{"id":1425692,"date":"2025-12-13T18:00:00","date_gmt":"2025-12-13T18:00:00","guid":{"rendered":"http:\/\/piiiuzHLTtHnzqH3VvCTi"},"modified":"2025-12-13T18:00:00","modified_gmt":"2025-12-13T18:00:00","slug":"why-i-love-player-housing-in-mmos-2","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/why-i-love-player-housing-in-mmos-2\/","title":{"rendered":"Why I love player housing in MMOs"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">WHY I LOVE<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"QPvs3U7tzDSjtfX4tqspgA\" name=\"WoW Player Housing Seated\" caption=\"\" alt=\"A player sitting on a comfy sofa with a picture of Xal'atath looming overhead in World of Warcraft\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/why-i-love-player-housing-in-mmos.png\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Blizzard)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\">In <a data-analytics-id=\"inline-link\" href=\"http:\/\/www.pcgamer.com\/why-i-love\/\">Why I Love<\/a>, PC Gamer writers pick an aspect of PC gaming that they love and write about why it&#8217;s brilliant. This week, Harvey goes home (in MMORPGs).<\/p>\n<\/div>\n<\/div>\n<p>As <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/mmo\/world-of-warcraft\/\">World of Warcraft<\/a>: Midnight gears up, Blizzard&#8217;s released its player housing early for those who&#8217;ve pre-ordered the expansion\u2014I won&#8217;t wax poetic about the system (even though it really is quite good) instead, I wanna talk about player housing in general:<\/p>\n<p>Why it&#8217;s good, what it means, and how it relates to the broader ecosystem of MMORPGs as a genre. Because it really is crucial, even if it did take Blizzard <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/world-of-warcraft\/mark-your-calendars-world-of-warcraft-will-finally-have-player-housing-after-21-years-when-the-war-withins-final-patch-arrives-next-month\/\">21 bloody years to get with the program. <\/a><\/p>\n<p>MMOs are, in a lot of ways, about expression. In ye olden days of the internet, there was (and still is) a game called <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/second-life\/\">Second Life<\/a>\u2014this game is pretty much built on top of player-submitted stuff. Custom avatars, and, more to the point, UGC residencies that take place on a &#8220;grid&#8221;.<\/p>\n<p>Crucially, the thing has straight-up 3D modelling software in it, meaning players can not only look however they&#8217;d damn well please, but they can also create spaces for themselves, too. And while most MMORPGs today are focused more on hitting stuff and gearing up, there&#8217;s a reason most of them incorporate player housing into their systems: It rules.<\/p>\n<p>Most MMO players joke that <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/mmo\/final-fantasy-14-says-screw-it-you-want-healers-in-platemail-you-can-have-them-promises-to-remove-all-class-and-level-restrictions-on-glamour\/\">the true endgame is fashion<\/a>\u2014and they&#8217;d be right, because you are liable to get so attached to your character, you&#8217;ll simply want to spend hours dressing them up. In a way, MMOs are about ownership: Here is a big wide world, and here is a character that&#8217;s yours to play with. Go play action figures with your friends.<\/p>\n<p>Player housing, however, extends the power over your character (how they dress, what class they are, who you decide to talk to) and lets you reach tendrils out into the game world. Of course, in our digital hellscape, we can&#8217;t even be said to own the games we&#8217;ve got on Steam, let alone have any physical, tangible control over these virtual bits of land\u2014but the feeling of having a place in a world to call yours is deeply compelling.<\/p>\n<p>What&#8217;s even more compelling is what people do with them. I&#8217;ve been roleplaying for over a decade and a half, and over the spread of MMOs I&#8217;ve done that in, I&#8217;ve been to so many immersive places that nonetheless never saw an official developer&#8217;s hand\u2014bar the assets that were kitbashed together to make them.<\/p>\n<p>I&#8217;ve been to pagodas floating in space and grimy criminal nightclubs, ice cream parlors and parks, casinos and airships, and too many fight clubs to count\u2014I have seen someone grab all of The Elder Scrolls online&#8217;s housing assets and, by jamming them hard enough into each other, recreated a nearly pitch-perfect facsimile of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/the-elder-scrolls-onlines-ingenious-housebuilders-are-creating-impossible-frankenstein-wonders-out-of-game-assets-and-duct-tape-and-they-took-me-on-a-tour\/\">Howl&#8217;s Moving Castle. <\/a><\/p>\n<p>People get endlessly creative, and a robust housing system really provides the white lie that MMOs are trying to sell you: A functionally endless world full of places to explore. You could spend hundreds of hours just combing through Final Fantasy 14&#8217;s neighbourhoods alone.<\/p>\n<h2 id=\"home-is-the-heart-6\">Home is the Heart<\/h2>\n<p>What cemented player housing as a crucial brick in the MMO ecosystem, however, was a stint in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/mmo\/one-year-later-city-of-heroes-officially-recognized-fan-server-has-me-praying-its-the-future-of-dead-mmos\/\">City of Heroes&#8217; (now-officially sanctioned) private server,<\/a> Homecoming. I&#8217;d reinstalled the game mostly for nostalgia&#8217;s sake, but I was also surprised to find a humble and relentlessly active roleplay community, still kicking: Galvanised by the doors swinging open to a game they thought was dead for years.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"P6pH4wSxfKW5DwP8fYApFZ\" name=\"City of Heroes Feature Header.png\" alt=\"Several tight-wearing superheroes surge towards the camera in a heroic fashion in City of Heroes.