{"id":1409478,"date":"2025-11-28T16:11:53","date_gmt":"2025-11-28T16:11:53","guid":{"rendered":"http:\/\/K7FS5NCi4qFzNbEPHyznzh"},"modified":"2025-11-28T16:11:53","modified_gmt":"2025-11-28T16:11:53","slug":"the-ai-slop-hose-comes-to-let-it-die-as-its-surprise-sequel-reveals-voices-music-and-graphics-shaped-by-the-tech","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-ai-slop-hose-comes-to-let-it-die-as-its-surprise-sequel-reveals-voices-music-and-graphics-shaped-by-the-tech\/","title":{"rendered":"The AI slop-hose comes to Let It Die as its surprise sequel reveals &#8216;voices, music, and graphics&#8217; shaped by the tech"},"content":{"rendered":"<article>\n<p>Well, that&#8217;s a shame. Let It Die: Inferno\u2014the surprise sequel to weirdo 2016 roguelike Let It Die\u2014has a little announcement to make: &#8220;AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics.&#8221;<\/p>\n<p>That&#8217;s per the game&#8217;s AI-generated content disclosure that recently popped up on Steam (via <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.eurogamer.net\/made-with-ai-let-it-die-sequel-inferno-discloses-substantial-generative-ai-use\" target=\"_blank\">Eurogamer<\/a>). The disclosure indicates that AI has seeped into a fair chunk of the game, touching &#8220;Background signboard textures, records illustrations, InfoCast videos,&#8221; as well as &#8220;Voices and music.&#8221;<\/p>\n<p>Which is a real bummer, if you ask me. The original Let It Die isn&#8217;t exactly a beloved classic, but it&#8217;s a strange and unique thing, like so much that comes out of Goichi Suda&#8217;s Grasshopper Manufacture studio. A very human game, then\u2014a testament to the powers of what voice actor <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/software\/ai\/baldurs-gate-3-shadowheart-actor-jennifer-english-has-advice-for-ai-pushers-dont\/\">Jennifer English so recently called<\/a> our &#8220;beautiful, creative, human brains.&#8221;<\/p>\n<p>Let It Die: Inferno isn&#8217;t a Grasshopper Manufacture product, mind you. Its sole development studio is Supertrick Games, which (stay with me) is a kind of rump state of the original Grasshopper Manufacture.<\/p>\n<p>Simply put: once upon a time, the Grasshopper Manufacture that was owned by GungHo split into two companies\u2014the current Grasshopper, which took the name along with Suda himself and operated independently of GungHo; and Supertrick, which retained a bunch of the original Grasshopper&#8217;s staff and stuck with its original parent company. Got that? Great. Not sure I do.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"eCCorrBDKxjD56dvM5YGGH\" name=\"let it die inferno 1\" alt=\"A battle against giant shrimp creatures in Let It Die: Inferno.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/the-ai-slop-hose-comes-to-let-it-die-as-its-surprise-sequel-reveals-voices-music-and-graphics-shaped-by-the-tech.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Supertrick Games)<\/span><\/figcaption><\/figure>\n<p>Anyway, to be excruciatingly fair, the notice doesn&#8217;t say <em>how much<\/em> AI-generated material has wormed its way into those aspects of the game, but it certainly seems pretty pervasive based on the areas named. We&#8217;ll find out for certain when the game releases on December 4, but either way I&#8217;m sad to see a game (now series) with a distinctive style fall under the sway of AI&#8217;s regurgitated content slurry.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/roguelike\/the-ai-slop-hose-comes-to-let-it-die-as-its-surprise-sequel-reveals-voices-music-and-graphics-shaped-by-the-tech\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Well, that&#8217;s a shame. Let It Die: Inferno\u2014the surprise sequel to weirdo 2016 roguelike Let It Die\u2014has a little announcement to make: &#8220;AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics.&#8221; That&#8217;s per the game&#8217;s AI-generated content disclosure that recently popped up on Steam (via Eurogamer). The disclosure indicates that AI has seeped into a fair chunk of the game, touching &#8220;Background signboard textures, records illustrations, InfoCast videos,&#8221; as well as &#8220;Voices and music.&#8221; Which is a real bummer, if you ask me. The original Let It Die isn&#8217;t exactly a beloved classic, but it&#8217;s a strange and unique thing, like so much that comes out of Goichi Suda&#8217;s Grasshopper Manufacture studio. A&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-ai-slop-hose-comes-to-let-it-die-as-its-surprise-sequel-reveals-voices-music-and-graphics-shaped-by-the-tech\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1409479,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1518],"class_list":["post-1409478","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-roguelike"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The AI slop-hose comes to Let It Die as its surprise sequel reveals &#039;voices, music, and graphics&#039; shaped by the tech | Arcader News<\/title>\n<meta name=\"description\" content=\"Well, that&#039;s a shame. 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