{"id":1381626,"date":"2025-11-04T21:30:12","date_gmt":"2025-11-04T21:30:12","guid":{"rendered":"http:\/\/NwT2DaX2N8uE8h2fh23njf"},"modified":"2025-11-04T21:30:12","modified_gmt":"2025-11-04T21:30:12","slug":"the-tech-industry-came-for-steam-and-whiffed-so-hard-that-its-had-to-admit-that-it-didnt-even-really-like-making-games-in-the-first-place","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-tech-industry-came-for-steam-and-whiffed-so-hard-that-its-had-to-admit-that-it-didnt-even-really-like-making-games-in-the-first-place\/","title":{"rendered":"The tech industry came for Steam and whiffed so hard that it&#8217;s had to admit that it didn&#8217;t even really like making games in the first place"},"content":{"rendered":"<article>\n<p>Amazon didn&#8217;t spin up its game development studios a decade ago just to be a regular game publisher: It wanted to take on Steam, but missed its shot by such a wide margin that we didn&#8217;t even realize <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/amazon-apparently-thought-it-was-gonna-compete-with-steam-since-the-orange-box-but-prime-gamings-former-vp-admits-that-gamers-already-had-the-solution-to-their-problems\/\">that&#8217;s what it was trying to do<\/a>. Now it seems to have at least partially moved on from that ambition, and one big consequence is <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/mmo\/new-world-is-dead-amazon-ends-new-content-updates-following-massive-layoffs-says-servers-will-be-live-through-2026\/\">the end<\/a> of historical-fantasy MMO New World, which will cease to receive updates and eventually be put to rest.<\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Tyler Wilde, US EIC<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"ybjhKwviWRGxxBzt4vZuXU\" name=\"TW.jpg\" caption=\"\" alt=\"Tyler Wilde\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/11\/the-tech-industry-came-for-steam-and-whiffed-so-hard-that-its-had-to-admit-that-it-didnt-even-really-like-making-games-in-the-first-place.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\"><strong>This week: <\/strong>Put off installing Arc Raiders, but was finally convinced to take the plunge by <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/my-favorite-genre-of-arc-raiders-videos-so-far-is-people-discovering-why-leapers-are-called-that\/\">those cool leaping bug bots<\/a>.<\/p>\n<\/div>\n<\/div>\n<p>What&#8217;s maddening is that New World itself was not a failure. It was a beneficiary of the early pandemic boom in online gaming, hitting a wild Steam concurrents peak of 913,634 after it launched in 2021. The MMO settled into much lower numbers by early 2022, but was far from a flop, and got an expansion in 2023 and a console port in 2024.<\/p>\n<p>New World presumably hasn&#8217;t been raking in microtransaction cash recently, but when so many MMOs <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/mmo\/the-mmo-being-led-by-former-wow-designer-greg-street-looks-to-be-dead-as-his-studio-officially-closes-after-netease-ends-funding-while-wed-love-to-make-our-game-our-first-priority-is-to-help-our-developers-find-employment\/\">never even make it out of development<\/a> or blow up on the launch pad, it was at least <em>something<\/em>: a foothold in an extremely hard-to-break-into space that could be parlayed into more success in the future.<\/p>\n<p>But Amazon\u2014at least at the executive level\u2014was clearly never really interested in being an MMO developer. It wanted to own PC gaming, and that&#8217;s not working out, so now it&#8217;s turning its attention to bleak games <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/amazon-breaks-glass-marked-ai-powered-snoop-dogg-game-where-hes-a-judge-to-get-you-to-pay-attention-to-its-wilting-luna-streaming-service\/\">like one<\/a> where an &#8220;AI-powered&#8221; Snoop Dogg plays the part of Judge Judy. Google was faster to make its retreat from the same ambition, closing its in-house studio before it ever released a game after it became clear that Stadia was not going to become the next Steam anytime soon.<\/p>\n<p>Microsoft, however, still aspires to sit atop the PC gaming throne. It&#8217;s releasing games on Steam again, but it&#8217;s also betting big on Game Pass, and you&#8217;re probably not imagining covetousness in Microsoft CEO Sataya Nadella&#8217;s recent <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/platforms\/xbox\/microsoft-ceo-says-xbox-is-going-to-be-everywhere-on-every-platform-and-adds-another-hint-that-the-next-xbox-will-be-a-pc-hybrid-we-built-the-console-because-we-wanted-to-build-a-better-pc\/\">comment<\/a> that &#8220;Steam has built a massive marketplace on top of [Windows] and done a very successful job of it.