{"id":1429689,"date":"2025-12-17T08:24:22","date_gmt":"2025-12-17T08:24:22","guid":{"rendered":"http:\/\/SfT7BxqzUHN8iESy4rsWAD"},"modified":"2025-12-17T08:24:22","modified_gmt":"2025-12-17T08:24:22","slug":"baldurs-gate-3-developer-larian-defends-itself-as-fans-react-to-generative-ai-use-im-not-entirely-sure-we-are-the-ideal-target-for-the-level-of-scorn","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/baldurs-gate-3-developer-larian-defends-itself-as-fans-react-to-generative-ai-use-im-not-entirely-sure-we-are-the-ideal-target-for-the-level-of-scorn\/","title":{"rendered":"Baldur&#8217;s Gate 3 developer Larian defends itself as fans react to generative AI use: &#8216;I&#8217;m not entirely sure we are the ideal target for the level of scorn&#8217;"},"content":{"rendered":"<article>\n<p>Larian CEO Swen Vincke <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/game-development\/larians-swen-vincke-says-ai-obsessed-studios-wont-have-a-competitive-advantage-because-those-tools-are-gonna-be-whats-available-to-everybody\/\">said earlier this year that<\/a> the Baldur&#8217;s Gate 3 studio is using generative AI to automate certain prototyping tasks, such as creating mock levels for designers to work with before replacing them with handmade art. The comments didn&#8217;t attract much notice at the time, but similar remarks in a new <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.bloomberg.com\/news\/newsletters\/2025-12-16\/-baldur-s-gate-3-maker-promises-divinity-will-be-next-level\" target=\"_blank\">Bloomberg interview<\/a> about Larian&#8217;s next big RPG, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/divinity-guide\/\">Divinity<\/a>, have kicked up a storm of complaints which the studio is now pushing back on.<\/p>\n<p>In Bloomberg&#8217;s words, Larian has been &#8220;pushing hard&#8221; on generative AI and its developers &#8220;often use AI tools to explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text.&#8221;<\/p>\n<p>Vincke reiterated in the interview that the studio isn&#8217;t using generative AI to create any of the art, voices, or writing we see in its games. After the interview was published, he also said that &#8220;pushing hard&#8221; isn&#8217;t a correct characterization of Larian&#8217;s AI policy and that AI is not being used &#8220;to develop concept art&#8221; in his view\u2014though it is being used in &#8220;the very early ideation stages.&#8221;<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/Ioq8kuNdpGU\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p><em><strong>Above: Our post-Game Awards interview with Larian <\/strong><\/em><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/its-not-a-clone-of-d-os2-6-big-takeaways-from-our-interview-with-larian-after-the-reveal-of-divinity\/\"><em><strong>about its next RPG<\/strong><\/em><\/a><em><strong>.<\/strong><\/em><\/p>\n<p>The Larian CEO has previously rejected the idea that generative AI tools can replace creative workers, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/baldurs-gate\/larian-studios-swen-vincke-does-see-potential-uses-for-ai-but-were-hiring-writers-not-having-chatgpt-write-their-dialogues\/\">saying in April<\/a> for instance that when the studio needed more concept art, it hired 15 more concept artists. But word of Larian&#8217;s generative AI use has been taken as a betrayal by some fans, who&#8217;ve taken to social media to express their displeasure, and an ex-employee has urged the company to reconsider its stance.<\/p>\n<p>Artist Selena Tobin, who&#8217;s credited as a junior environment artist on Baldur&#8217;s Gate 3, <a data-analytics-id=\"inline-link\" href=\"https:\/\/bsky.app\/profile\/anoxicart.bsky.social\/post\/3ma4kiiuu5s2g\" target=\"_blank\">said on Bluesky<\/a> that she loved working at Larian &#8220;until AI.&#8221;<\/p>\n<p>&#8220;Reconsider and change your direction, like, yesterday,&#8221; wrote Tobin. &#8220;Show your employees some respect. they are world-class &#038; do not need AI assistance to come up with amazing ideas.&#8221;<\/p>\n<p>Others are speculating on the likelihood of AI-generated placeholders slipping into Divinity, a phenomenon we&#8217;ve seen several times <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/city-builder\/ubisoft-touches-up-ai-art-placeholder-that-slipped-into-anno-117-but-fans-are-not-happy-it-was-there-to-begin-with-of-all-the-video-games-not-anno\/\">in other games<\/a>, including this year&#8217;s Game Awards winner <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/nyanomancer\/status\/1917435885429150176?lang=en\">Clair Obscur<\/a>.<\/p>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/Cromwelp\/status\/2000989959239414105?s=20\" target=\"_blank\">On X<\/a>, Larian publishing director Michael Douse responded to the criticism, contrasting Larian&#8217;s use of the technology with that of less-scrupulous developers who would directly feature AI-made assets in their games, or use the technology as an excuse for layoffs.