{"id":1375193,"date":"2025-10-30T12:22:17","date_gmt":"2025-10-30T12:22:17","guid":{"rendered":"http:\/\/ZHfNnHzdUqTToBvHwa7XUa"},"modified":"2025-10-30T12:22:17","modified_gmt":"2025-10-30T12:22:17","slug":"how-to-use-the-automechanical-targeting-module-in-the-outer-worlds-2","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/how-to-use-the-automechanical-targeting-module-in-the-outer-worlds-2\/","title":{"rendered":"How to use the Automechanical Targeting Module in The Outer Worlds 2"},"content":{"rendered":"<article>\n<p>Deciding whether to plug in the <strong>Automechanical Targeting Module<\/strong> in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/the-outer-worlds-2\/\" target=\"_blank\"><u>The Outer Worlds 2<\/u><\/a> is one of those early game decisions where you might second-guess yourself a bit. You first find this module if you choose <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/outer-worlds-2-security-central-dispatch-choice\/\" target=\"_blank\"><u>Security instead of Central Dispatch<\/u><\/a>, inside a hanging Dragoon Automech that you can interact with in a side room.<\/p>\n<p>You&#8217;ll need either Engineering Level 1 or the Innovative <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/outer-worlds-2-best-traits\/\" target=\"_blank\"><u>trait<\/u><\/a>, but passing the check will get you the Automechanical Targeting Module, a quest item you&#8217;ll be able to use shortly. As to where you can use it, what it does, and whether you should use it, I&#8217;ll explain all that down below.<\/p>\n<h2 id=\"how-to-use-the-automechanical-targeting-module-6\">How to use the Automechanical Targeting Module<\/h2>\n<div class=\"inlinegallery carousel-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"uW7JroRYKXDzjMMjFTYGLP\" name=\"outer-worlds-2-automechanical-targeting-module-1\" alt=\"Outer Worlds 2 Automechanical Targeting Module - Dragoon\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/how-to-use-the-automechanical-targeting-module-in-the-outer-worlds-2.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">You can get the Automechanical Targeting Module from the Dragoon mech in Security <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6nVe8yWXGzHuQbkVfzm2MP\" name=\"outer-worlds-2-automechanical-targeting-module-2\" alt=\"Outer Worlds 2 Automechanical Targeting Module choice\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/how-to-use-the-automechanical-targeting-module-in-the-outer-worlds-2-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">You&#8217;ll get the choice to insert it into the Automech control console <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 3<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"5KpqCE3nGSNyhgntaWvnKP\" name=\"outer-worlds-2-automechanical-targeting-module-3\" alt=\"Outer Worlds 2 Automechanical Targeting Module - Bots turning on allies\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/how-to-use-the-automechanical-targeting-module-in-the-outer-worlds-2-2.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">This turns the station&#8217;s mechs against the defenders instead of disabling them <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>After you get the module from the hanging Protectorate Dragoon mech in the Security section, in a side room close to the objective, you just need to head into the next room following the nav marker to disable the Automechs. Dispatch the guards and interact with the console to undertake the next part of your plan to infiltrate Horizon Point Station.<\/p>\n<p>You might be wondering, &#8220;Well, De Vries told me to disable the mechs. Should I really insert a mysterious targeting module into the console instead?&#8221;<\/p>\n<p>The answer is: it doesn&#8217;t actually matter, but using the Automech Targeting Module will make the rest of Horizon Point Station <em>a lot <\/em>easier.<strong> Plugging in the module will turn all Automechs against the Protectorate defenders<\/strong>, making them fight for the Earth Directorate instead. This is especially handy in the subsequent section, where you potentially have to face a big wave of security bots if you can&#8217;t convince a guard.<\/p>\n<p>De Vries will gripe a little about you not following her plan, but it won&#8217;t have any impact in the scale of things, so just enjoy your mechanical pals fighting for you.<\/p>\n<div class=\"product\"><a data-dimension112=\"4b02eea0-8e30-4f35-a6f0-fc7f99bcfa15\" data-action=\"Deal Block\" data-label=\"Outer Worlds 2 companions\" data-dimension48=\"Outer Worlds 2 companions\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1687px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:85.36%;\"><img loading=\"lazy\" decoding=\"async\" id=\"yeyAo7Q4YNxwguaBPTZ9Tm\" name=\"outer-worlds-2-boxout\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/how-to-use-the-automechanical-targeting-module-in-the-outer-worlds-2-3.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1687\" height=\"1440\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/outer-worlds-2-companions-list\/\" target=\"_blank\" data-dimension112=\"4b02eea0-8e30-4f35-a6f0-fc7f99bcfa15\" data-action=\"Deal Block\" data-label=\"Outer Worlds 2 companions\" data-dimension48=\"Outer Worlds 2 companions\" data-dimension25=\"\"><strong>Outer Worlds 2 companions<\/strong><\/a>: Every crew member<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/outer-worlds-2-best-weapons\/\" target=\"_blank\"><strong>Outer Worlds 2 best weapons<\/strong><\/a>: Grab these guns<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/outer-worlds-2-best-armor\/\" target=\"_blank\"><strong>Outer Worlds 2 best armor<\/strong><\/a>: Turtle up<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/outer-worlds-2-high-security-lockbox-locations\/\" target=\"_blank\"><strong>Outer Worlds 2 lockbox locations<\/strong><\/a>: Unique gear<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/outer-worlds-2-advanced-decryption-key-locations\/\" target=\"_blank\"><strong>Outer Worlds 2 Advanced Decryption Keys<\/strong><\/a>: Open up<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/outer-worlds-2-automechanical-targeting-module\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Deciding whether to plug in the Automechanical Targeting Module in The Outer Worlds 2 is one of those early game decisions where you might second-guess yourself a bit. You first find this module if you choose Security instead of Central Dispatch, inside a hanging Dragoon Automech that you can interact with in a side room. You&#8217;ll need either Engineering Level 1 or the Innovative trait, but passing the check will get you the Automechanical Targeting Module, a quest item you&#8217;ll be able to use shortly. As to where you can use it, what it does, and whether you should use it, I&#8217;ll explain all that down below. How to use the Automechanical Targeting Module Image 1 of 3 You can get the Automechanical Targeting Module&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/how-to-use-the-automechanical-targeting-module-in-the-outer-worlds-2\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1375194,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1375193","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to use the Automechanical Targeting Module in The Outer Worlds 2 | Arcader News<\/title>\n<meta name=\"description\" content=\"Deciding whether to plug in the 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