{"id":1421924,"date":"2025-12-10T12:51:55","date_gmt":"2025-12-10T12:51:55","guid":{"rendered":"http:\/\/MCfpjYrubLs6fdVHamT3HV"},"modified":"2025-12-10T12:51:55","modified_gmt":"2025-12-10T12:51:55","slug":"blizzard-sees-players-levitating-their-homes-in-wows-player-housing-even-though-there-werent-ui-controls-for-that-decides-its-now-a-feature-not-a-bug","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/blizzard-sees-players-levitating-their-homes-in-wows-player-housing-even-though-there-werent-ui-controls-for-that-decides-its-now-a-feature-not-a-bug\/","title":{"rendered":"Blizzard sees players levitating their homes in WoW&#8217;s player housing, &#8216;even though there weren\u2019t UI controls for that&#8217;, decides it&#8217;s now a feature, not a bug"},"content":{"rendered":"<article>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/mmo\/world-of-warcraft\/\">World of Warcraft<\/a>&#8216;s player housing early access is already a treat\u2014with players immediately setting to work constructing <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/world-of-warcraft\/wows-new-player-housing-features-been-out-in-early-access-for-less-than-a-week-and-players-have-already-made-battleships-dollhouses-and-large-hadron-colliders\/\">all kinds of madcap, HOA-violating nonsense<\/a>, as they very much should be. One trick players discovered (outside of being able to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/world-of-warcraft\/world-of-warcraft-players-are-already-discovering-new-tech-with-its-player-housing-turns-out-you-can-sit-anywhere-as-long-as-youre-able-to-fit-a-chair-inside\/\">sit anywhere<\/a>) was the ability to send their entire homes skyward.<\/p>\n<p>This was a UI bug\u2014turns out that with the &#8220;move&#8221; widget on a lot of homes, there was a hidden vertical arrow that could still be clicked on. You could also fiddle around with moving another object vertically to trick the game into thinking this was the case (you can see <a data-analytics-id=\"inline-link\" href=\"https:\/\/youtu.be\/vSvHjAzIycg?t=304\" target=\"_blank\">YouTuber DiscordianKitty<\/a> doing so here). Which has, naturally, led to some banger creations. Like this Howl&#8217;s Moving Castle-esque mecha strider by user <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.reddit.com\/r\/wow\/comments\/1pezqj9\/once_i_knew_how_to_lift_the_house_into_the_air_i\/\" target=\"_blank\">Frofidor<\/a> on the WoW subreddit:<\/p>\n<blockquote class=\"reddit-card\" ><p><a href=\"https:\/\/www.reddit.com\/r\/wow\/comments\/1pezqj9\/once_i_knew_how_to_lift_the_house_into_the_air_i\">Once I knew how to lift the house into the air, I knew I had to give it legs.<\/a> from <a href=\"https:\/\/www.reddit.com\/r\/wow\">r\/wow<\/a><\/p><\/blockquote>\n<p><script async src=\"\/\/embed.redditmedia.com\/widgets\/platform.js\" charset=\"UTF-8\"><\/script><\/p>\n<p>Per a <a data-analytics-id=\"inline-link\" href=\"https:\/\/us.forums.blizzard.com\/en\/wow\/t\/housing-development-notes-updated-december-9\/2207508\/5\" target=\"_blank\">post by community manager Kaivax<\/a> on the official WoW forums, the dev team made a rapid pivot to decide that, actually, this wasn&#8217;t a bug\u2014it was a feature:<\/p>\n<p>&#8220;Almost immediately after the 11.2.7 patch went live, we saw players using keybinds to elevate houses off the ground, even though there weren\u2019t UI controls for that. We quickly began work to enable the controls so that it would be easier to move a house upward.&#8221;<\/p>\n<p>Kaivax explains that there are only a couple of concerns with this\u2014firstly, that &#8220;The underside of houses aren\u2019t modelled or textured. Players who lift their houses may decide to hide that part behind other things.&#8221; You also &#8220;might want to consider building a ramp or a jumping puzzle or a mount landing spot&#8221; for your house if you lift it, since clicking on the door will get difficult if it&#8217;s, uh. <em>Up. <\/em><\/p>\n<p>As for the former, I went ahead and tested it and: Yeah, the bottom of the house sure doesn&#8217;t have textures on it. You&#8217;re gonna need to buff that out with some external decor items.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1919px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:52.32%;\"><img loading=\"lazy\" decoding=\"async\" id=\"eWkWqb3Ry4n6XmsZVVfReH\" name=\"Screenshot 2025-12-10 112200\" alt=\"A floating house in World of Warcraft's player housing system.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/blizzard-sees-players-levitating-their-homes-in-wows-player-housing-even-though-there-werent-ui-controls-for-that-decides-its-now-a-feature-not-a-bug.