{"id":1382610,"date":"2025-11-05T23:02:05","date_gmt":"2025-11-05T23:02:05","guid":{"rendered":"http:\/\/xYTxTw8iNspY5WnHhFHSRX"},"modified":"2025-11-05T23:02:05","modified_gmt":"2025-11-05T23:02:05","slug":"plants-vs-zombies-replanted-patch-brings-back-the-dynamic-audio-so-many-players-were-missing-from-the-original-game","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/plants-vs-zombies-replanted-patch-brings-back-the-dynamic-audio-so-many-players-were-missing-from-the-original-game\/","title":{"rendered":"Plants vs. Zombies: Replanted patch brings back the dynamic audio so many players were missing from the original game"},"content":{"rendered":"<article>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/plants-vs-zombies-replanted\/\">Plants vs. Zombies: Replanted<\/a> rolled out in October, and I thought it was pretty good: Really just a higher-resolution (and more expensive) version of the original PvZ phenomenon, sure, but fine overall, and of particular benefit for people who want to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/strategy\/fine-guess-ill-play-another-200-hours-of-plants-vs-zombies-since-the-remaster-is-perfect-for-steam-deck\/\">play the game on a Steam Deck<\/a>. <em>Serious <\/em>fans were unhappy, though, for a number of reasons, foremost among them the music.<\/p>\n<p>Music in the original Plants vs. Zombies is dynamic, you see, changing with the events on the screen, but for some reason EA did away with that in the remaster\u2014instead, it only played the &#8220;high intensity&#8221; version of the soundtrack. It sounds like a minor thing (even at its most intense, PvZ music is pretty <em>not intense<\/em>) but holy cow, did people notice\u2014including composer Laura Shigihara\u2014and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/strategy\/amidst-allegations-of-ai-art-and-complaints-about-the-music-plants-vs-zombies-fans-are-not-happy-with-the-remaster\/\">they did not care for it<\/a>. Plants vs. Zombies: Replanted landed with a sub-50% &#8220;mixed&#8221; rating on Steam, quite a contrast to the &#8220;overwhelmingly positive&#8221; rating the old GOTY Edition holds.<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">I created the music in Plants vs. Zombies with the specific intention of it being dynamic. Instruments gradually appear to match the intensity of zombies &#038; prevent audio fatigue.Replanted Level 1-1: ALL THE DRUMS RIGHT AWAYYears later + bigger team -> dynamic audio gone? \ud83d\ude11<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1979687907960197428\">October 18, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>The uproar did not go unnoticed by EA, and now it&#8217;s responded. The newly released <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/news\/app\/3654560\/view\/753916171125786044\" target=\"_blank\">1.3.0 patch<\/a> brings back &#8220;the classic and plantastic Dynamic Audio&#8221; that was inexplicably cut, along with a small number of other fixes and adjustments. I&#8217;ve tried it and it works\u2014it still feels like a fairly minor thing to me, but based on the comments posted in response to the patch announcement, players are very happy about the change, although there are still plenty of complaints about problems with achievements, the lack of online co-op play, and a slew of other, more granular issues.<\/p>\n<p>Luckily for all, EA says the next patch, 1.4.0, &#8220;is close to being done&#8221; and should go live within the next two weeks. That one will give people with controllers the ability to collect sun by squeezing a trigger, and aims to kill &#8220;more pesky bugs,&#8221; among other things. Details on that patch will be posted closer to its release\u2014the full 1.3.0 patch notes are below.<\/p>\n<h2 id=\"audio-6\">Audio<\/h2>\n<ul>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0 Added Dynamic Audio to the level music so it no longer always plays at the highest intensity version (perfect time for a blindfolded run)<\/li>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0 Minigame, Puzzle, Survival and Almanac menus now play the correct music instead of the previous menu&#8217;s music<\/li>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0 Sound effects no longer overlap menu music at higher game speeds<\/li>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0 Added missing menu open SFX for Pause Menu<\/li>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0 Collecting Sun has a wider range of audio played<\/li>\n<\/ul>\n<h2 id=\"general-6\">General<\/h2>\n<ul>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0 <strong>[Vs Mode] <\/strong>Plant and Zombie tooltips now properly appear when using controllers during match selection<\/li>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Retro Zombies no longer unexpectedly jump or teleport ahead during movement (Dr. Zomboss got us good with this one)<\/li>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Disabling Vsync no longer impacts Mouse cursor speed<\/li>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Fixed plants showing incorrectly when collecting sun while dragging them to be placed with Touch inputs<\/li>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Dr. Zomboss no longer signs his notes with a comma after his name (We wonder if Tugboat was forging those notes for him)<\/li>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Various text string fixes<\/li>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Cards are hidden properly after Planterns are eaten in Vasebreaker<\/li>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Fixed various visual issues with Magnet-Shroom grabbing items<\/li>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Fixed a few Controller prompts showing incorrectly when not using controllers for input<\/li>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Flags now raise properly when reached on the Level Progress bar<\/li>\n<li>\u25cb\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Fixed Conveyor Belt sizing to show all 10 slots<\/li>\n<\/ul>\n<div class=\"product\"><a data-dimension112=\"f6a69303-02ef-418e-80f5-a815234189cb\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/plants-vs-zombies-replanted-patch-brings-back-the-dynamic-audio-so-many-players-were-missing-from-the-original-game.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"f6a69303-02ef-418e-80f5-a815234189cb\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/plants-vs-zombies-replanted-patch-brings-back-the-dynamic-audio-so-many-players-were-missing-from-the-original-game\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Plants vs. Zombies: Replanted rolled out in October, and I thought it was pretty good: Really just a higher-resolution (and more expensive) version of the original PvZ phenomenon, sure, but fine overall, and of particular benefit for people who want to play the game on a Steam Deck. Serious fans were unhappy, though, for a number of reasons, foremost among them the music. Music in the original Plants vs. Zombies is dynamic, you see, changing with the events on the screen, but for some reason EA did away with that in the remaster\u2014instead, it only played the &#8220;high intensity&#8221; version of the soundtrack. It sounds like a minor thing (even at its most intense, PvZ music is pretty not intense) but holy cow, did people&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/plants-vs-zombies-replanted-patch-brings-back-the-dynamic-audio-so-many-players-were-missing-from-the-original-game\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1382611,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,516],"class_list":["post-1382610","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-strategy"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Plants vs. Zombies: Replanted patch brings back the dynamic audio so many players were missing from the original 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