{"id":1388824,"date":"2025-11-11T16:14:47","date_gmt":"2025-11-11T16:14:47","guid":{"rendered":"http:\/\/TBgdhGr7wD85fZ8WDhCfwh"},"modified":"2025-11-11T16:14:47","modified_gmt":"2025-11-11T16:14:47","slug":"obsidian-is-right-i-want-less-romance-in-my-rpgs-actually","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/obsidian-is-right-i-want-less-romance-in-my-rpgs-actually\/","title":{"rendered":"Obsidian is right: I want less romance in my RPGs, actually"},"content":{"rendered":"<article>\n<p>Once upon a time, in a game called Baldur&#8217;s Gate 2, there was a girl named Aerie. Aerie was a formerly-winged elf who worked in a circus and had a great deal of personal trauma, which she worked out over the course of an extended courtship with you, the male player character. At some point, she would get pregnant, and the resulting child\u2014named, in the blunt language of early CRPGs, &#8220;<a data-analytics-id=\"inline-link\" href=\"https:\/\/baldursgate.fandom.com\/wiki\/Aerie%27s_Baby\" target=\"_blank\">Aerie&#8217;s Baby<\/a>&#8220;\u2014would hold eternal tenure in your already-limited inventory, in a space you might otherwise put a bundle of arrows or a longsword.<\/p>\n<p>This is a sequence of events which I now regard as having ruined all of videogames.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"j7tLMiNavY5Fy2TWuU7whE\" name=\"2\" alt=\"A busy tavern in Baldur's Gate 2.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/obsidian-is-right-i-want-less-romance-in-my-rpgs-actually.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: BioWare)<\/span><\/figcaption><\/figure>\n<p>To be fair to poor, pinioned Aerie, she was not the only option in the game&#8217;s ragbag of sweethearts, but she is the one that sticks in my memory, mostly because of the storage baby. But the shape of BG2&#8217;s romances is the shape of so many RPG romances since. Swap out Aerie for Liara, Viconia for Lae&#8217;zel, Anomen for Alistair\u2014decades later and we&#8217;re still wooing the same hotties by different names. It does not work for me.<\/p>\n<p>The thing about relationships is they occur between two people (perhaps more, if you&#8217;re radical or French), not one fully realised character and their beloved blank slate. For as much as I try to roleplay a certain vision of my avatars in games like Baldur&#8217;s Gate (2 and 3), Mass Effect, Pathfinder or, hell, even Stardew Valley, they have fundamentally fewer dimensions than their romantic counterparts.<\/p>\n<p>Shadowheart is a well-rounded person with history, preferences, and traumas. My player character is a level 9 Monk who hits things really hard and picks the nice dialogue options, which is not a personality. Perhaps the failure here is in my imagination, but while I <em>am<\/em> invested in Shadowheart&#8217;s arc, I&#8217;m not invested in the alchemy that takes place between her and my cut-out of a protagonist. It will never feel like much more than making my dolls kiss.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:62.50%;\"><img loading=\"lazy\" decoding=\"async\" id=\"sqKGhQa5C5e3psSe3QkjaW\" name=\"Tw3_screenshot_Geralt_kissing_Yennefer.jpg\" alt=\"Geralt and Yennefer\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/obsidian-is-right-i-want-less-romance-in-my-rpgs-actually.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1200\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: CD Projekt Red)<\/span><\/figcaption><\/figure>\n<p>Some RPGs do pull this off, sure: I genuinely cared about Geralt&#8217;s relationship with Yennefer, for instance, and that&#8217;s because both Geralt and Yennefer felt like individuals with flaws and quirks fencing in my roleplay options. You can&#8217;t do the same thing when you allow the range of main character personalities in your usual BioWare-style RPG\u2014what, of interest, can be produced between two people when one of them could exist anywhere on the moral spectrum from Albert Schweitzer to Albert Fish?<\/p>\n<p>Obsidian<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/meet-your-snarky-sexy-companions-in-the-outer-worlds-2-and-no-you-cant-sleep-with-them\/\"> <\/a>has<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/meet-your-snarky-sexy-companions-in-the-outer-worlds-2-and-no-you-cant-sleep-with-them\/\"> <\/a>always understood this, I think, and it&#8217;s why\u2014for as much as I&#8217;ve felt its most recent RPG output has been solidly &#8216;pretty alright&#8217;\u2014I will always defend its choice not to invest writers&#8217; time in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/josh-sawyer-doesnt-like-baldur-gate-3-style-romances-and-thats-part-of-why-he-doubts-a-new-pillars-of-eternity-would-be-a-hit-i-feel-like-im-kind-of-out-of-touch-with-that-audience\/\">shoehorning in romances<\/a> that would only be there because they&#8217;re expected. When it introduced your companions for The Outer Worlds 2 in pre-release marketing, it pointedly affirmed that you <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/meet-your-snarky-sexy-companions-in-the-outer-worlds-2-and-no-you-cant-sleep-with-them\/\">could not sleep with them<\/a>.