{"id":1417069,"date":"2025-12-06T10:00:00","date_gmt":"2025-12-06T10:00:00","guid":{"rendered":"https:\/\/www.eurogamer.net\/cracking-sci-fi-horror-routine-escapes-a-decade-of-development-hell-as-a-great-reminder-that-patronising-game-design-can-do-one"},"modified":"2025-12-06T10:00:00","modified_gmt":"2025-12-06T10:00:00","slug":"cracking-sci-fi-horror-routine-escapes-a-decade-of-development-hell-as-a-great-reminder-that-patronising-game-design-can-do-one","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cracking-sci-fi-horror-routine-escapes-a-decade-of-development-hell-as-a-great-reminder-that-patronising-game-design-can-do-one\/","title":{"rendered":"Cracking sci-fi horror Routine escapes a decade of development hell as a great reminder that patronising game design can do one"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/cracking-sci-fi-horror-routine-escapes-a-decade-of-development-hell-as-a-great-reminder-that-patronising-game-design-can-do-one.jpg\" \/> <\/p>\n<p>There&#8217;s a bit early on in Routine where your progress is blocked by a blinking computer terminal demanding your personal ID number. I was stumped; maybe because I&#8217;ve been so coddled by modern gaming&#8217;s frequent insistence on eradicating all but the most minor of friction points that &#8211; without a conspicuous Post-it note secreted in the immediate vicinity, a blatant on-screen objective marker to beckon me onward, or (sigh) a chatty companion ready to spit out the answer four seconds in &#8211; I wasn&#8217;t sure how to proceed. And then it hit me. Not 20 minutes earlier, I&#8217;d explicitly printed out my own ID card and pinned it to my chest &#8211; all the game wanted me to do was look down.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/cracking-sci-fi-horror-routine-escapes-a-decade-of-development-hell-as-a-great-reminder-that-patronising-game-design-can-do-one\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/cracking-sci-fi-horror-routine-escapes-a-decade-of-development-hell-as-a-great-reminder-that-patronising-game-design-can-do-one\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There&#8217;s a bit early on in Routine where your progress is blocked by a blinking computer terminal demanding your personal ID number. I was stumped; maybe because I&#8217;ve been so coddled by modern gaming&#8217;s frequent insistence on eradicating all but the most minor of friction points that &#8211; without a conspicuous Post-it note secreted in the immediate vicinity, a blatant on-screen objective marker to beckon me onward, or (sigh) a chatty companion ready to spit out the answer four seconds in &#8211; I wasn&#8217;t sure how to proceed. And then it hit me. Not 20 minutes earlier, I&#8217;d explicitly printed out my own ID card and pinned it to my chest &#8211; all the game wanted me to do was look down. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":1417070,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,773,75,7781,13486,59,3889,7780,54,60,4616],"class_list":["post-1417069","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-first-person","tag-indie","tag-lunar-software","tag-now-playing","tag-pc","tag-raw-fury","tag-routine","tag-single-player","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cracking sci-fi horror Routine escapes a decade of development hell as a great reminder that patronising game design can do one | Arcader News<\/title>\n<meta name=\"description\" content=\"There&#039;s a bit early on in Routine where your progress is blocked by a blinking computer terminal demanding your personal ID number. 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