{"id":1386914,"date":"2025-11-09T21:32:19","date_gmt":"2025-11-09T21:32:19","guid":{"rendered":"http:\/\/6vPsUGyrqiLYGQf3i5XS3i"},"modified":"2025-11-09T21:32:19","modified_gmt":"2025-11-09T21:32:19","slug":"mick-gordon-is-asking-how-heavy-can-we-get-it-in-his-first-full-game-soundtrack-since-doom-eternal-im-really-exploring-the-extremes-of-distortion-with-this-project","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/mick-gordon-is-asking-how-heavy-can-we-get-it-in-his-first-full-game-soundtrack-since-doom-eternal-im-really-exploring-the-extremes-of-distortion-with-this-project\/","title":{"rendered":"Mick Gordon is asking &#8216;how heavy can we get it?&#8217; in his first full game soundtrack since Doom Eternal: &#8216;I&#8217;m really exploring the extremes of distortion with this project&#8217;"},"content":{"rendered":"<article>\n<p>Australian composer Mick Gordon is one of the most widely-recognized composers in the videogame industry, with his signature propulsive, distorted, future-metal sound helping define id Software&#8217;s wildly successful Wolfenstein and Doom reboots.<\/p>\n<p>In the five years since a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/doom-eternal-composer-breaks-silence-over-clash-with-id-software-i-never-quit-doom-i-quit-a-toxic-client\/\" target=\"_blank\">public falling out<\/a> with longtime collaborator Bethesda, Gordon has contributed to metal projects, a large portion of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=FThMOpu_9mk&#038;list=PLeWxPyNx98QUKN7IWxRqgC34JmxfT87KP&#038;index=2\" target=\"_blank\">Atomic Heart&#8217;s soundtrack<\/a>, and as a guest composer on <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=yShiPI-gPeA\">Absolum<\/a>, but he recently revealed he&#8217;s working on his next full videogame soundtrack for the ambitious <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=Wr-kLx-ZPhM\" target=\"_blank\">upcoming cyberpunk FPS, Defect<\/a>. I recently sat down with Gordon and Defect director Emanuel Palalic to talk about the game, Gordon&#8217;s work on it, and game music writ large.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/Wr-kLx-ZPhM\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>&#8220;When Covid kicked up, there were a whole bunch of projects that got put on hold because people weren&#8217;t really sure what was happening,&#8221; Gordon said of his work in the 2020s. &#8220;I was finally able to say yes to a bunch of this band stuff that was coming up. I was able to jump in and do production role stuff with metal bands like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=1YxNiEl_Fic\" target=\"_blank\">Architects<\/a>, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=FDYiw1v0P98\" target=\"_blank\">Bring Me the Horizon<\/a>, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=BMfwDoDWbB8\" target=\"_blank\">3Teeth<\/a>, and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=RMVn5kGHj5k\" target=\"_blank\">Monuments<\/a>.&#8221;<\/p>\n<p>Defect, the first game from new studio emptyvessel, is promising singleplayer, co-op, and 4v4v4(v4?) asymmetric PvP, with gunplay balanced by an emphasis on exploration, disguise (via consciousness transfer possession, naturally), and subterfuge not dissimilar to Payday or the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/sim\/thick-as-thieves-is-instantly-one-of-my-most-anticipated-games-and-every-thief-fan-should-be-backstabbing-that-wishlist-button\/\" target=\"_blank\">upcoming Thick as Thieves<\/a>. In terms of story and art, Defect is all Dredd (2011), with mega-high rises and a world where all-seeing surveillance AI tries to contain criminal anarchy.<\/p>\n<p>Gordon&#8217;s eye was caught by Defect&#8217;s unique visual, thematic, and gameplay identity, which he said &#8220;makes it very easy for me to slot in and just kind of do my thing there.&#8221; But it also didn&#8217;t hurt that Gordon and Palalic worked together before on Doom 2016 and Doom Eternal.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/Zx55zOYnlEg\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Palalic was a character artist on both games, but also directly collaborated with Gordon in the &#8220;<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=Zx55zOYnlEg\" target=\"_blank\">metal choir<\/a>&#8221; used for many tracks in Eternal. &#8220;I think Mick was one of the most talented musicians I&#8217;ve met,&#8221; he said of the experience. &#8220;I remember, distinctly, being there and him just starting to tap the tempo out without, like, listening to anything. He just starts tapping a tempo out and kind of guiding the whole crew there.&#8221;<\/p>\n<h2 id=\"cowabunga-6\">Cowabunga<\/h2>\n<p>Gordon said that one of his primary goals with any project is to not override its identity with his own style and hallmarks. That being said, he&#8217;s still experimenting with two of his signature moves for Defect: &#8220;Microtonal&#8221; sounds, musical notes found in intervals smaller than the 12 equal intervals of an octave, as well as a focus on deliberately discordant, off-tempo beats not constrained by a time signature, but still very deliberately laid out.