{"id":1433059,"date":"2025-12-20T09:35:11","date_gmt":"2025-12-20T09:35:11","guid":{"rendered":"http:\/\/YgM8jJfAH3fpZZN57WqVDY"},"modified":"2025-12-20T09:35:11","modified_gmt":"2025-12-20T09:35:11","slug":"the-likelihood-of-another-battlefield-bad-company-is-slim-but-its-former-lead-designer-thinks-battlefield-boss-vince-zampella-could-make-it-happen-he-knows-his-sht","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-likelihood-of-another-battlefield-bad-company-is-slim-but-its-former-lead-designer-thinks-battlefield-boss-vince-zampella-could-make-it-happen-he-knows-his-sht\/","title":{"rendered":"The likelihood of another Battlefield: Bad Company is slim, but its former lead designer thinks Battlefield boss Vince Zampella could make it happen: &#8216;He knows his sh*t&#8217;"},"content":{"rendered":"<article>\n<p>Battlefield&#8217;s Bad Company spin-offs were probably the last time I properly got into a Battlefield game. But given a choice between a tongue-in-cheek shooter that sold worse than the main series and a surer bet like more mainline Battlefields, unsurprisingly EA keeps going for the latter.<\/p>\n<p>In a chat with Bad Company 2&#8217;s lead designer, David Goldfarb, he says that he thinks the team would &#8220;want to do it&#8221;, but after all these years they&#8217;re now spread across the industry\u2014including at Embark, the studio behind Arc Raiders. &#8220;So there&#8217;s that part of it, where that band&#8217;s not getting back together to make that game. But another band could make it.&#8221;<\/p>\n<p>But that would require Battlefield Studios\u2014made up of DICE, Ripple Effect, Criterion and Motive\u2014and EA itself to take a massive risk, something the publisher isn&#8217;t exactly famous for doing.<\/p>\n<p>&#8220;If they choose to make it, they are choosing, in their own minds, to make a product that is going to have a smaller subset of buyers,&#8221; says Goldfarb, &#8220;just by virtue of the fact that humour is subjective. And Bad Company 1 didn&#8217;t sell. Bad Company 2 sold really well, but it didn&#8217;t sell as well as Battlefield 3.&#8221;<\/p>\n<p>He reckons Vince Zampella could pull it off, though. &#8220;I have faith in Vince Zampella. He knows his shit, obviously. So if anybody could resurrect that franchise\u2014I know he loved Bad Company\u2014I could definitely see that. And Battlefield 6 is great. So if it happens, that would be cool. I would like to play it and see what they wind up doing.&#8221;<\/p>\n<p>It&#8217;s strange how these things pan out. When Goldfarb was working on Battlefield, Zampella was his rival, leading Infinity Ward and Call of Duty&#8217;s development at Activision. Indeed, the first Bad Company was actually pushed back because of the success of Modern Warfare, developed by Infinity Ward.<\/p>\n<p>Now Zampella is the head of Respawn and Ripple Effect, with EA putting him in charge of Battlefield. So Goldfarb&#8217;s former rival is now the one holding the keys to Bad Company.<\/p>\n<p>I&#8217;d love to see EA return to the spin-off, but as much as Goldfarb has faith in Zampella, he&#8217;s aware that a project like this would be incredibly risky. &#8220;You need people that are willing to put their reputation on the line to back something like that. And be like, &#8216;We just need to lean into this thing that people loved long ago, and it will pay off.&#8217; In this market, I guess it&#8217;s very scary.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"0f04af83-7a1d-4e31-b3ba-e4e535b0740b\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/the-likelihood-of-another-battlefield-bad-company-is-slim-but-its-former-lead-designer-thinks-battlefield-boss-vince-zampella-could-make-it-happen-he-knows-his-sht.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"0f04af83-7a1d-4e31-b3ba-e4e535b0740b\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/the-likelihood-of-another-battlefield-bad-company-is-slim-but-its-former-lead-designer-thinks-battlefield-boss-vince-zampella-could-make-it-happen-he-knows-his-sh-t\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Battlefield&#8217;s Bad Company spin-offs were probably the last time I properly got into a Battlefield game. But given a choice between a tongue-in-cheek shooter that sold worse than the main series and a surer bet like more mainline Battlefields, unsurprisingly EA keeps going for the latter. In a chat with Bad Company 2&#8217;s lead designer, David Goldfarb, he says that he thinks the team would &#8220;want to do it&#8221;, but after all these years they&#8217;re now spread across the industry\u2014including at Embark, the studio behind Arc Raiders. &#8220;So there&#8217;s that part of it, where that band&#8217;s not getting back together to make that game. But another band could make it.&#8221; But that would require Battlefield Studios\u2014made up of DICE, Ripple Effect, Criterion and Motive\u2014and EA&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-likelihood-of-another-battlefield-bad-company-is-slim-but-its-former-lead-designer-thinks-battlefield-boss-vince-zampella-could-make-it-happen-he-knows-his-sht\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1433060,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1433059","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The likelihood of another Battlefield: Bad Company is slim, but its former lead designer thinks Battlefield boss Vince Zampella could make it happen: &#039;He knows his sh*t&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Battlefield&#039;s Bad Company spin-offs were probably the last time I properly got into a Battlefield game. 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