{"id":1407785,"date":"2025-11-28T18:47:05","date_gmt":"2025-11-28T18:47:05","guid":{"rendered":"http:\/\/2fhmYfapECQwt7i9v5pVVW"},"modified":"2025-11-28T18:47:05","modified_gmt":"2025-11-28T18:47:05","slug":"garrys-mod-successor-sbox-goes-open-source-and-even-opens-up-the-finances-garry-says-valve-gave-me-my-chance-im-already-rich-i-dont-want-to-fck-anyone-over","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/garrys-mod-successor-sbox-goes-open-source-and-even-opens-up-the-finances-garry-says-valve-gave-me-my-chance-im-already-rich-i-dont-want-to-fck-anyone-over\/","title":{"rendered":"Garry&#8217;s mod successor s&amp;box goes open source and even opens up the finances, Garry says: &#8216;Valve gave me my chance, I&#8217;m already rich, I don&#8217;t want to f*ck anyone over&#8217;"},"content":{"rendered":"<article>\n<p>Facepunch Studios has announced that s&#038;box, the long-in-development successor to Garry&#8217;s mod, is now open source. &#8220;We&#8217;re awesome,&#8221; <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/garrynewman\/status\/1993731041937199125\" target=\"_blank\">says studio founder Garry Newman<\/a>, which we&#8217;ll nod through because they kind of are. &#8220;S&#038;box code is <a data-analytics-id=\"inline-link\" href=\"https:\/\/github.com\/Facepunch\/sbox-public\" target=\"_blank\">on GitHub now<\/a> (Valve&#8217;s code is still closed source, we&#8217;re not open sourcing that).&#8221;<\/p>\n<p>s&#038;box has been made open source <a data-analytics-id=\"inline-link\" href=\"https:\/\/github.com\/Facepunch\/sbox-public\/blob\/master\/LICENSE.md\" target=\"_blank\">under the MIT license<\/a>, and this means developers can basically do whatever they like with it: &#8220;You can view, modify, copy any of our code to help improve s&#038;box with pull requests, or maintain your own fork for your standalone games, or even just take the code for your own engine.&#8221;<\/p>\n<p>Facepunch then explains why it&#8217;s doing this, and nails its own colours to the mast: &#8220;It might seem odd from a business perspective to make an engine and give it away for free with no royalties and to give all the code away under open source. But we&#8217;re a bunch of nerds that love what we&#8217;re creating, we want everyone to use it in whatever way they want, we want to provide opportunities.&#8221;<\/p>\n<p>Some more context on why Facepunch, and Newman, think like this: last week he announced that the studio was also going to open source the finances for s&#038;box. &#8220;I don&#8217;t think it&#8217;s easy for people to comprehend what we&#8217;re doing here so they&#8217;re inevitably going to see everything as a cash grab,&#8221; <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/garrynewman\/status\/1991221217596993930\" target=\"_blank\">explains Newman<\/a>.<\/p>\n<p>&#8220;I feel like it&#8217;s quite easy to create a community where everyone wins. Valve has done this repeatedly. They did it for me. They could have easily made Garry&#8217;s mod themselves. They could have taken 100% of that money. They could have given me $100k for the rights. But they didn&#8217;t, they knew that if you let people succeed it&#8217;s good for them and it&#8217;s good for you. Everybody wins.<\/p>\n<p>&#8220;Valve gave me my chance. I&#8217;m already rich. I don&#8217;t want to fuck anyone over. I want to give opportunities to the next generation, like Valve did me. We can all win together.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ZCNvzie22U8cxnaRxqFbg5\" name=\"s&#038;box\" alt=\"Examples of games made within s&#038;box.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/garrys-mod-successor-sbox-goes-open-source-and-even-opens-up-the-finances-garry-says-valve-gave-me-my-chance-im-already-rich-i-dont-want-to-fck-anyone-over.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Facepunch Studios)<\/span><\/figcaption><\/figure>\n<p>Facepunch describes s&#038;box as &#8220;a spiritual successor to Garry\u2019s Mod and a love letter to Source 2&#8221; but the link to Garry&#8217;s mod can be a bit confusing. Gmod reframed and recontextualised Half-Life 2&#8217;s assets into a (sorry) sandbox that allowed players to create games and scenarios using those tools. S&#038;box has that same idea of flexibility at the core but is much more its own game engine and creation platform, with much greater potential for users.