{"id":1382437,"date":"2025-11-05T23:06:16","date_gmt":"2025-11-05T23:06:16","guid":{"rendered":"http:\/\/gTUqhLJdPHSqjHXNMZBWr5"},"modified":"2025-11-05T23:06:16","modified_gmt":"2025-11-05T23:06:16","slug":"battlefield-6-lead-producer-comes-back-from-vacation-and-immediately-addresses-a-storm-of-feedback-need-to-go-action-on-a-bunch-of-this-now","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/battlefield-6-lead-producer-comes-back-from-vacation-and-immediately-addresses-a-storm-of-feedback-need-to-go-action-on-a-bunch-of-this-now\/","title":{"rendered":"Battlefield 6 lead producer comes back from vacation and immediately addresses a storm of feedback: &#8216;Need to go action on a bunch of this now&#8217;"},"content":{"rendered":"<article>\n<p>When I come back to work after a nice long vacation, I open my email client with the sort of dread usually reserved for month-old leftovers at the back of the fridge. Not so for Battlefield 6 lead producer David Sirland, who recently returned from some PTO and immediately <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/tiggr_\/status\/1985978558766780773\">asked the entire Battlefield community an irresistible question<\/a>: &#8220;What irks you with BF6 right now?&#8221;<\/p>\n<p>The X post attracted over half a million views and 2,000 replies in just over 12 hours. Sirland didn&#8217;t respond to everybody, of course, but he did comment on a lot of the issues gnawing at players\u2014maps, recoil, dispersion, and that laser targeting bug that&#8217;s ruining the lives of heli pilots, to name a few. He also noted what fixes we can expect from the next big BF6 patch, which will arrive in the &#8220;near future.&#8221;<\/p>\n<p>Below is a recap of Sirland&#8217;s impromptu AMA, broken down by topic.<\/p>\n<h2 id=\"bots-6\">Bots<\/h2>\n<p>A lot of folks complained about bots in Battlefield 6, to the extent that Sirland wrote a secondary thread outlining exactly how bots are used in the game. None of this is stuff we didn&#8217;t already know\u2014bots are used to seed servers as they&#8217;re spinning up and are supposed to be replaced by real players\u2014but he acknowledged that this process might not always work as intended.<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">PSA: It&#8217;s clear there is confusion on what makes bots be in games in BF6. Let&#8217;s break it down <thread><a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1986035968592204179\">November 5, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<h2 id=\"drone-hammer-exploit-6\">Drone hammer exploit<\/h2>\n<p>The bug that lets players climb aboard drones and smash them with a hammer to gain infinite height will be fixed in the next patch. ETA &#8220;soon.&#8221;<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">It is fixed in a coming (next) patch, patch timings will be published officially.<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1986037795308343366\">November 5, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<h2 id=\"server-browser-6\">Server browser<\/h2>\n<p>One of the hottest topics in Sirland&#8217;s replies was the server browser and its mediocre state as a browser of servers. The lead producer acknowledged that they haven&#8217;t done a great job at highlighting the stuff people are actually playing, and mentioned plans to host official servers that can be backfilled by matchmaking (similar to how matchmaking worked in numerous previous Battlefields).<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">We have a persistent server browser, thats what it is. The UX of filtering this (and finding them) leaves some to wish for, and will be improved for sure. The missing piece is filling persistent servers (officiall ones) from matchmaking when needed, that is not a current feature<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1986004332752380329\">November 5, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">We have persistent servers and a server browser. The problem is finding them and keeping them up. Looking into making that easier<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1986039112587984999\">November 5, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">What does the browser look like to you right now with official filter turned on? The UX here will get improved, but the idea is we will host and keep official ones running. This is THE server browser, its not any portal thing, its just filtering the servers properly<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1985988548927877493\">November 5, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<h2 id=\"4-player-squad-limit-6\">4-player squad limit<\/h2>\n<p>DICE will one day let us matchmake with parties larger than four players. Considering this is a longstanding feature of Battlefield, it&#8217;s disappointing this wasn&#8217;t always the case.<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">Yeah, this for sure is a thing of priority to us as well.<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1986005336168317122\">November 5, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<h2 id=\"hitreg-issues-6\">Hitreg issues<\/h2>\n<p>Sirland says the team has recently identified a bug with hit registration and is working on a fix.<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">What&#8217;s the astronaut jump? ladder?Hitreg issue improvement is coming, there was a bug found on that 2 days ago (and reproduced)<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1986033856034586820\">November 5, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<h2 id=\"aim-assist-6\">Aim assist<\/h2>\n<p>Aim assist for controllers will be getting some sort of overhaul soon, but no specifics.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:751px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:50.60%;\"><img loading=\"lazy\" decoding=\"async\" id=\"du3XXC36DVD5HXddZ74FAP\" name=\"sirland 1\" alt=\"david sirland\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/battlefield-6-lead-producer-comes-back-from-vacation-and-immediately-addresses-a-storm-of-feedback-need-to-go-action-on-a-bunch-of-this-now.