{"id":1396569,"date":"2025-11-18T16:42:41","date_gmt":"2025-11-18T16:42:41","guid":{"rendered":"http:\/\/CAGTc5trE48nM5R4imLKY6"},"modified":"2025-11-18T16:42:41","modified_gmt":"2025-11-18T16:42:41","slug":"the-developer-of-80-days-was-once-invited-to-pitch-a-doctor-who-game-but-never-heard-back-from-the-bbc-afterward-technically-were-still-waiting-for-a-reply","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-developer-of-80-days-was-once-invited-to-pitch-a-doctor-who-game-but-never-heard-back-from-the-bbc-afterward-technically-were-still-waiting-for-a-reply\/","title":{"rendered":"The developer of 80 Days was once invited to pitch a Doctor Who game, but never heard back from the BBC afterward: &#8216;Technically, we&#8217;re still waiting for a reply&#8217;"},"content":{"rendered":"<article>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/80-days\/\">80 Days<\/a> may still be the best-known game from narrative maestros Inkle Studios. But the developer&#8217;s most ambitious game is probably<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/heaven-s-vault\/\"> Heaven&#8217;s Vault<\/a>, a sci-fi archaeological adventure about piecing together an ancient alien language.<\/p>\n<p>Phillippa Warr gave it an impressive score of 88 in PC Gamer&#8217;s<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/heavens-vault-review\/\"> Heaven&#8217;s Vault Review,<\/a> stating it &#8220;does a beautiful job of letting you unlock a language, and thus a dialogue of sorts, with the past, via a wonderfully engaging protagonist.&#8221;<\/p>\n<p>Yet had Inkle&#8217;s original plans come to fruition, Heaven&#8217;s Vault would have been quite a different experience. This was revealed in a<a data-analytics-id=\"inline-link\" href=\"https:\/\/bsky.app\/profile\/jon.inkle.co\/post\/3m5sx6jiqps2i\" target=\"_blank\"> Bluesky post<\/a> by Inkle&#8217;s narrative director and writer Jon Ingold, where he stated that &#8220;Heaven&#8217;s Vault started out as a Doctor Who game&#8221;.<\/p>\n<p>Ingold revealed the full story in an interview with<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.eurogamer.net\/how-inkles-heavens-vault-started-life-as-a-doctor-who-game-before-it-was-exterminated\" target=\"_blank\"> Eurogamer<\/a>, explaining how Inkle was approached by multiple organisations about working with their licenses following the success of<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/80-days\/\"> 80 Days<\/a>. &#8220;One of those was an approach from the BBC, who floated several different BBC properties for us to consider working on. As a lifetime Doctor Who fan, that was the one we jumped on.&#8221;<\/p>\n<p>Inkle then spent roughly eight months working on a pitch called The Daedalus Effect. This game would have been set on &#8220;an asteroid on the edge of a black hole, where time dilation had you moving slowly \/ inexorably towards disaster&#8221; and would have featured an art style with &#8220;2D characters within a 3D scene for a comic-book look.&#8221;<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/ghsVOE93C9o\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>The project actually went further than initial concepting, with Inkle building a prototype for moving around the TARDIS&#8217; control room, as well as a &#8220;playable &#8216;fly through the vortex&#8217; game for travel sequences.&#8221; It also prompted Inkle to rebuild its Ink engine, resulting in &#8220;the more modern version that we eventually open-sourced.&#8221;<\/p>\n<p>Yet despite all this work, the BBC never got back to Inkle about the pitch, with Ingold remarking that &#8220;technically, we&#8217;re still waiting for the reply&#8221;. Yet rather than wait in Limbo, Inkle decided &#8220;to take the prototypes we&#8217;d built so far and repurpose them into something that we could make on our own.&#8221;<\/p>\n<p>As Ingold mentions, you can see traces of Doctor Who within Heaven&#8217;s Vault, such as the relationship between protagonist Aliya Elara and her robotic sidekick Six, alongside the game&#8217;s interstitial space travel sequences, which Ingold says &#8220;developed pretty directly from the &#8216;time vortex&#8217; imagery you see (mostly in the opening credits of) Who.