{"id":1431093,"date":"2025-12-18T14:17:27","date_gmt":"2025-12-18T14:17:27","guid":{"rendered":"http:\/\/mrk4nqjbfRsSQqUFWhHZhB"},"modified":"2025-12-18T14:17:27","modified_gmt":"2025-12-18T14:17:27","slug":"ooo-is-a-4-hour-platformer-about-solving-problems-with-bombs-and-its-the-cleverest-puzzle-game-i-played-in-2025","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ooo-is-a-4-hour-platformer-about-solving-problems-with-bombs-and-its-the-cleverest-puzzle-game-i-played-in-2025\/","title":{"rendered":"\u00d6oo is a 4 hour platformer about solving problems with bombs, and it&#8217;s the cleverest puzzle game I played in 2025"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Personal Pick<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"UexTwwqoCAUREXUdsqBA8Q\" name=\"1920x1080 Banner\" caption=\"\" alt=\"Game of the Year 2025\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/ooo-is-a-4-hour-platformer-about-solving-problems-with-bombs-and-its-the-cleverest-puzzle-game-i-played-in-2025.png\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\">In addition to our main <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/pc-gamers-game-of-the-year-awards-2025\/\" target=\"_blank\">Game of the Year Awards 2025<\/a>, each member of the PC Gamer team is shining a spotlight on a game they loved this year. We&#8217;ll post new personal picks each day throughout the rest of the month. You can find <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/tag\/goty-2025\/\">them all here<\/a>.<\/p>\n<\/div>\n<\/div>\n<p>There are no words in <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/2721890\/oo\/\" target=\"_blank\">\u00d6oo<\/a>. Even the title is a calligram: the umlauted O is our hero\u2014the umlaut represents their ears\u2014while the lowercase os are the bombs they carry around. In this puzzle metroidvania, the hero (let&#8217;s just call them \u00d6 from now on) can&#8217;t really do much except explode those bombs. There is no jumping, no mantling, no attacking, no nothing, unless it can be achieved via the detonation of a bomb.<\/p>\n<p>When \u00d6 starts with one bomb things seem simple enough: to jump, I spawn a bomb beneath myself and detonate. If I place a bomb and stand to the left of it before detonating, I&#8217;ll be propelled leftward, which can be useful to clear a pit. Eventually \u00d6 gets a second bomb, which offers a little more manoeuvrability while further complicating the puzzles.<\/p>\n<p>All this points to a clever but by no means revelatory puzzle game. But \u00d6oo is a truly impressive piece of design, mostly for the way it removes the dependable power-up driven progress structure of metroidvanias and replaces it with player knowledge. In \u00d6oo, impassable obstacles are made passable not by a fancy new ability\u2014like Hornet&#8217;s dash, or Samus&#8217; Morph Ball\u2014but with a new bomb-centric technique the game has taught me via a series of clarifying problems. And this is achieved with no text and no explanatory videos. (Not even the menus have text, resorting to glyphs instead.)<\/p>\n<p>Early in this four-odd hour game I reached a confusing dead end. After all my efforts, there was nothing in this dead end for me to collect. There was a warp point, but why would I come this far just to warp backwards?<\/p>\n<p>Then it clicked: during the preceding five or six screens I had learned how to get a bomb on my head. This is not a straightforward task for a legless and armless blob. The game had quietly taught me how to do it, and now I could destroy blocks that were otherwise too far above me.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1280px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:62.50%;\"><img loading=\"lazy\" decoding=\"async\" id=\"EMqMv4hXwUMVxZ7hzrmkKM\" name=\"3\" alt=\"A screenshot from \u00d6oo showing the player-character stuck in a forest-themed room\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/ooo-is-a-4-hour-platformer-about-solving-problems-with-bombs-and-its-the-cleverest-puzzle-game-i-played-in-2025.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1280\" height=\"800\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Nama Takahashi)<\/span><\/figcaption><\/figure>\n<p>The second bomb is introduced quite early on and opens up a lot of potential. One simple example: What if I need to collect an item hovering above a pit of spikes? It&#8217;s possible: place a bomb to my left and right. Detonate the left, which will propel me to the item, and then detonate the right, which will propel me back to safety.<\/p>\n<p>\u00d6oo constantly surprised me with strange new ways of approaching its two bomb toolset. For every half-dozen rooms, one would have me stumped, before I managed to find some new bombing technique that hadn&#8217;t occurred to me yet. Creator Nama Takahashi has, I feel certain, figured out every possible problem that can arise for our innocent, bomb-reliant \u00d6. But what&#8217;s more impressive is the amount of confidence Takahashi has in \u00d6oo&#8217;s learning curve. If players were able to glean some of the more advanced techniques without the game&#8217;s gradual, ambient instruction, this game would be a failure: one with a pitiable 15 minute runtime.<\/p>\n<p>\u00d6oo elegantly and procedurally explores every permutation, every possible wrinkle, in its simple &#8216;move around with bombs&#8217; concept, and each of its major areas brings a new overarching idea to the table. Some of the late game epiphanies had me fistpumping more than anything else I&#8217;ve played in 2025, not just for pride at having overcome the obstacle without checking <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=8PA3w0GnpAo\">Takahashi&#8217;s own walkthrough<\/a> (I consulted it twice) but at the single-mindedness it must take to conceive it.<\/p>\n<p>After playing \u00d6oo I browsed the Steam forums and found some speculation that there might have been a third bomb planned but ultimately scrapped. I can totally understand why Takahashi might have abandoned that third bomb, if he had ever intended it in the first place: the complexity would be unmanageable. The sheer number of problems a third bomb could bring to the table is potentially endless. And since it&#8217;s not Takahashi&#8217;s style to leave problems on the table, it&#8217;s probably for the best that we only got two.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/puzzle\/ooo-is-a-4-hour-platformer-about-solving-problems-with-bombs-and-its-the-cleverest-puzzle-game-i-played-in-2025\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Personal Pick (Image credit: Future) In addition to our main Game of the Year Awards 2025, each member of the PC Gamer team is shining a spotlight on a game they loved this year. We&#8217;ll post new personal picks each day throughout the rest of the month. You can find them all here. There are no words in \u00d6oo. Even the title is a calligram: the umlauted O is our hero\u2014the umlaut represents their ears\u2014while the lowercase os are the bombs they carry around. In this puzzle metroidvania, the hero (let&#8217;s just call them \u00d6 from now on) can&#8217;t really do much except explode those bombs. There is no jumping, no mantling, no attacking, no nothing, unless it can be achieved via the detonation of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ooo-is-a-4-hour-platformer-about-solving-problems-with-bombs-and-its-the-cleverest-puzzle-game-i-played-in-2025\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1431094,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1928],"class_list":["post-1431093","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-puzzle"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u00d6oo is a 4 hour platformer about solving problems with bombs, and it&#039;s the cleverest puzzle game I played in 2025 | 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