<\/p>\n<p>Gordon hopes this will dovetail with Defect&#8217;s themes of barely-contained chaos. &#8220;It&#8217;s celebrating that deformity, almost like some form of rebellion,&#8221; the composer said. &#8220;I&#8217;m always trying to push it, always trying to push it more. Like, how heavy can we get it? I&#8217;m really exploring the extremes of distortion with this project. How distorted can you get it, where you lose the musicality, and then bring it back.&#8221;<\/p>\n<p>The setting also has him turning to a cyberpunk hallmark, synthesizers, but with a more deliberate deployment than some of the muscle memory cliches we&#8217;re starting to see out of the sci-fi subgenre.<\/p>\n<p>&#8220;Setting that background theme against this dystopian cyberpunk world gave me all sorts of ideas, especially with regards to synthesizers, and how synths should resemble analog machinery in a way,&#8221; Gordon said. &#8220;Something that&#8217;s palpable and tangible, and it must be alive within the sort of grimness of the cityscapes that this game takes place in.<\/p>\n<p>&#8220;We&#8217;re at a point now with synthesizers where synths don&#8217;t necessarily sound futuristic anymore. Synths have a past at this point. I want to celebrate that past in a way. They&#8217;re not vessels of escapism to a future that doesn&#8217;t exist yet.&#8221;<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/CDJev_Sw-j8\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Speaking of celebrating the past, Gordon cited a surprising additional source of inspiration for his work on Defect. &#8220;The actual feeling I&#8217;m trying to capture is from the Teenage Mutant Ninja Turtles movie,&#8221; he said. &#8220;There&#8217;s this great scene where Shredder&#8217;s crew, they&#8217;re trying to recruit kids. And they&#8217;re recruiting kids into their organization with video games and cigarettes and skateboards. It feels very late &#8217;80s, early &#8217;90s.&#8221;<\/p>\n<p>I thought he was pulling my leg at first\u2060\u2014the 1990 Ninja Turtles movie has been a blind spot in my cinema digest\u2060\u2014but I&#8217;ll be damned if <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=CDJev_Sw-j8\" target=\"_blank\">the scene he&#8217;s talking about<\/a> doesn&#8217;t go bafflingly hard. With fewer preteens smoking novelty gag cigars, it wouldn&#8217;t feel out of place in something like Johnny Mnemonic.<\/p>\n<p>Gordon cited the kind of record scratchy, &#8217;90s hip hop vibe of this scene as something he&#8217;s exploring. &#8220;That&#8217;s where I feel there&#8217;s something really unique happening with the music in Defect. It&#8217;s borrowing from that world and then wrapping this sort of stuff into it.&#8221;<\/p>\n<p>I&#8217;m definitely sold on the soundtrack, then, and I&#8217;ve been getting more on-board with Defect&#8217;s gameplay as emptyvessel reveals more about it. Defect does not yet have a release window, but you can wishlist the shooter on <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/2470010\/DEFECT\/\" target=\"_blank\">Steam<\/a>.<\/p>\n<div class=\"product\"><a data-dimension112=\"d08c9fd3-6957-4549-83f7-827319648ba6\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/mick-gordon-is-asking-how-heavy-can-we-get-it-in-his-first-full-game-soundtrack-since-doom-eternal-im-really-exploring-the-extremes-of-distortion-with-this-project.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"d08c9fd3-6957-4549-83f7-827319648ba6\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/mick-gordon-is-asking-how-heavy-can-we-get-it-in-his-first-full-game-soundtrack-since-doom-eternal-im-really-exploring-the-extremes-of-distortion-with-this-project\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Australian composer Mick Gordon is one of the most widely-recognized composers in the videogame industry, with his signature propulsive, distorted, future-metal sound helping define id Software&#8217;s wildly successful Wolfenstein and Doom reboots. In the five years since a public falling out with longtime collaborator Bethesda, Gordon has contributed to metal projects, a large portion of Atomic Heart&#8217;s soundtrack, and as a guest composer on Absolum, but he recently revealed he&#8217;s working on his next full videogame soundtrack for the ambitious upcoming cyberpunk FPS, Defect. I recently sat down with Gordon and Defect director Emanuel Palalic to talk about the game, Gordon&#8217;s work on it, and game music writ large. &#8220;When Covid kicked up, there were a whole bunch of projects that got put on hold&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/mick-gordon-is-asking-how-heavy-can-we-get-it-in-his-first-full-game-soundtrack-since-doom-eternal-im-really-exploring-the-extremes-of-distortion-with-this-project\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1386915,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1386914","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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