sync Pulsar technology.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/nvidia-looks-to-further-eradicate-motion-blur-with-new-g-sync-pulsar-improvements-for-4x-the-effective-motion-clarity-4.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2140\" height=\"1204\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Nvidia)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 4 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2139px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.29%;\"><img loading=\"lazy\" decoding=\"async\" id=\"wGo7WgJT9dzVCnVYatg6Yb\" name=\"nvidia-gsync-pulsar-6\" alt=\"Nvidia slide explaining new G-Sync Pulsar technology.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/nvidia-looks-to-further-eradicate-motion-blur-with-new-g-sync-pulsar-improvements-for-4x-the-effective-motion-clarity-5.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2139\" height=\"1204\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Nvidia)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>Compared to not having Pulsar enabled, the benefit is, according to Nvidia, that you have each frame visible for just 25% of the frame time, which means &#8220;4x smaller object hold time&#8221; and &#8220;4x the effective motion clarity.&#8221;<\/p>\n<p>It is, of course, a technology mostly aimed at competitive gaming, thus why the promo shots are of a Counter-Strike character.<\/p>\n<p>It also therefore tracks that the monitors announced alongside this new technology, which make use of it, are ones that should be great for esports: 27-inch, 360 Hz, 1440p IPS panels from Acer, AOC, Asus, and MSI. It&#8217;ll be interesting to see how a 360 Hz monitor with the new G-Sync Pulsar compares to, say, a 540 Hz monitor without the new strobing tech, for competitive FPS gaming.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/hardware\/gaming-monitors\/nvidia-looks-to-further-eradicate-motion-blur-with-new-g-sync-pulsar-improvements-for-4x-the-effective-motion-clarity\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nvidia showed off its original version of G-Sync Pulsar motion blur reduction technology two years ago at CES 2024. At first it was only going to be available for monitors with the proprietary G-Sync module installed, but this later opened up to all G-Sync monitors using one of MediaTek&#8217;s scaler chips. CES 2026 (Image credit: Future) Catch up with CES 2026: We&#8217;re on the ground in sunny Las Vegas covering all the latest announcements from some of the biggest names in tech, including Nvidia, AMD, Intel, Asus, Razer, MSI and more. Now, two years after its initial announcement, Nvidia has announced an update to the tech which should mean more blur reduction. Oh, and there are actually monitors supporting the tech, now. Perceived motion blur&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/nvidia-looks-to-further-eradicate-motion-blur-with-new-g-sync-pulsar-improvements-for-4x-the-effective-motion-clarity\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1452205,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[10680,66],"class_list":["post-1452204","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-monitors","tag-hardware"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Nvidia looks to further eradicate motion blur with new G-Sync Pulsar improvements for &#039;4x the effective motion clarity&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Nvidia showed off its original version of G-Sync Pulsar motion blur reduction technology two years ago at CES 2024. 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