&#8221;<\/p>\n<p>Personally, I&#8217;m glad we got Heaven&#8217;s Vault rather than a Doctor Who tie-in game. Not just because of Heaven&#8217;s Vault itself, but because of all the wonderful original games Inkle has made since, like the musical platformer<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/a-highland-song-review\/\"> A Highland Song<\/a>, and the reverse murder mystery<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/overboard\/\"> Overboard!<\/a>, the latter of which Inkle made in just three months.<\/p>\n<p>Sure, a Dr Who game from Inkle may have been great too, but it also might have led the studio down a path of producing tie-in games rather than original works, which I think would have been a shame. Ingold himself isn&#8217;t sure what he&#8217;d do if the same opportunity came up today. &#8220;I still love the character and the wild variety the concept would bring. But there&#8217;s been a lot of Who games since 2014, and I feel like it&#8217;d be hard to capture the same excitement.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"10b7ca12-8ea2-4e5b-8728-3cdd95327651\" data-action=\"Deal Block\" data-label=\"Best cozy games\" data-dimension48=\"Best cozy games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:685px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"2btpGUUeNoUT67HBRbro3G\" name=\"metaphor-refantazio\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/the-developer-of-80-days-was-once-invited-to-pitch-a-doctor-who-game-but-never-heard-back-from-the-bbc-afterward-technically-were-still-waiting-for-a-reply.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"685\" height=\"685\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/best-cozy-games-on-pc\/\" target=\"_blank\" data-dimension112=\"10b7ca12-8ea2-4e5b-8728-3cdd95327651\" data-action=\"Deal Block\" data-label=\"Best cozy games\" data-dimension48=\"Best cozy games\" data-dimension25=\"\"><strong>Best cozy games<\/strong><\/a>: Relaxed gaming<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-anime-games-on-pc\/\" target=\"_blank\"><strong>Best anime games<\/strong><\/a>: Animation-inspired<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-jrpgs-on-pc\/\" target=\"_blank\"><strong>Best JRPGs<\/strong><\/a>: Classics and beyond<br \/><a href=\"https:\/\/www.pcgamer.com\/best-cyberpunk-games-on-pc\/\" target=\"_blank\"><strong>Best cyberpunk games<\/strong><\/a>: Techno futures<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/best-gacha-games\/\" target=\"_blank\"><strong>Best gacha games<\/strong><\/a>: Freemium fanatics<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/adventure\/the-developer-of-80-days-was-once-invited-to-pitch-a-doctor-who-game-but-never-heard-back-from-the-bbc-afterward-technically-were-still-waiting-for-a-reply\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>80 Days may still be the best-known game from narrative maestros Inkle Studios. But the developer&#8217;s most ambitious game is probably Heaven&#8217;s Vault, a sci-fi archaeological adventure about piecing together an ancient alien language. Phillippa Warr gave it an impressive score of 88 in PC Gamer&#8217;s Heaven&#8217;s Vault Review, stating it &#8220;does a beautiful job of letting you unlock a language, and thus a dialogue of sorts, with the past, via a wonderfully engaging protagonist.&#8221; Yet had Inkle&#8217;s original plans come to fruition, Heaven&#8217;s Vault would have been quite a different experience. This was revealed in a Bluesky post by Inkle&#8217;s narrative director and writer Jon Ingold, where he stated that &#8220;Heaven&#8217;s Vault started out as a Doctor Who game&#8221;. Ingold revealed the full story&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-developer-of-80-days-was-once-invited-to-pitch-a-doctor-who-game-but-never-heard-back-from-the-bbc-afterward-technically-were-still-waiting-for-a-reply\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1396570,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[130,748],"class_list":["post-1396569","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-adventure","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The developer of 80 Days was once invited to pitch a Doctor Who game, but never heard back from the BBC afterward: &#039;Technically, we&#039;re still waiting for a reply&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"80 Days may still be the best-known game from narrative maestros Inkle Studios. 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