{"id":1420359,"date":"2025-12-08T22:28:02","date_gmt":"2025-12-08T22:28:02","guid":{"rendered":"http:\/\/whP5whdjCLHXjhGBbCLhoj"},"modified":"2025-12-08T22:28:02","modified_gmt":"2025-12-08T22:28:02","slug":"were-not-doing-a-good-enough-job-with-portal-right-now-battlefield-6-dev-says-players-are-making-fantastic-creations-that-nobody-is-seeing-because-of-a-technical-issue","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/were-not-doing-a-good-enough-job-with-portal-right-now-battlefield-6-dev-says-players-are-making-fantastic-creations-that-nobody-is-seeing-because-of-a-technical-issue\/","title":{"rendered":"&#8216;We&#8217;re not doing a good enough job [with Portal] right now&#8217;: Battlefield 6 dev says players are making &#8216;fantastic&#8217; creations that nobody is seeing because of a &#8216;technical issue&#8217;"},"content":{"rendered":"<article>\n<p>When I sat down to chat with Ripple Effect studio design director Justin Wiebe last week, we&#8217;d planned to talk RedSec. Wiebe helped lead the charge on Battlefield 6&#8217;s battle royale mode developed primarily at the Los Angeles-based Ripple Effect, but on the day, we ended up chatting more about Portal\u2014its expansive feature set, boundless potential, and why Battlefield Studios isn&#8217;t currently doing enough to elevate community creations.<\/p>\n<p>It was immediately clear that Wiebe <em>loves <\/em>Portal. He worked on the first iteration of Battlefield 6&#8217;s level editing\/publishing platform during Battlefield 2042 development, back when the toolset was, in his words, &#8220;more like a Battlefield builder than anything.&#8221;<\/p>\n<p>In that game, Portal was squarely focused on mashing up different eras of Battlefield. You could pit futuristic jets versus WW2 planes, summon bots, and tweak rules to your heart&#8217;s content, but without complex scripting or the ability to place new geometry, its creative ceiling was low.<\/p>\n<p>&#8220;The people were phenomenal at stretching what we had built to do some amazing things, but they had to really work hard,&#8221; Wiebe told PC Gamer.<\/p>\n<p>Its other big limitation was the lack of persistent servers. &#8220;If I created an experience, I had to be online hosting that experience when people logged in, or they would not be able to play,&#8221; he said. &#8220;So there was almost zero chance for something to go viral.&#8221;<\/p>\n<p>Those are the big two problems that Battlefield Studios strived to solve in Battlefield 6 Portal. Wiebe&#8217;s eyes lit up as he described the neat level editor nestled in the free Godot game engine, the web-based custom UI tool, and persistent server functionality that Battlefield 6 shipped with.<\/p>\n<p>Portal is seriously impressive, but it&#8217;s gotten off to a rocky start. At launch, the Portal browser was inundated with XP farms that clogged up all the server space. That&#8217;s been cleared up, and now folks are finally exploring the toolset with the sort of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-player-shows-off-the-power-of-portal-by-immediately-dropping-a-decent-call-of-duty-4-shipment-remake-oh-and-the-death-star\/\">map remixes<\/a> and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/despite-battlefield-6s-server-browser-utterly-failing-at-its-one-job-good-things-are-happening-in-portal\/\">goofy minigames<\/a> that flourished in shooters of an earlier era (and to a lesser degree, still do in the likes of Fortnite and Roblox). But of the million-plus people playing Battlefield 6 daily, not very many of them are in Portal servers, which Wiebe considers a current failure of the feature.<\/p>\n<p>&#8220;What we&#8217;re not doing a good enough job of right now is surfacing [Portal experiences] for the rest of the community to play,&#8221; he said. &#8220;And there&#8217;s actually one technical issue we&#8217;ve been waiting to fix in order to be able to do that, which is painful, right? I just want these community creations to be shared. I want them to go wide. And so I&#8217;ve just been checking in every day asking &#8216;Is it done yet? Is it done yet?&#8217; Because we really want to roll this stuff out, because the creations are fantastic.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"9KvfgeFmM6LLf93eCnR8v7\" name=\"battlefield 6 redsec battle royale boats\" alt=\"Battlefield 6 RedSec battle royale: Two groups of soldiers fighting on the back of RHIB boats as they race down a river, with a burning ship in the background.