{"id":138484,"date":"2025-09-18T11:16:48","date_gmt":"2025-09-18T11:16:48","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2139617"},"modified":"2025-09-18T11:16:48","modified_gmt":"2025-09-18T11:16:48","slug":"a-look-at-how-big-budget-game-developers-outsource-crunch","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/a-look-at-how-big-budget-game-developers-outsource-crunch\/","title":{"rendered":"A look at how big budget game developers outsource crunch"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/03\/a-look-at-how-big-budget-game-developers-outsource-crunch.jpg\" alt=\"\" \/><\/p>\n<p>When Cyberpunk 2077 developer CD Projekt Red promised none of its employees would have to work overtime to get the game done, did this also apply to the many developers working on parts of the game at its support studios?<\/p>\n<p>As far as Cyberpunk is confirmed, well, <a href=\"https:\/\/www.eurogamer.net\/articles\/2020-09-30-cyberpunk-2077-developer-will-force-six-day-weeks-leading-up-to-launch\">that point is now all moot<\/a>. But it&#8217;s an interesting question, and as pretty much every big budget game employs support studios, it&#8217;s a topic well worth exploring. <\/p>\n<p>This month, Chris Bratt (who?) does just that in the latest video from the Patreon-funded <a href=\"https:\/\/www.youtube.com\/watch?v=bm7KUE1Kwts\" target=\"_blank\" rel=\"noopener\">People Make Games<\/a>. In it, we hear from young developers working unpaid overtime on numerous big AAA projects, in support studios based in Malaysia and Indonesia.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-03-04-a-look-at-how-big-budget-game-developers-outsource-crunch\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-03-04-a-look-at-how-big-budget-game-developers-outsource-crunch\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When Cyberpunk 2077 developer CD Projekt Red promised none of its employees would have to work overtime to get the game done, did this also apply to the many developers working on parts of the game at its support studios? As far as Cyberpunk is confirmed, well, that point is now all moot. But it&#8217;s an interesting question, and as pretty much every big budget game employs support studios, it&#8217;s a topic well worth exploring. This month, Chris Bratt (who?) does just that in the latest video from the Patreon-funded People Make Games. In it, we hear from young developers working unpaid overtime on numerous big AAA projects, in support studios based in Malaysia and Indonesia. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":138485,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-138484","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>A look at how big budget game developers outsource crunch | Arcader News<\/title>\n<meta name=\"description\" content=\"When Cyberpunk 2077 developer CD Projekt Red promised none of its employees would have to work overtime to get the game done, did this also apply to the\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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