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"751\" height=\"380\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: David Sirland on X)<\/span><\/figcaption><\/figure>\n<h2 id=\"terrible-ui-6\">Terrible UI<\/h2>\n<p>DICE knows everyone hates Battlefield 6&#8217;s UI, and while Sirland doesn&#8217;t make it sound like an overhaul is a big priority, he did say there are &#8220;several things in play&#8221; to improve it.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:749px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:47.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"8ipXwgksaxMWh5mDtvCBZY\" name=\"sirland 2\" alt=\"david sirland\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/battlefield-6-lead-producer-comes-back-from-vacation-and-immediately-addresses-a-storm-of-feedback-need-to-go-action-on-a-bunch-of-this-now-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"749\" height=\"352\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: David Sirland on X)<\/span><\/figcaption><\/figure>\n<h2 id=\"bigger-maps-and-map-improvements-6\">Bigger maps, and map improvements<\/h2>\n<p>Sirland touched a little bit on the community&#8217;s burning desire for bigger maps, but his responses on this topic weren&#8217;t particularly urgent. More maps are coming, and they might or might not be &#8220;moving in a direction&#8221; of being larger? Not exactly confidence-building rhetoric.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:752px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:32.05%;\"><img loading=\"lazy\" decoding=\"async\" id=\"tNFFsjbq9y3Lh5XazhpRqk\" name=\"sirland 3\" alt=\"david sirland\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/battlefield-6-lead-producer-comes-back-from-vacation-and-immediately-addresses-a-storm-of-feedback-need-to-go-action-on-a-bunch-of-this-now-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"752\" height=\"241\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: David Sirland on X)<\/span><\/figcaption><\/figure>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:745px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:57.99%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6P6oAAj3hioVq3q5NxyErk\" name=\"sirland 4\" alt=\"david sirland\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/battlefield-6-lead-producer-comes-back-from-vacation-and-immediately-addresses-a-storm-of-feedback-need-to-go-action-on-a-bunch-of-this-now-3.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"745\" height=\"432\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: David Sirland on X)<\/span><\/figcaption><\/figure>\n<h2 id=\"recoil-and-bloom-6\">Recoil and bloom<\/h2>\n<p>Recoil and bloom\/dispersion came up, of course. Sirland reiterated that a major pass on bloom and dispersion is a part of BF6&#8217;s next major patch, and added that it&#8217;s important to have varying recoil patterns so that guns actually feel different (something that he feels Battlefield 4 failed to do back in the day).<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:744px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:60.48%;\"><img loading=\"lazy\" decoding=\"async\" id=\"A8tWW2yGqKG7hqtHSgKfLa\" name=\"sirland 6\" alt=\"David Sirland\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/battlefield-6-lead-producer-comes-back-from-vacation-and-immediately-addresses-a-storm-of-feedback-need-to-go-action-on-a-bunch-of-this-now-4.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"744\" height=\"450\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: David Sirland on X)<\/span><\/figcaption><\/figure>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:746px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:54.29%;\"><img loading=\"lazy\" decoding=\"async\" id=\"3pqKETtx9zR7hqtHSgKfLa\" name=\"sirland 5\" alt=\"David Sirland\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/battlefield-6-lead-producer-comes-back-from-vacation-and-immediately-addresses-a-storm-of-feedback-need-to-go-action-on-a-bunch-of-this-now-5.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"746\" height=\"405\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: David Sirland on X)<\/span><\/figcaption><\/figure>\n<h2 id=\"footstep-audio-6\">Footstep audio<\/h2>\n<p>Footstep audio, especially in Redsec, is being looked at.<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">Yes, footsteps and audio mix issues especially in F2P map is a top item for sureWeapon balance and tuning will be a constant area of improvement and is being looked at, not to the point of removing these systems however (BF4 and BF3 has many problems we dont want back)<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1985982765666615767\">November 5, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<h2 id=\"ifv-laser-targeting-bug-6\">IFV laser targeting bug<\/h2>\n<p>Apparently it is indeed a bug that IFV tanks can mercilessly bully helis and jets with lock-on missiles they simply can&#8217;t avoid\u2014you&#8217;d think this would be a big enough deal that the whole vehicle would be disabled for a while, but Sirland says the team is aware and working on it.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:745px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:36.91%;\"><img loading=\"lazy\" decoding=\"async\" id=\"eXjNYtCdw6zRtTC5T7N6in\" name=\"sirland 7\" alt=\"David Sirland\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/battlefield-6-lead-producer-comes-back-from-vacation-and-immediately-addresses-a-storm-of-feedback-need-to-go-action-on-a-bunch-of-this-now-6.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"745\" height=\"275\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: David Sirland on X)<\/span><\/figcaption><\/figure>\n<h2 id=\"vehicle-ecosystem-6\">Vehicle ecosystem<\/h2>\n<p>If you can decipher what Sirland means by improving BF6&#8217;s &#8220;vehicle ecosystem,&#8221; I&#8217;d be happy to hear your thoughts.