<\/p>\n<p>&#8220;Back in April our stance on AI in workflows was established so I&#8217;m not sure why this is coming up now as a controversy (the timing of it!),&#8221; wrote Douse. &#8220;We continue to hire people across all departments, not trim. Our goal is to make life better for individual workflows, not worse. We want to make better games that don&#8217;t feature AI content in them, where much of the industry will feature AI content. We want everyone to have fulfilling, creative roles &#038; keep their jobs, in an industry of mass layoffs. In other words, I&#8217;m not entirely sure we are the ideal target for the level of scorn.&#8221;<\/p>\n<p>An exasperated-sounding Vincke also elaborated on the studio&#8217;s generative AI use <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/LarAtLarian\/status\/2001011042642505833?s=20\" target=\"_blank\">on X<\/a>, denying the &#8220;pushing hard&#8221; characterization, and saying that AI tools are used for ideation and rough composition, but not beyond that.<\/p>\n<p>&#8220;Holy fuck guys we&#8217;re not &#8216;pushing hard&#8217; for or replacing concept artists with AI,&#8221; Vincke wrote. &#8220;We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I&#8217;m very proud of what they do.<\/p>\n<p>&#8220;I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn&#8217;t say we use it to develop concept art. The artists do that. And they are indeed world class artists.<\/p>\n<p>&#8220;We use AI tools to explore references, just like we use Google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison.&#8221;<\/p>\n<p>The Larian boss pointed to the <a data-analytics-id=\"inline-link\" href=\"https:\/\/gamespot.com\/articles\/baldurs-gate-3-dev-embraces-machine-learning-for-tasks-that-nobody-wants-to-do\/1100-6531123\/\" target=\"_blank\">Gamespot interview from April<\/a> for further elaboration, and added that the studio has &#8220;hired creatives for their talent, not for their ability to do what a machine suggests,&#8221; but allows them to &#8220;experiment with these tools to make their lives easier.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"844118c4-5bcc-460b-ad92-11b0372cfbdb\" data-action=\"Deal Block\" data-label=\"Baldur's Gate 3 romance\" data-dimension48=\"Baldur's Gate 3 romance\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"E4JL5DbKeweC5p7opWdx2K\" name=\"baldurs-astarion-square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/baldurs-gate-3-developer-larian-defends-itself-as-fans-react-to-generative-ai-use-im-not-entirely-sure-we-are-the-ideal-target-for-the-level-of-scorn.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/baldurs-gate-3-romance-options-guide\/\" target=\"_blank\" data-dimension112=\"844118c4-5bcc-460b-ad92-11b0372cfbdb\" data-action=\"Deal Block\" data-label=\"Baldur's Gate 3 romance\" data-dimension48=\"Baldur's Gate 3 romance\" data-dimension25=\"\"><strong>Baldur&#8217;s Gate 3 romance<\/strong><\/a>: Who to pursue<br \/><a href=\"https:\/\/www.pcgamer.com\/baldurs-gate-3-multiplayer-co-op-guide\/\" target=\"_blank\"><strong>Baldur&#8217;s Gate 3 multiplayer<\/strong><\/a>: How co-op works<br \/><a href=\"https:\/\/www.pcgamer.com\/baldurs-gate-3-endings\/\" target=\"_blank\"><strong>Baldur&#8217;s Gate 3 endings<\/strong><\/a>: For better or worse<br \/><a href=\"https:\/\/www.pcgamer.com\/baldurs-gate-3-multiclass-builds\/\" target=\"_blank\"><strong>Baldur&#8217;s Gate 3 multiclass builds<\/strong><\/a>: Coolest combos<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: The greatest you can play now<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/baldurs-gate-3-developer-larian-defends-itself-as-fans-react-to-generative-ai-use-im-not-entirely-sure-we-are-the-ideal-target-for-the-level-of-scorn\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Larian CEO Swen Vincke said earlier this year that the Baldur&#8217;s Gate 3 studio is using generative AI to automate certain prototyping tasks, such as creating mock levels for designers to work with before replacing them with handmade art. The comments didn&#8217;t attract much notice at the time, but similar remarks in a new Bloomberg interview about Larian&#8217;s next big RPG, Divinity, have kicked up a storm of complaints which the studio is now pushing back on. In Bloomberg&#8217;s words, Larian has been &#8220;pushing hard&#8221; on generative AI and its developers &#8220;often use AI tools to explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text.&#8221; Vincke reiterated in the interview that the studio isn&#8217;t using generative AI to create any of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/baldurs-gate-3-developer-larian-defends-itself-as-fans-react-to-generative-ai-use-im-not-entirely-sure-we-are-the-ideal-target-for-the-level-of-scorn\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1429690,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1429689","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Baldur&#039;s Gate 3 developer Larian defends itself as fans react to generative AI use: &#039;I&#039;m not entirely sure we are the ideal target for the level of scorn&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Larian CEO Swen Vincke said earlier this year that the Baldur&#039;s Gate 3 studio is using generative AI to automate certain prototyping tasks, such as\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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