&#8221; (Don&#8217;t get me started on the term &#8220;Xbox PC,&#8221; which is now appearing in my inbox weekly.)<\/p>\n<p>Maybe one day some pure-of-heart PC gamer actually will topple Gaben from his throne, but in the meantime, it&#8217;s frustrating to watch the tech industry use game developers as a means to impossible ends, tossing them to the curb even when they <em>do<\/em> make popular games, because for the most part these companies don&#8217;t actually want to make games, but to bask in recurring revenue.<\/p>\n<p>Well, sorry tech industry, but the period where you could take over PC gaming by making one killer app is over. The killer app was Counter-Strike. Even with all the might of Fortnite behind it, the best Epic Games could do was to spend a fortune promoting a modest Steam competitor, which has really been the most honest attempt to take it on. (And at least Epic didn&#8217;t try to acquire the whole industry, instead throwing money at independent developers like Remedy to support its aims.)<\/p>\n<p>What I love to see are game developers whose existence is justified just by making games that people want to buy, not by their role in a plan for PC gaming domination. It&#8217;s mildly heartening that, at least from the outside, some of Microsoft&#8217;s studios appear to be operating under that justification. In February, Obsidian <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/obsidian-plans-to-make-rpgs-for-100-years-by-not-trying-to-grow-aggressively-expand-our-team-size-or-make-super-profitable-games\/\">outlined a plan<\/a> to keep making RPGs for 100 years by not chasing unrealistic profit margins, and Double Fine is <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/adventure\/under-microsoft-double-fine-has-made-its-weirdest-game-yet-and-this-is-only-the-beginning-we-can-take-more-risks\/\">still making cool, niche games<\/a>.<\/p>\n<p>But it&#8217;s impossible to look at Microsoft&#8217;s recent history of studio closures, layoffs, and unrealistic profit expectations and think that these legendary studios are safe from LinkedIn-brained executives <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/the-best-way-to-innovate-in-gaming-is-to-have-good-margins-says-microsoft-ceo-satya-nadella-so-i-guess-hell-be-reinvesting-his-usd96-5-million-payday-back-into-xbox-any-second-now\/\">who claim that<\/a> the best way to innovate in gaming &#8220;is to have good margins.&#8221;<\/p>\n<p>What happens if Game Pass isn&#8217;t the future? Nothing good for Microsoft&#8217;s studios, and the irony is that PC gaming itself is bigger than ever. Games like New World don&#8217;t have to be abandoned if the companies that make them actually want to be in the business of making games. Let&#8217;s hope that, unlike Amazon, some part of Microsoft still does.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/tech-indurstry-vs-steam\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Amazon didn&#8217;t spin up its game development studios a decade ago just to be a regular game publisher: It wanted to take on Steam, but missed its shot by such a wide margin that we didn&#8217;t even realize that&#8217;s what it was trying to do. Now it seems to have at least partially moved on from that ambition, and one big consequence is the end of historical-fantasy MMO New World, which will cease to receive updates and eventually be put to rest. Tyler Wilde, US EIC (Image credit: Future) This week: Put off installing Arc Raiders, but was finally convinced to take the plunge by those cool leaping bug bots. What&#8217;s maddening is that New World itself was not a failure. It was a beneficiary&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-tech-industry-came-for-steam-and-whiffed-so-hard-that-its-had-to-admit-that-it-didnt-even-really-like-making-games-in-the-first-place\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1381627,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1381626","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The tech industry came for Steam and whiffed so hard that it&#039;s had to admit that it didn&#039;t even really like making games in the first place | Arcader News<\/title>\n<meta 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