{"id":1414533,"date":"2025-12-04T17:46:28","date_gmt":"2025-12-04T17:46:28","guid":{"rendered":"http:\/\/zrzi6VR8ZS628SV5ivY3og"},"modified":"2025-12-04T17:46:28","modified_gmt":"2025-12-04T17:46:28","slug":"rockstar-co-founder-finally-settles-ancient-debate-gta-is-not-as-good-as-charles-dickens","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/rockstar-co-founder-finally-settles-ancient-debate-gta-is-not-as-good-as-charles-dickens\/","title":{"rendered":"Rockstar co-founder finally settles ancient debate: GTA is NOT as good as Charles Dickens"},"content":{"rendered":"<article>\n<p>Ever since I first started reading forums, the old argument has raged. What&#8217;s better: Bleak House&#8217;s sharp satire of the British establishment, or finding the jetpack in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/grand-theft-auto-san-andreas\/\">Grand Theft Auto: San Andreas<\/a>?<\/p>\n<p>For my money: obviously the latter, but I guess we can finally put that old chestnut to bed, as is often done with chestnuts. Rockstar co-founder Dan Houser\u2014who left the studio in 2020\u2014has been on the interview circuit recently, promoting his new novel, and in the process of a recent chat with <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.theguardian.com\/games\/2025\/dec\/03\/i-binged-on-victorian-novels-dan-houser-on-dickens-red-dead-redemption-and-redefining-open-world-games\" target=\"_blank\">The Guardian<\/a>, settled the debate for good: the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/games\/action\/grand-theft-auto\/\">Grand Theft Auto<\/a> games are &#8220;not as good as Dickens.&#8221; Case closed. Wrap it up, GTAilures.<\/p>\n<p>Alright, yes, I am having fun with words. While Houser does think the GTA games aren&#8217;t as good as ol&#8217; Dickens, he made the statement while making a broader point about how he approaches writing and designing them, which is more interesting but less funny. Recalling the time he was doing interviews to promote <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/grand-theft-auto-4\/\">GTA 4&#8217;s<\/a> expansion packs, he remembered a French journalist telling him, &#8220;Well, the Grand Theft Auto games are just like Dickens!&#8221;<\/p>\n<p>That stuck with Houser. &#8220;I was like, &#8216;God bless you for saying that!&#8217; But I thought about it afterwards and, well, they\u2019re not as good as Dickens, but they are similar in that he\u2019s world-building.&#8221; Houser means that in the sense of giving an impression of, well, an entire world, and not a story isolated in a vacuum. &#8220;If you look at Dickens, Zola, Tolstoy or any of those authors,&#8221; says Houser, &#8220;there\u2019s that feeling of all the world is here\u2014that\u2019s what you\u2019re trying to get in open world games. It\u2019s a twisted prism, looking at a society that\u2019s interesting in one way or another.&#8221;<\/p>\n<p>Houser shouts out other 19th-century lit as an inspiration\u2014or at least a point of comparison\u2014for GTA. &#8220;There\u2019s that same sense of slightly spread out storytelling that you get in those big 19th-century novels from Thackeray onwards. They are kind of shaggy dog stories that come together at a point. Those books are also very realist, in a way. They\u2019re not leaping backwards and forwards in time. They are quite physical in that sense, and games are very physical.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1151px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.21%;\"><img loading=\"lazy\" decoding=\"async\" id=\"MGJavhY5CuK58jNYjyvUtN\" name=\"Jason military 1\" alt=\"Jason aiming a gun\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/12\/rockstar-co-founder-finally-settles-ancient-debate-gta-is-not-as-good-as-charles-dickens.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1151\" height=\"647\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Rockstar)<\/span><\/figcaption><\/figure>\n<p>What I find interesting about this, thinking of Rockstar&#8217;s past games, is <em>how<\/em> the studio approaches trying to capture that &#8220;physical&#8221; and &#8220;realist&#8221; approach to storytelling in its games. Looking at something like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/red-dead-redemption-2\/\">Red Dead Redemption 2<\/a>, I&#8217;m left with the impression that for Rockstar, or at least the Housers, a lot of it comes from detail: the much-memed-on adjustable horse testicles, your clothes getting muddy in spots where you hit the dirt, your hair and beard growing at a certain rate and having to wait for a certain specific length before you can style it in certain ways. You know, that kind of thing.<\/p>\n<p>It&#8217;s a perfectly valid, and very impressive, way to design a game world, certainly, but I&#8217;m not actually sure it captures the sense of &#8220;a world&#8221; in the way Houser suggests his Victorian inspirations do, and I think a great deal of that effort goes to waste when it runs into Rockstar&#8217;s approach to mission design, which is profoundly artificial and limited\u2014it won&#8217;t hesitate to fail you for coming up with a solution Rockstar&#8217;s mission designers didn&#8217;t want you to.<\/p>\n<p>Anyway, it&#8217;s an interesting lens to look at Rockstar&#8217;s games through, and now Dan Houser has departed from the company, I wonder if we&#8217;ll notice his absence in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/grand-theft-auto-6\/\">GTA 6<\/a>. Perhaps Rockstar&#8217;s return to Vice City will be less, uh, Dickensian than before.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/grand-theft-auto\/rockstar-co-founder-finally-settles-ancient-debate-gta-is-not-as-good-as-charles-dickens\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ever since I first started reading forums, the old argument has raged. What&#8217;s better: Bleak House&#8217;s sharp satire of the British establishment, or finding the jetpack in Grand Theft Auto: San Andreas? For my money: obviously the latter, but I guess we can finally put that old chestnut to bed, as is often done with chestnuts. Rockstar co-founder Dan Houser\u2014who left the studio in 2020\u2014has been on the interview circuit recently, promoting his new novel, and in the process of a recent chat with The Guardian, settled the debate for good: the Grand Theft Auto games are &#8220;not as good as Dickens.&#8221; Case closed. Wrap it up, GTAilures. Alright, yes, I am having fun with words. While Houser does think the GTA games aren&#8217;t as&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/rockstar-co-founder-finally-settles-ancient-debate-gta-is-not-as-good-as-charles-dickens\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1414534,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748,187],"class_list":["post-1414533","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games","tag-grand-theft-auto"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Rockstar co-founder finally settles ancient debate: GTA is NOT as good as Charles Dickens | Arcader News<\/title>\n<meta name=\"description\" content=\"Ever since I first started reading forums, the old argument has raged. 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