<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">Vehicle ecosystem or all out war ecosystem is something I am keenly looking at improving, as in balance across these components to make it more enjoyable. It&#8217;s quite short time-wise now, and similar across the various types too.<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1985984537269067791\">November 5, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<h2 id=\"time-to-death-6\">Time-to-death<\/h2>\n<p>Sirland says the netcode that governs time-to-death is being &#8220;actively improved,&#8221; so that&#8217;s nice.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:751px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:45.01%;\"><img loading=\"lazy\" decoding=\"async\" id=\"FvywWVCXYbeePVCLQz5tJS\" name=\"sirland 8\" alt=\"David Sirland\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/battlefield-6-lead-producer-comes-back-from-vacation-and-immediately-addresses-a-storm-of-feedback-need-to-go-action-on-a-bunch-of-this-now-7.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"751\" height=\"338\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: David Sirland on X)<\/span><\/figcaption><\/figure>\n<h2 id=\"sbmm-6\">SBMM<\/h2>\n<p>A player complained that their close quarters matches (TDM, Domination, king of the hill) feel incredibly unbalanced, and Sirland says this is somewhat unavoidable because BF6 doesn&#8217;t have strict SBMM.<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">That will happen when you don&#8217;t have SBMM &#8211; but we are always trying to look at CQ and other mode imbalance (on average) of course. That said, I think the CQ balance is pretty good across the maps ATM statistically. What map\/mode was this in particular?<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1986038865824821333\">November 5, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<h2 id=\"solo-queue-in-redsec-6\">Solo queue in Redsec<\/h2>\n<p>All you solo Redsec players will like this one.<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">Solo queue is a heard want for sureFootsteps\/mixing issues for the F2P map specifically is something we are looking intoThe zone is mostly always moving I think? So a countdown isn&#8217;t really possible?Mouse recoil, is that perhaps horizontally more than vertically?<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1986003656198803717\">November 5, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<div class=\"product\"><a data-dimension112=\"a7a06ee2-16ae-4bf8-8438-41a05d0d6f88\" data-action=\"Deal Block\" data-label=\"Battlefield 6 review\" data-dimension48=\"Battlefield 6 review\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1000px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"p25ARh4Ybejf3HRQz9i6t6\" name=\"battlefield 6 boxout\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/battlefield-6-lead-producer-comes-back-from-vacation-and-immediately-addresses-a-storm-of-feedback-need-to-go-action-on-a-bunch-of-this-now-8.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1000\" height=\"1000\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-review\/\" target=\"_blank\" data-dimension112=\"a7a06ee2-16ae-4bf8-8438-41a05d0d6f88\" data-action=\"Deal Block\" data-label=\"Battlefield 6 review\" data-dimension48=\"Battlefield 6 review\" data-dimension25=\"\"><strong>Battlefield 6 review<\/strong><\/a>: Our verdict<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-best-guns\" target=\"_blank\"><strong>Best Battlefield 6 guns<\/strong><\/a>: How to unlock them all<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-dog-tag-locations-rewards\/\" target=\"_blank\"><strong>Battlefield 6 dog tag locations<\/strong><\/a>: All collectibles<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-campaign-missions-list\/\" target=\"_blank\"><strong>Battlefield 6 campaign missions<\/strong><\/a>: How long to beat<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-m4a1-loadout-build\" target=\"_blank\"><strong>Battlefield 6 M4A1 loadout<\/strong><\/a>: Set for life<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-pw7a2-loadout-build\" target=\"_blank\"><strong>Battlefield 6 PW7A2 loadout<\/strong><\/a>: The best SMG<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-lead-producer-comes-back-from-vacation-and-immediately-addresses-a-storm-of-feedback-need-to-go-action-on-a-bunch-of-this-now\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I come back to work after a nice long vacation, I open my email client with the sort of dread usually reserved for month-old leftovers at the back of the fridge. Not so for Battlefield 6 lead producer David Sirland, who recently returned from some PTO and immediately asked the entire Battlefield community an irresistible question: &#8220;What irks you with BF6 right now?&#8221; The X post attracted over half a million views and 2,000 replies in just over 12 hours. Sirland didn&#8217;t respond to everybody, of course, but he did comment on a lot of the issues gnawing at players\u2014maps, recoil, dispersion, and that laser targeting bug that&#8217;s ruining the lives of heli pilots, to name a few. He also noted what fixes we&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/battlefield-6-lead-producer-comes-back-from-vacation-and-immediately-addresses-a-storm-of-feedback-need-to-go-action-on-a-bunch-of-this-now\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1382438,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1382437","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Battlefield 6 lead producer comes back from vacation and immediately addresses a storm of feedback: &#039;Need to go action on a bunch of this now&#039; | Arcader News<\/title>\n<meta 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