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"vHcjcVmufFU5FxWMB722QG\" name=\"eeKITSl4.jpeg\" alt=\"The Outer Worlds' Parvati about the whack an enemy with her big hammer.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/obsidian-is-right-i-want-less-romance-in-my-rpgs-actually-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<p>Romantic elements of Obsidian&#8217;s games often occur between other characters, rather than between protagonist and party members: Christine and Veronica in New Vegas, or Parvati and Junlei in the first Outer Worlds. When they do occur between the player and an NPC, they&#8217;re some flavour of all-screwed up (KOTOR 2&#8217;s Exile and\u2026 everyone). The rare times the studio has taken stabs at traditional CRPG-style romances, as in Deadfire, they&#8217;ve been, well, kind of unmemorable.<\/p>\n<p>So perhaps what I want is not necessarily <em>less<\/em> romance in my blank-slate RPGs, but more romance between characters that are actually fully fledged. More romances between my party members for me to spectate and less between my party and their glorified blow up doll of a leader.<\/p>\n<div class=\"product\"><a data-dimension112=\"aeb6088f-e611-46da-9cad-d10e347a6370\" data-action=\"Deal Block\" data-label=\"Outer Worlds 2 companions\" data-dimension48=\"Outer Worlds 2 companions\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1687px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:85.36%;\"><img loading=\"lazy\" decoding=\"async\" id=\"yeyAo7Q4YNxwguaBPTZ9Tm\" name=\"outer-worlds-2-boxout\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/obsidian-is-right-i-want-less-romance-in-my-rpgs-actually-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1687\" height=\"1440\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/outer-worlds-2-companions-list\/\" target=\"_blank\" data-dimension112=\"aeb6088f-e611-46da-9cad-d10e347a6370\" data-action=\"Deal Block\" data-label=\"Outer Worlds 2 companions\" data-dimension48=\"Outer Worlds 2 companions\" data-dimension25=\"\"><strong>Outer Worlds 2 companions<\/strong><\/a>: Every crew member<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/outer-worlds-2-best-weapons\/\" target=\"_blank\"><strong>Outer Worlds 2 best weapons<\/strong><\/a>: Grab these guns<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/outer-worlds-2-best-armor\/\" target=\"_blank\"><strong>Outer Worlds 2 best armor<\/strong><\/a>: Turtle up<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/outer-worlds-2-high-security-lockbox-locations\/\" target=\"_blank\"><strong>Outer Worlds 2 lockbox locations<\/strong><\/a>: Unique gear<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/outer-worlds-2-advanced-decryption-key-locations\/\" target=\"_blank\"><strong>Outer Worlds 2 Advanced Decryption Keys<\/strong><\/a>: Open up<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/obsidian-is-right-i-want-less-romance-in-my-rpgs-actually\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Once upon a time, in a game called Baldur&#8217;s Gate 2, there was a girl named Aerie. Aerie was a formerly-winged elf who worked in a circus and had a great deal of personal trauma, which she worked out over the course of an extended courtship with you, the male player character. At some point, she would get pregnant, and the resulting child\u2014named, in the blunt language of early CRPGs, &#8220;Aerie&#8217;s Baby&#8220;\u2014would hold eternal tenure in your already-limited inventory, in a space you might otherwise put a bundle of arrows or a longsword. This is a sequence of events which I now regard as having ruined all of videogames. (Image credit: BioWare) To be fair to poor, pinioned Aerie, she was not the only option&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/obsidian-is-right-i-want-less-romance-in-my-rpgs-actually\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1388825,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1388824","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Obsidian is right: I want less romance in my RPGs, actually | Arcader News<\/title>\n<meta name=\"description\" content=\"Once upon a time, in a game called Baldur&#039;s Gate 2, there was a girl named Aerie. 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