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1919\" height=\"1004\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Blizzard)<\/span><\/figcaption><\/figure>\n<p>Oh, speaking of, Blizzard&#8217;s heard players&#8217; cries for more external decor. For the uninitiated, the external budget is at about 200 items, which, if you know anything about how MMO players like to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/the-elder-scrolls-onlines-ingenious-housebuilders-are-creating-impossible-frankenstein-wonders-out-of-game-assets-and-duct-tape-and-they-took-me-on-a-tour\/\">kitbash their homes together<\/a>? That&#8217;s not a lot for those who are particular.<\/p>\n<p>As Kaivax explains, &#8220;This was intentionally set to 200 to address performance concerns. Now that we have some data from live servers to look at, we\u2019re happy to conclude that we can increase this limit by 25%. At House level 3, the exterior decor limit will increase from 200 to 250.<\/p>\n<p>&#8220;We\u2019ll continue to monitor everything, keeping an eye on performance impacts (especially as other features are added to Housing) and adjust accordingly.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"f08c8333-cef9-445e-a66e-e1e815597f0d\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:316px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"UjCJY9gjRfatHZjCuGMrhR\" name=\"elden ring square cheer.jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/blizzard-sees-players-levitating-their-homes-in-wows-player-housing-even-though-there-werent-ui-controls-for-that-decides-its-now-a-feature-not-a-bug.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"316\" height=\"316\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/the-best-mmos\/\" target=\"_blank\" data-dimension112=\"f08c8333-cef9-445e-a66e-e1e815597f0d\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" data-dimension25=\"\"><strong>Best MMOs<\/strong><\/a>: Most massive<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-strategy-games\/\" target=\"_blank\"><strong>Best strategy games<\/strong><\/a>: Number crunching<br \/><a href=\"https:\/\/www.pcgamer.com\/best-open-world-games\/\" target=\"_blank\"><strong>Best open world games<\/strong><\/a>: Unlimited exploration<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-survival-games-on-pc\/\" target=\"_blank\"><strong>Best survival games<\/strong><\/a>: Live craft love<br \/><a href=\"https:\/\/www.pcgamer.com\/best-horror-games\/\" target=\"_blank\"><strong>Best horror games<\/strong><\/a>: Fight or flight<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/world-of-warcraft\/blizzard-sees-players-levitating-their-homes-in-wows-player-housing-even-though-there-werent-ui-controls-for-that-decides-its-now-a-feature-not-a-bug\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>World of Warcraft&#8216;s player housing early access is already a treat\u2014with players immediately setting to work constructing all kinds of madcap, HOA-violating nonsense, as they very much should be. One trick players discovered (outside of being able to sit anywhere) was the ability to send their entire homes skyward. This was a UI bug\u2014turns out that with the &#8220;move&#8221; widget on a lot of homes, there was a hidden vertical arrow that could still be clicked on. You could also fiddle around with moving another object vertically to trick the game into thinking this was the case (you can see YouTuber DiscordianKitty doing so here). Which has, naturally, led to some banger creations. Like this Howl&#8217;s Moving Castle-esque mecha strider by user Frofidor on the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/blizzard-sees-players-levitating-their-homes-in-wows-player-housing-even-though-there-werent-ui-controls-for-that-decides-its-now-a-feature-not-a-bug\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1421925,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,135,1080],"class_list":["post-1421924","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-mmo","tag-world-of-warcraft"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Blizzard sees players levitating their homes in WoW&#039;s player housing, &#039;even though there weren\u2019t UI controls for that&#039;, decides it&#039;s now a feature, not a bug | Arcader News<\/title>\n<meta name=\"description\" content=\"World of Warcraft&#039;s player housing early access is already a treat\u2014with players immediately setting to work constructing all kinds of madcap,\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/blizzard-sees-players-levitating-their-homes-in-wows-player-housing-even-though-there-werent-ui-controls-for-that-decides-its-now-a-feature-not-a-bug\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Blizzard sees players levitating their homes in WoW&#039;s player housing, &#039;even though there weren\u2019t UI controls for that&#039;, decides it&#039;s now a feature, not a bug | Arcader News\" 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