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/why-i-love-player-housing-in-mmos-2.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: NCSoft)<\/span><\/figcaption><\/figure>\n<p>Helping this was the fact that City of Heroes also has a base editor\u2014back in the day, it was far more limited in how it could be used, mostly weaponised for awkward guild-based PvP. But given the resources to do so, Homecoming&#8217;s devs removed a whole bunch of limitations to both access <em>and <\/em>in-game cost.<\/p>\n<p>The result was pretty absurd. Since you were able to break out of the bounds of the tiny square boxes the original base builder put you in, you could layer geometry on top of that and, well, basically just engage in level design. I knew people who spent hundreds of hours crafting sprawling cityscapes, parks, islands, and interdimensional restaurants.<\/p>\n<div class=\"inlinegallery carousel-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 2<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:52.97%;\"><img loading=\"lazy\" decoding=\"async\" id=\"wY9c7AvtHRAwr6nJmHVhdR\" name=\"city of heroes base building\" alt=\"Two images showing the base building in the City of Heroes: Homecoming server.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/why-i-love-player-housing-in-mmos.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1920\" height=\"1017\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">It looks pretty from here, just&#8230; <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: NCSoft)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 2<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:52.97%;\"><img loading=\"lazy\" decoding=\"async\" id=\"E5S9KoGw77RahaXezbQsaR\" name=\"city of heroes base building\" alt=\"Two images showing the base building in the City of Heroes: Homecoming server.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/why-i-love-player-housing-in-mmos-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1920\" height=\"1017\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">&#8230; don&#8217;t go out of bounds. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: NCSoft)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>All this in a game that had been &#8220;shut down&#8221; for over a decade! Point being, giving players absolute freedom in a specific box will draw in a specific kind of person: Someone utterly dedicated to creating rich spaces teeming with detail and beauty. Or they might just clip eight barrels into each other to make a dong, and you know what? Good. They&#8217;re part of that beating heart, too.<\/p>\n<p>My point is that housing in MMOs\u2014even if it&#8217;s taken a hell of a long time to arrive in one of the biggest ones\u2014is as important as getting fat loot, dressing up your little guy, or pumping huge damage numbers. It&#8217;s the easiest way to make a game feel not only lived in, but loved: Nobody&#8217;s going to spend 30 minutes painstakingly clipping four wastebaskets into a crate just to make a stove (this is something I have actually done) if they don&#8217;t care.<\/p>\n<div class=\"product\"><a data-dimension112=\"5fb3961f-d1d1-4498-af7d-5ab4c8152a21\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:316px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"UjCJY9gjRfatHZjCuGMrhR\" name=\"elden ring square cheer.jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/why-i-love-player-housing-in-mmos-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"316\" height=\"316\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/the-best-mmos\/\" target=\"_blank\" data-dimension112=\"5fb3961f-d1d1-4498-af7d-5ab4c8152a21\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" data-dimension25=\"\"><strong>Best MMOs<\/strong><\/a>: Most massive<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-strategy-games\/\" target=\"_blank\"><strong>Best strategy games<\/strong><\/a>: Number crunching<br \/><a href=\"https:\/\/www.pcgamer.com\/best-open-world-games\/\" target=\"_blank\"><strong>Best open world games<\/strong><\/a>: Unlimited exploration<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-survival-games-on-pc\/\" target=\"_blank\"><strong>Best survival games<\/strong><\/a>: Live craft love<br \/><a href=\"https:\/\/www.pcgamer.com\/best-horror-games\/\" target=\"_blank\"><strong>Best horror games<\/strong><\/a>: Fight or flight<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/why-i-love-player-housing-in-mmos\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>WHY I LOVE (Image credit: Blizzard) In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it&#8217;s brilliant. This week, Harvey goes home (in MMORPGs). As World of Warcraft: Midnight gears up, Blizzard&#8217;s released its player housing early for those who&#8217;ve pre-ordered the expansion\u2014I won&#8217;t wax poetic about the system (even though it really is quite good) instead, I wanna talk about player housing in general: Why it&#8217;s good, what it means, and how it relates to the broader ecosystem of MMORPGs as a genre. Because it really is crucial, even if it did take Blizzard 21 bloody years to get with the program. MMOs are, in a lot of ways, about expression. In ye&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/why-i-love-player-housing-in-mmos-2\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1425693,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,135],"class_list":["post-1425692","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-mmo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Why I love player housing in MMOs | Arcader News<\/title>\n<meta name=\"description\" content=\"WHY I LOVE(Image credit: Blizzard)In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it&#039;s brilliant. 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