<\/p>\n<p>&#8220;s&#038;box isn\u2019t Garry\u2019s Mod 2,&#8221; says Facepunch. &#8220;It\u2019s built to eclipse what was possible before\u2014not just modernise it.&#8221; It goes on to describe it as &#8220;a modern, intuitive, moddable game development environment&#8221; and says it&#8217;s something the studio intends to &#8220;work on and improve for the next couple of decades.&#8221;<\/p>\n<p>S&#038;box was <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/sbox-could-become-garrys-mod-2-but-is-nowhere-near-that-yet-says-gmod-creator\/\" target=\"_blank\">first unveiled in 2017<\/a> and was then an Unreal Engine 4 project. At the time Garry Newman told PCG &#8220;it&#8217;s all done in an engine agnostic way. We can lift our system off and put it on the Source engine (it actually started on the Source engine).&#8221; Prophetic or what, because s&#038;box now sits proudly atop Valve&#8217;s Source 2 engine (and has for many years).<\/p>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/590830\/sbox\/\" target=\"_blank\">s&#038;box has a Steam page<\/a> and is scheduled to release on the platform in Q1 2026, though developers can get early access to it <a data-analytics-id=\"inline-link\" href=\"https:\/\/sbox.game\/give-me-that\" target=\"_blank\">via the s&#038;box website<\/a>.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/garrys-mod-successor-s-and-box-goes-open-source-and-even-opens-up-the-finances-garry-says-valve-gave-me-my-chance-im-already-rich-i-dont-want-to-f-ck-anyone-over\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Facepunch Studios has announced that s&#038;box, the long-in-development successor to Garry&#8217;s mod, is now open source. &#8220;We&#8217;re awesome,&#8221; says studio founder Garry Newman, which we&#8217;ll nod through because they kind of are. &#8220;S&#038;box code is on GitHub now (Valve&#8217;s code is still closed source, we&#8217;re not open sourcing that).&#8221; s&#038;box has been made open source under the MIT license, and this means developers can basically do whatever they like with it: &#8220;You can view, modify, copy any of our code to help improve s&#038;box with pull requests, or maintain your own fork for your standalone games, or even just take the code for your own engine.&#8221; Facepunch then explains why it&#8217;s doing this, and nails its own colours to the mast: &#8220;It might seem odd&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/garrys-mod-successor-sbox-goes-open-source-and-even-opens-up-the-finances-garry-says-valve-gave-me-my-chance-im-already-rich-i-dont-want-to-fck-anyone-over\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1407786,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1407785","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Garry&#039;s mod successor s&amp;box goes open source and even opens up the finances, Garry says: &#039;Valve gave me my chance, I&#039;m already rich, I don&#039;t want to f*ck anyone over&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Facepunch Studios has announced that s&amp;box, the long-in-development successor to Garry&#039;s mod, is now open source. &quot;We&#039;re awesome,&quot; says studio founder\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/garrys-mod-successor-sbox-goes-open-source-and-even-opens-up-the-finances-garry-says-valve-gave-me-my-chance-im-already-rich-i-dont-want-to-fck-anyone-over\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Garry&#039;s mod successor s&amp;box goes open source and even opens up the finances, Garry says: &#039;Valve gave me my chance, I&#039;m already rich, I don&#039;t want to f*ck anyone over&#039; | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Facepunch Studios has announced that s&amp;box, the long-in-development successor 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