{"id":143837,"date":"2026-05-04T02:52:29","date_gmt":"2026-05-04T02:52:29","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2139574"},"modified":"2026-05-04T02:52:29","modified_gmt":"2026-05-04T02:52:29","slug":"music-week-the-many-ways-of-making-music-in-games-and-what-they-mean","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/music-week-the-many-ways-of-making-music-in-games-and-what-they-mean\/","title":{"rendered":"Music Week: The many ways of making music in games (and what they mean)"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/03\/music-week-the-many-ways-of-making-music-in-games-and-what-they-mean.jpg\" alt=\"\" \/><\/p>\n<p><em>Hello! This week we&#8217;re going to be celebrating the intersection of music and games in many of its forms. Kicking things off is Malindy and a piece about the pleasure of making stuff.<\/em><\/p>\n<p>A while back now, Google Arts and Culture released <a href=\"https:\/\/artsandculture.google.com\/experiment\/AAHWrq360NcGbw\" target=\"_blank\" rel=\"noopener\">Blob Opera<\/a>, a virtual choir designed by Google&#8217;s artist in residence, David Li. This virtual choir isn&#8217;t just something you listen to, it&#8217;s a toy with the tactile charm of a Google doodle. On screen, you have four blobs that with their round eyes and big mouths remind me of Rayman&#8217;s best friend Globox. Each of them represents a voice in a choir &#8211; bass, tenor, mezzo-soprano and soprano. While I felt the slight of this choir not including a contralto voice, I was soothed by how fun it was to play with. Making music is easy &#8211; drag a blob upwards and it stretches like taffy, changing pitch. Drag it forward and it sings a different vowel sound. You can only control one blob at a time, the rest will automatically follow suit. It&#8217;s a deceptively simple setup, but it allows you to make music with little more than your finger or your mouse. You can even record it and share it with others. <\/p>\n<p>The story behind Blob Opera makes everything about it even better, because it&#8217;s a genuine feat of technology, rather than a cute toy. Blob Opera is showcase of machine learning &#8211; four performers taught a computer music by singing to it, and what you hear when you use the opera yourself is a machine&#8217;s interpretation of music, and more importantly, how several people are supposed to sound together, rather than just pre-recorded samples by artists that you can play around with.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-03-08-music-week-the-many-ways-of-making-music-in-games-and-what-they-mean\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-03-08-music-week-the-many-ways-of-making-music-in-games-and-what-they-mean\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello! This week we&#8217;re going to be celebrating the intersection of music and games in many of its forms. Kicking things off is Malindy and a piece about the pleasure of making stuff. A while back now, Google Arts and Culture released Blob Opera, a virtual choir designed by Google&#8217;s artist in residence, David Li. This virtual choir isn&#8217;t just something you listen to, it&#8217;s a toy with the tactile charm of a Google doodle. On screen, you have four blobs that with their round eyes and big mouths remind me of Rayman&#8217;s best friend Globox. Each of them represents a voice in a choir &#8211; bass, tenor, mezzo-soprano and soprano. While I felt the slight of this choir not including a contralto voice, I&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/music-week-the-many-ways-of-making-music-in-games-and-what-they-mean\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":143838,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-143837","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Music Week: The many ways of making music in games (and what they mean) | Arcader News<\/title>\n<meta name=\"description\" content=\"Hello! This week we&#039;re going to be celebrating the intersection of music and games in many of its forms. Kicking things off is Malindy and a piece about\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/music-week-the-many-ways-of-making-music-in-games-and-what-they-mean\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Music Week: The many ways of making music in games (and what they mean) | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Hello! This week we&#039;re going to be celebrating the intersection of music and games in many of its forms. 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