{"id":1417212,"date":"2025-12-06T13:00:00","date_gmt":"2025-12-06T13:00:00","guid":{"rendered":"http:\/\/zHLA569NWqDzqTW2utkdBU"},"modified":"2025-12-06T13:00:00","modified_gmt":"2025-12-06T13:00:00","slug":"monkey-island-creator-ron-gilbert-isnt-interested-in-returning-to-making-2d-adventure-games-when-were-all-dead-it-probably-wont-be-the-kind-of-thing-that-survives","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/monkey-island-creator-ron-gilbert-isnt-interested-in-returning-to-making-2d-adventure-games-when-were-all-dead-it-probably-wont-be-the-kind-of-thing-that-survives\/","title":{"rendered":"Monkey Island creator Ron Gilbert isn&#8217;t interested in returning to making 2D adventure games: &#8216;When we&#8217;re all dead, it probably won&#8217;t be the kind of thing that survives&#8217;"},"content":{"rendered":"<article>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/monkey-island\/\">Monkey Island<\/a> creator Ron Gilbert isn&#8217;t interested in making another 2D adventure game, despite having brought the series back in precisely that form only a few years ago.<\/p>\n<p>Speaking to<a data-analytics-id=\"inline-link\" href=\"https:\/\/arstechnica.com\/gaming\/2025\/12\/after-40-years-of-adventure-games-ron-gilbert-pivots-to-outrunning-death\/\" target=\"_blank\"> Ars Technica<\/a>, Gilbert compared &#8220;use verb or noun&#8221;- style adventure games to black and white silent movies, expressing that making games like that now would feel similarly dated.<\/p>\n<p>&#8220;You do get some younger people that do kind of enjoy those games, but I think it&#8217;s one of those things that when we&#8217;re all dead, it probably won&#8217;t be the kind of thing that survives,&#8221; he explained.<\/p>\n<p>It&#8217;s a little surprising to hear from Gilbert, considering the recent output of his studio Terrible Toybox. Two of the studio&#8217;s last three games\u2014namely<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/thimbleweed-park\/\"> Thimbleweed Park<\/a> and<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/return-to-monkey-island-review\/\"> Return to Monkey Island<\/a>\u2014were classically-styled adventures. But Gilbert believes there are more innovative and interesting ways to make adventure games today, pointing to games like Simogo&#8217;s<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/puzzle\/lorelei-and-the-laser-eyes-review\/\"> Lorelei and the Laser Eyes<\/a> as an example: \u201cI think games like that are kind of the future for adventure games,\u201d he said.<\/p>\n<p>Indeed, should Gilbert ever get the chance to make another Monkey Island game (the rights to Monkey Island are held by Disney) it would be closer to something like Lorelei than the 2D games or yore. Gilbert envisions an adventure where players &#8220;go around in a true 3D world, rather than as a 2D point-and-click game&#8221;.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/aqqs7xioW-o\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>This isn&#8217;t just because Gilbert believes such a game would be more palatable to modern audiences, however. &#8220;I don&#8217;t really know how you would do puzzle solving in [that] way, and so that&#8217;s very interesting to me, to be able to kind of attack that problem of doing it in a 3D world.&#8221;<\/p>\n<p>This isn&#8217;t a wholly new stance for Gilbert, who has drifted between classic adventures and more modern experiences before. But it is worth noting that 2025 has been one of the strongest years for classically-styled adventure games in ages. Examples include Wadjet Eye&#8217;s brilliant mystery<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/adventure\/old-skies-review\/\"> Old Skies<\/a>, the comedy whodunit<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/this-free-murder-mystery-absolutely-nails-the-feel-of-classic-lucasarts-adventures\/\"> Loco Motive<\/a>, and pulp thriller<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/adventure\/the-drifter-review\/\"> The Drifter<\/a>. Granted, none of these games were massive commercial successes (although The Drifter seems to have performed reasonably well). But there&#8217;s definitely still an audience for these kinds of games\u2014it&#8217;s just a case of reaching them with something that hits.<\/p>\n<p>Gilbert&#8217;s latest project, meanwhile, is the 2D action game<a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/3773590\/Death_by_Scrolling\/\" target=\"_blank\"> Death by Scrolling<\/a>, where players evade the clutches of the Reaper by continually moving up the screen. This game emerged off the back of plans for a larger, Zelda-inspired RPG, which Gilbert<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/ron-gilbert-canceled-his-zelda-inspired-rpg-in-part-because-a-good-publisher-is-hard-to-come-by-these-days-its-like-they-have-formulas-that-they-apply-to-games-to-try-to-figure-out-how-much-money-they-could-make\/\"> ultimately cancelled<\/a> because he didn&#8217;t &#8220;have the money or the time to build a big open world-game like that&#8221; and the financing deals he was offered by publishers &#8220;just made absolutely no sense&#8221;.<\/p>\n<div class=\"product\"><a data-dimension112=\"6fc04646-3c6e-44e3-9525-4cff837c992c\" data-action=\"Deal Block\" data-label=\"Best laptop games\" data-dimension48=\"Best laptop games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:146px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"o2twU6ehEfeJDWWUZMiEsB\" name=\"stardew square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/monkey-island-creator-ron-gilbert-isnt-interested-in-returning-to-making-2d-adventure-games-when-were-all-dead-it-probably-wont-be-the-kind-of-thing-that-survives.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"146\" height=\"146\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/best-laptop-games\/\" target=\"_blank\" data-dimension112=\"6fc04646-3c6e-44e3-9525-4cff837c992c\" data-action=\"Deal Block\" data-label=\"Best laptop games\" data-dimension48=\"Best laptop games\" data-dimension25=\"\"><strong>Best laptop games<\/strong><\/a>: Low-spec life<br \/><a href=\"https:\/\/www.pcgamer.com\/steam-deck-best-games\/\" target=\"_blank\"><strong>Best Steam Deck games<\/strong><\/a>: Handheld must-haves<br \/><a href=\"https:\/\/www.pcgamer.com\/best-browser-games\/\" target=\"_blank\"><strong>Best browser games<\/strong><\/a>: No install needed<br \/><a href=\"https:\/\/www.pcgamer.com\/best-indie-games\/\" target=\"_blank\"><strong>Best indie games<\/strong><\/a>: Independent excellence<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/adventure\/monkey-island-creator-ron-gilbert-isnt-interested-in-returning-to-making-2d-adventure-games-when-were-all-dead-it-probably-wont-be-the-kind-of-thing-that-survives\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Monkey Island creator Ron Gilbert isn&#8217;t interested in making another 2D adventure game, despite having brought the series back in precisely that form only a few years ago. Speaking to Ars Technica, Gilbert compared &#8220;use verb or noun&#8221;- style adventure games to black and white silent movies, expressing that making games like that now would feel similarly dated. &#8220;You do get some younger people that do kind of enjoy those games, but I think it&#8217;s one of those things that when we&#8217;re all dead, it probably won&#8217;t be the kind of thing that survives,&#8221; he explained. It&#8217;s a little surprising to hear from Gilbert, considering the recent output of his studio Terrible Toybox. Two of the studio&#8217;s last three games\u2014namely Thimbleweed Park and Return to&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/monkey-island-creator-ron-gilbert-isnt-interested-in-returning-to-making-2d-adventure-games-when-were-all-dead-it-probably-wont-be-the-kind-of-thing-that-survives\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1417213,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[130,748],"class_list":["post-1417212","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-adventure","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Monkey Island creator Ron Gilbert isn&#039;t interested in returning to making 2D adventure 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