{"id":1425791,"date":"2025-12-13T20:04:53","date_gmt":"2025-12-13T20:04:53","guid":{"rendered":"http:\/\/sqZLfyJ4sYE88zdixjZYJC"},"modified":"2025-12-13T20:04:53","modified_gmt":"2025-12-13T20:04:53","slug":"this-roguelite-claims-to-have-the-dubious-honor-of-being-the-worlds-first-fully-playable-game-created-100-through-ai-in-a-milestone-for-slop-everywhere","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/this-roguelite-claims-to-have-the-dubious-honor-of-being-the-worlds-first-fully-playable-game-created-100-through-ai-in-a-milestone-for-slop-everywhere\/","title":{"rendered":"This roguelite claims to have the dubious honor of being &#8216;the world&#8217;s first fully playable game created 100% through AI&#8217; in a milestone for slop everywhere"},"content":{"rendered":"<article>\n<p>It feels like generative AI is everywhere in game development\u2014a Google survey <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/software\/ai\/87-percent-of-game-developers-are-already-using-ai-agents-and-over-a-third-use-ai-for-creative-elements-like-level-design-and-dialogue-according-to-a-new-google-survey\/\">estimated<\/a> 87% of game developers are using it in some capacity\u2014but generative AI is <em>really<\/em> everywhere in <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/4084120\/CODEX_MORTIS\/\" target=\"_blank\">Codex Mortis<\/a>, a Vampire Survivors-esque game the developer has called &#8220;the world&#8217;s first fully playable game created 100% through AI&#8221; in a press release. Reminds me a bit of those labels on certain sodas that assure you they contain absolutely no real fruit juice.<\/p>\n<p>The game&#8217;s developer, under the username Crunchfest3, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.reddit.com\/r\/aigamedev\/comments\/1pidb5g\/my_first_vibecoded_game_codex_mortis_demo_is_live\/\" target=\"_blank\">posted<\/a> about the development process on the AI game dev subreddit. The dev claimed that they forewent the use of a game engine, and that everything was slapped together with AI tools in just three months (though it was slightly more complicated than just typing an idea for a game into a text field).<\/p>\n<p>&#8220;It&#8217;s pure TypeScript. I use PIXI.js for rendering, bitECS for the entity-component-system backend, and Electron to wrap it as a desktop app,&#8221; Crunchfest3 wrote. &#8220;The whole thing was vibe-coded with Claude Code (mostly Opus 4.1 and 4.5).&#8221; The art, meanwhile, was generated by ChatGPT, and the game&#8217;s animations &#8220;are a shader written by Claude Code.&#8221;<\/p>\n<p>The game is only available in demo form at the moment on its <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/4084120\/CODEX_MORTIS\/\" target=\"_blank\">Steam page<\/a>. It takes a deliberately provocative posture, with its AI-generated cinematic trailer showing a robed sorcerer vaporizing a demon labeled &#8220;AI antis.&#8221;<\/p>\n<p>The game itself certainly looks like AI made it, too: it&#8217;s a bullet heaven in the vein of Vampire Survivors with a muddy, indistinct art style as the only element that visually distinguishes it from its inspirations. Still, it appears to be an honest-to-God videogame with many of its genre&#8217;s trappings, which is interpretable as a milestone for the technology as a coding tool.<\/p>\n<p>The game&#8217;s claim to be a world&#8217;s first is hard to verify. Hobby coder David Friedman&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/software\/ai\/the-deflating-realization-that-a-neat-little-game-was-ai-all-along\/\">Doomscroll<\/a> is a browser game that was generated using ChatGPT, and I&#8217;m sure there are plenty of other games out there with similar ambitions to use generative AI for all it&#8217;s worth in the game development process. Perhaps Codex Mortis is unique in that it&#8217;s releasing on Steam, potentially as a paid product, but still, I&#8217;m not sure &#8220;vibe-coded&#8221; is necessarily a distinction to be proud of.<\/p>\n<div class=\"product\"><a data-dimension112=\"f8219fa9-47db-46ec-b30a-aef1c19276a9\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/this-roguelite-claims-to-have-the-dubious-honor-of-being-the-worlds-first-fully-playable-game-created-100-through-ai-in-a-milestone-for-slop-everywhere.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"f8219fa9-47db-46ec-b30a-aef1c19276a9\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/roguelike\/this-roguelite-claims-to-have-the-dubious-honor-of-being-the-worlds-first-fully-playable-game-created-100-percent-through-ai-in-a-milestone-for-slop-everywhere\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It feels like generative AI is everywhere in game development\u2014a Google survey estimated 87% of game developers are using it in some capacity\u2014but generative AI is really everywhere in Codex Mortis, a Vampire Survivors-esque game the developer has called &#8220;the world&#8217;s first fully playable game created 100% through AI&#8221; in a press release. Reminds me a bit of those labels on certain sodas that assure you they contain absolutely no real fruit juice. The game&#8217;s developer, under the username Crunchfest3, posted about the development process on the AI game dev subreddit. The dev claimed that they forewent the use of a game engine, and that everything was slapped together with AI tools in just three months (though it was slightly more complicated than just typing&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/this-roguelite-claims-to-have-the-dubious-honor-of-being-the-worlds-first-fully-playable-game-created-100-through-ai-in-a-milestone-for-slop-everywhere\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1425792,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1518],"class_list":["post-1425791","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-roguelike"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ 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