{"id":1382186,"date":"2025-11-05T17:25:12","date_gmt":"2025-11-05T17:25:12","guid":{"rendered":"http:\/\/c7KdEKHPH5xEdK7qAsTc88"},"modified":"2025-11-05T17:25:12","modified_gmt":"2025-11-05T17:25:12","slug":"our-national-nightmare-is-over-battlefield-6-challenges-just-got-100-times-easier","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/our-national-nightmare-is-over-battlefield-6-challenges-just-got-100-times-easier\/","title":{"rendered":"Our national nightmare is over: Battlefield 6 challenges just got 100 times easier"},"content":{"rendered":"<article>\n<p>I&#8217;m a sucker for a strong progression system, and between account level unlocks, weapon levels, mastery camos, and assignments, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-guide\/\" target=\"_blank\">Battlefield 6<\/a>&#8216;s got just that. The issue since launch is that the majority of the assignments have been so outlandishly demanding that they&#8217;re almost impossible to complete. This issue has only gotten worse since the release of Redsec, where meeting some of these challenge requirements is even harder in the free-to-play.<\/p>\n<p>Thankfully, our collective frustration is over, as Battlefield Studios takes its first pass at improving specific assignment challenges, <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/BattlefieldComm\/status\/1986065315906695229\" target=\"_blank\">explaining<\/a> that the goal is to &#8220;[cut] down on time investment while maintaining a focus on skill-driven progression&#8221;.<\/p>\n<p>All in all, there&#8217;s &#8220;a total of 90+ adjustments&#8221; across class, weapon, mode, unit, and gameplay assignments in this update, and it&#8217;s just the first of many: &#8220;the scale of our plans for Challenges and Assignments are large and will take place over multiple server-side and client-side updates, expect additional updates in the future.&#8221;<\/p>\n<p>These changes are already live in-game, and any progress you&#8217;ve already made will automatically apply to the new criteria. Yes, that does mean that you might find you&#8217;ve now completed some assignments or challenges&#8217; updated demands.<\/p>\n<p>Almost all of the challenges have seen major reductions, but some of the highlights include:<\/p>\n<ul>\n<li>Assault rifle damage required for Rapid Fire 1 reduced from 10,000 to 3,000<\/li>\n<li>Carbine ADS kills and damage required for Danger Close 1 reduced from 250 and 10,000, respectively, to 30 and 1,000<\/li>\n<li>Enemy suppressions and hipfire damage required for Bullet Storm 1 reduced from 300 and 10,000, respectively, to 10 and 3,000<\/li>\n<li>Healing required for Support 1 reduced from 5,000 to 500<\/li>\n<li>Revives required for Support 2 reduced from 200 to 60<\/li>\n<li>Squadmate deploys on spawn beacons required for Assault 2 reduced from 50 to 5<\/li>\n<\/ul>\n<p>With these welcome assignment tweaks live and more on the way, I only hope we can get a fix for many challenges outright failing to track. I, for one, haven&#8217;t been able to complete a bunch of daily challenges even after spending a reroll on them.<\/p>\n<div class=\"product\"><a data-dimension112=\"86c79c08-f1fb-4526-9ce4-47aa6c2505ed\" data-action=\"Deal Block\" data-label=\"Battlefield 6 review\" data-dimension48=\"Battlefield 6 review\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1000px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"p25ARh4Ybejf3HRQz9i6t6\" name=\"battlefield 6 boxout\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/our-national-nightmare-is-over-battlefield-6-challenges-just-got-100-times-easier.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1000\" height=\"1000\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-review\/\" target=\"_blank\" data-dimension112=\"86c79c08-f1fb-4526-9ce4-47aa6c2505ed\" data-action=\"Deal Block\" data-label=\"Battlefield 6 review\" data-dimension48=\"Battlefield 6 review\" data-dimension25=\"\"><strong>Battlefield 6 review<\/strong><\/a>: Our verdict<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-best-guns\" target=\"_blank\"><strong>Best Battlefield 6 guns<\/strong><\/a>: How to unlock them all<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-dog-tag-locations-rewards\/\" target=\"_blank\"><strong>Battlefield 6 dog tag locations<\/strong><\/a>: All collectibles<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-campaign-missions-list\/\" target=\"_blank\"><strong>Battlefield 6 campaign missions<\/strong><\/a>: How long to beat<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-m4a1-loadout-build\" target=\"_blank\"><strong>Battlefield 6 M4A1 loadout<\/strong><\/a>: Set for life<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-pw7a2-loadout-build\" target=\"_blank\"><strong>Battlefield 6 PW7A2 loadout<\/strong><\/a>: The best SMG<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/our-national-nightmare-is-over-battlefield-6-challenges-just-got-100-times-easier\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m a sucker for a strong progression system, and between account level unlocks, weapon levels, mastery camos, and assignments, Battlefield 6&#8216;s got just that. The issue since launch is that the majority of the assignments have been so outlandishly demanding that they&#8217;re almost impossible to complete. This issue has only gotten worse since the release of Redsec, where meeting some of these challenge requirements is even harder in the free-to-play. Thankfully, our collective frustration is over, as Battlefield Studios takes its first pass at improving specific assignment challenges, explaining that the goal is to &#8220;[cut] down on time investment while maintaining a focus on skill-driven progression&#8221;. All in all, there&#8217;s &#8220;a total of 90+ adjustments&#8221; across class, weapon, mode, unit, and gameplay assignments in this&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/our-national-nightmare-is-over-battlefield-6-challenges-just-got-100-times-easier\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1382187,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1382186","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Our national nightmare is over: Battlefield 6 challenges just got 100 times easier | Arcader News<\/title>\n<meta name=\"description\" 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