{"id":1431614,"date":"2025-12-19T01:31:29","date_gmt":"2025-12-19T01:31:29","guid":{"rendered":"http:\/\/JSKwjrXs6xAq5cdffTFr6d"},"modified":"2025-12-19T01:31:29","modified_gmt":"2025-12-19T01:31:29","slug":"swen-vincke-promises-an-ama-to-clear-up-larians-use-of-generative-ai-youll-get-the-opportunity-to-ask-us-any-questions-you-have-about-divinity-and-our-dev-process-directly","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/swen-vincke-promises-an-ama-to-clear-up-larians-use-of-generative-ai-youll-get-the-opportunity-to-ask-us-any-questions-you-have-about-divinity-and-our-dev-process-directly\/","title":{"rendered":"Swen Vincke promises an AMA to clear up Larian&#8217;s use of generative AI: &#8216;You\u2019ll get the opportunity to ask us any questions you have about Divinity and our dev process directly&#8217;"},"content":{"rendered":"<article>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/LarAtLarian\/status\/2001704942562660649\" target=\"_blank\">X<\/a>It&#8217;s been a bad few days for Larian Studios and CEO Swen Vincke. Instead of basking in the glory of its first post-<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/baldur-s-gate-3\/\">Baldur&#8217;s Gate 3<\/a> project, revealed at The Game Awards as <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/divinity-guide\/\">Divinity<\/a>, the studio has been dealing with the ugly aftermath of Vincke&#8217;s comments about the use of generative AI at Larian. In a new effort to set the record straight, Vincke said today that Larian will hold an AMA in the new year, giving gamers an opportunity to learn more about how developers at Larian actually get things done.<\/p>\n<p>Larian&#8217;s AI controversy erupted earlier this week in the wake of a Bloomberg interview in which Vincke touched on some of the ways developers at the studio are making use of generative AI tools. He made clear that the studio isn&#8217;t using generative AI for any in-game content, like art, writing, or voices, but that did little good: The backlash against what was perceived as Larian&#8217;s pro-AI stance was immediate and fierce.<\/p>\n<p>Vincke tried to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/baldurs-gate-3-developer-larian-defends-itself-as-fans-react-to-generative-ai-use-im-not-entirely-sure-we-are-the-ideal-target-for-the-level-of-scorn\/\">smooth things out<\/a> with a subsequent post on X in which he was more specific about how exactly Larian developers use generative AI, but that did not satisfy many of the studio&#8217;s fans. So now the plan is to let the developers themselves jump into the fray.<\/p>\n<p>&#8220;Larian&#8217;s DNA is agency,&#8221; Vincke wrote on <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/LarAtLarian\/status\/2001704942562660649\">X<\/a>. &#8220;Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill &#038; craft, so that we can make the best RPGs we can possibly make.<\/p>\n<p>&#8220;In that context, it would be irresponsible for us not to evaluate new technologies. However, our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes. To give you more insight, we&#8217;ll do an AMA featuring our different departments after the holiday break, in which you&#8217;ll get the opportunity to ask us any questions you have about Divinity and our dev process directly.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:97.81%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Qtn8Aq4WkA2XAiAeaUZdoj\" name=\"swen\" alt=\"It\u2019s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation.Larian\u2019s DNA is agency. Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill &#038; craft, so that we can make the best RPGs we can possibly make.In that context, it would be irresponsible for us not to evaluate new technologies. However, our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes.To give you more insight, we\u2019ll do an AMA featuring our different departments after the holiday break, in which you\u2019ll get the opportunity to ask us any questions you have about Divinity and our dev process directly.We\u2019ll announce the date in the new year. In the meantime, I wish you all happy holidays!\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/swen-vincke-promises-an-ama-to-clear-up-larians-use-of-generative-ai-youll-get-the-opportunity-to-ask-us-any-questions-you-have-about-divinity-and-our-dev-process-directly.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1878\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Swen Vincke (Twitter))<\/span><\/figcaption><\/figure>\n<p>It&#8217;s been interesting to watch the ferocity of the blowback against Vincke&#8217;s AI comments\u2014it was just a year ago, after all, that he received widespread plaudits for <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/larian-boss-swen-vincke-calls-out-pretty-much-the-entire-videogame-industry-at-the-game-awards\/\">calling out the failures of the game industry<\/a> in a speech at The Game Awards.<\/p>\n<p>Whether this AMA will change any minds is an open question at this point, but my own inclination is to give Vincke and Larian the benefit of the doubt for now: I&#8217;m no fan of generative AI and I think the headlong pursuit of &#8220;artificial intelligence&#8221; in a wider context is reckless at best, but I&#8217;m willing to at least hear more about the specific tools being used and the attitudes of Larian&#8217;s artists before writing the whole studio off. At the very least, this AMA should allow for some nuance in the conversation, and help us all form more well-considered opinions about how much this sucks.<\/p>\n<p>Vincke said a date for Larian&#8217;s AI AMA will be announced in the new year.<\/p>\n<div class=\"product\"><a data-dimension112=\"75c57b8b-b2f7-430f-a094-2ff17e8e9cc9\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/swen-vincke-promises-an-ama-to-clear-up-larians-use-of-generative-ai-youll-get-the-opportunity-to-ask-us-any-questions-you-have-about-divinity-and-our-dev-process-directly-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"75c57b8b-b2f7-430f-a094-2ff17e8e9cc9\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/software\/ai\/swen-vincke-promises-an-ama-to-clear-up-larians-use-of-generative-ai-youll-get-the-opportunity-to-ask-us-any-questions-you-have-about-divinity-and-our-dev-process-directly\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>XIt&#8217;s been a bad few days for Larian Studios and CEO Swen Vincke. Instead of basking in the glory of its first post-Baldur&#8217;s Gate 3 project, revealed at The Game Awards as Divinity, the studio has been dealing with the ugly aftermath of Vincke&#8217;s comments about the use of generative AI at Larian. In a new effort to set the record straight, Vincke said today that Larian will hold an AMA in the new year, giving gamers an opportunity to learn more about how developers at Larian actually get things done. Larian&#8217;s AI controversy erupted earlier this week in the wake of a Bloomberg interview in which Vincke touched on some of the ways developers at the studio are making use of generative AI tools.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/swen-vincke-promises-an-ama-to-clear-up-larians-use-of-generative-ai-youll-get-the-opportunity-to-ask-us-any-questions-you-have-about-divinity-and-our-dev-process-directly\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1431615,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[1997,1622],"class_list":["post-1431614","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-ai","tag-software"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Swen Vincke promises an AMA to clear up Larian&#039;s use of generative AI: &#039;You\u2019ll get the opportunity to ask us any questions you have about Divinity and our dev process directly&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"XIt&#039;s been a bad few days for Larian Studios and CEO Swen Vincke. 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Instead of basking in the glory of its first post-Baldur&#039;s Gate 3 project, revealed at\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/swen-vincke-promises-an-ama-to-clear-up-larians-use-of-generative-ai-youll-get-the-opportunity-to-ask-us-any-questions-you-have-about-divinity-and-our-dev-process-directly\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-12-19T01:31:29+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/swen-vincke-promises-an-ama-to-clear-up-larians-use-of-generative-ai-youll-get-the-opportunity-to-ask-us-any-questions-you-have-about-divinity-and-our-dev-process-directly.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"470\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" 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