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/were-not-doing-a-good-enough-job-with-portal-right-now-battlefield-6-dev-says-players-are-making-fantastic-creations-that-nobody-is-seeing-because-of-a-technical-issue.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: EA)<\/span><\/figcaption><\/figure>\n<p>Wiebe didn&#8217;t specify what technical issue is holding Portal back at the moment, but part of the discoverability problem is obvious upon loading the Battlefield 6 main menu.<\/p>\n<p>Players have not held back their extremely negative feedback of Battlefield&#8217;s current menus, and one of the biggest losers of its ugly, slow, Netflix-y UI is Portal. Couched waaaaaay down a bloated list of playlist bundles, just above the Campaign that everybody uninstalled two months ago, is the Community tab where Portal lives. Assuming you&#8217;ve scrolled down far enough to know it&#8217;s there, you might notice the one or two recommended Portal modes, but you&#8217;re more likely to just get confused by the obtuse &#8220;browse experience&#8221; screen before retreating back to Conquest.<\/p>\n<p>The belittled Portal section is a far cry from the core pillar of Battlefield 6 that BF Studios sold it as ahead of launch. People are still finding and making cool stuff despite all the noise, but Wiebe says it&#8217;s important that the studio course corrects soon.<\/p>\n<p>&#8220;I believe that we have the right ingredients,&#8221; Wiebe said. &#8220;So fingers crossed that we get that resolved really quickly here and start to help Portal thrive for the community.&#8221;<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/were-not-doing-a-good-enough-job-with-portal-right-now-battlefield-6-dev-says-players-are-making-fantastic-creations-that-nobody-is-seeing-because-of-a-technical-issue\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I sat down to chat with Ripple Effect studio design director Justin Wiebe last week, we&#8217;d planned to talk RedSec. Wiebe helped lead the charge on Battlefield 6&#8217;s battle royale mode developed primarily at the Los Angeles-based Ripple Effect, but on the day, we ended up chatting more about Portal\u2014its expansive feature set, boundless potential, and why Battlefield Studios isn&#8217;t currently doing enough to elevate community creations. It was immediately clear that Wiebe loves Portal. He worked on the first iteration of Battlefield 6&#8217;s level editing\/publishing platform during Battlefield 2042 development, back when the toolset was, in his words, &#8220;more like a Battlefield builder than anything.&#8221; In that game, Portal was squarely focused on mashing up different eras of Battlefield. You could pit futuristic&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/were-not-doing-a-good-enough-job-with-portal-right-now-battlefield-6-dev-says-players-are-making-fantastic-creations-that-nobody-is-seeing-because-of-a-technical-issue\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1420360,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1420359","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;We&#039;re not doing a good enough job [with Portal] right now&#039;: Battlefield 6 dev says players are making &#039;fantastic&#039; creations that nobody is seeing because of a &#039;technical issue&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"When I sat down to chat with Ripple Effect studio design director Justin Wiebe last week, we&#039;d planned to talk RedSec. Wiebe helped lead the charge on\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/were-not-doing-a-good-enough-job-with-portal-right-now-battlefield-6-dev-says-players-are-making-fantastic-creations-that-nobody-is-seeing-because-of-a-technical-issue\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&#039;We&#039;re not doing a good enough job [with Portal] right now&#039;: Battlefield 6 dev says players are making &#039;fantastic&#039; creations that nobody is seeing because of a &#039;technical issue&#039; | Arcader News\" \/>\n<meta property=\"og:description\" content=\"When I sat down to chat with Ripple Effect studio design director Justin Wiebe last week, we&#039;d planned to talk RedSec. 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