{"id":1373321,"date":"2025-10-28T17:30:30","date_gmt":"2025-10-28T17:30:30","guid":{"rendered":"http:\/\/LTX8uNZePpBMbSz3UCaKgj"},"modified":"2025-10-28T17:30:30","modified_gmt":"2025-10-28T17:30:30","slug":"fear-is-turning-20-but-monoliths-terrifying-shooter-hasnt-lost-its-touch","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/fear-is-turning-20-but-monoliths-terrifying-shooter-hasnt-lost-its-touch\/","title":{"rendered":"FEAR is turning 20, but Monolith&#8217;s terrifying shooter hasn&#8217;t lost its touch"},"content":{"rendered":"<article>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/Lccww04dXvQ\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>I&#8217;m crouching in a dimly-lit stairwell, eavesdropping on the garbled barks of a squad of FEAR&#8217;s enemy clone soldiers below. They&#8217;re holed up in an office at the foot of the stairs as I plot my attack.<\/p>\n<p>There&#8217;s a door to the left side of the office I could try to sneak up to, but a large window points directly at my approach so the chances are they&#8217;ll see me.<\/p>\n<p>I could try a Bruce Willis style of negotiation: akimbo pistols blazing or the thunder crack of my SPAS-12 shotgun atomising my foes in a single shot. That&#8217;s to say nothing of my nail gun, which can literally stake my enemies to the wall like oversized voodoo dolls.<\/p>\n<p>Or I could be sneakier: if I blink my flashlight towards that window, one soldier is sure to investigate. Pick him off and it\u2019ll make the fight 25% easier.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1600px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"dYpZcNNcm4PvbHacQ4a2bb\" name=\"FEAR\" alt=\"Horror FPS game FEAR running on PC showing soldiers fighting and explosions\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/fear-is-turning-20-but-monoliths-terrifying-shooter-hasnt-lost-its-touch.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1600\" height=\"900\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Monolith Productions, Warner Bros. Interactive Entertainment)<\/span><\/figcaption><\/figure>\n<p>Instead I toss out a proximity mine. It lands beneath the window and gleefully pings in activation, immediately drawing the soldier\u2019s gaze. \u201cContact!\u201d, one screams, instantly returning fire. I take a couple of hits as I scramble to cover. I guess we&#8217;re going loud this time.<\/p>\n<p>I equip my trusty shotgun and press control to slow down time. As I peek out from behind a pillar, two of the soldiers leap through the window to engage me\u2026 right onto my proximity mine. It detonates, a shockwave of fire, blood and glass radiates out in slow motion. A severed leg lands beside me.<\/p>\n<p>Another soldier tries to flank me from the door to the office. He&#8217;s quickly dispatched with two swift blasts of my SPAS-12, the second one gouges a chunk out of the wall behind him. Parallax maps were cutting edge in 2005 and they still look cool today.<\/p>\n<p>\u201cI need back-up, now!\u201d the final soldier yells, now cowering in the office behind some shelves. I switch to the nail gun and, without hesitation, pin him to the wall by his face.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:650px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.15%;\"><img loading=\"lazy\" decoding=\"async\" id=\"c2d9C76Un5gskqESMzVN9E\" name=\"FEAR.jpg\" alt=\"FEAR gunfight, with sparks flying everywhere\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/fear-is-turning-20-but-monoliths-terrifying-shooter-hasnt-lost-its-touch-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"650\" height=\"365\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p>FEAR\u2019s combat encounters never play the same way twice. After 20 years, I&#8217;m desensitised to most of its iconic jumpscares and have memorised its plot almost to the individual voicemails that unfold it. But what keeps me engaged even after all this time is the combat. A symbiosis of a (then) innovative goal-oriented AI system and cunning level design that complements the enemy\u2019s propensity to flank and take cover rather than simply push up and engage. It makes each firefight endlessly replayable.<\/p>\n<p>And while the iconic Alma-at-the-top-of-that-ladder moment is now as clich\u00e9 as The Specials on a Halloween playlist, time has not diminished the palpitation-inducing atmosphere of FEAR. The dark shadows concealed darker horrors. The eerie drones of Nathan Grigg\u2019s minimalist soundtrack. The crackle of static whatever something paranormal is near. It\u2019s still a case study in how to make a human do that weird arched back thing cats do when they\u2019re petrified.<\/p>\n<p>It\u2019s spoopy season, so now is the perfect time to switch off the lights, turn up the volume and revisit one of gaming&#8217;s most iconic horror shooters, which this month celebrates its 20th birthday. Still not convinced? Check out the video above, where I break down FEAR, its influences and its lasting legacy. I certainly had a blast replaying it for this video, so I\u2019m sure you will too.<\/p>\n<div class=\"product\"><a data-dimension112=\"a6e21c19-4909-4ee3-92e3-071380ea9126\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/fear-is-turning-20-but-monoliths-terrifying-shooter-hasnt-lost-its-touch-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"a6e21c19-4909-4ee3-92e3-071380ea9126\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/fear-is-turning-20-but-monoliths-terrifying-shooter-hasnt-lost-its-touch\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m crouching in a dimly-lit stairwell, eavesdropping on the garbled barks of a squad of FEAR&#8217;s enemy clone soldiers below. They&#8217;re holed up in an office at the foot of the stairs as I plot my attack. There&#8217;s a door to the left side of the office I could try to sneak up to, but a large window points directly at my approach so the chances are they&#8217;ll see me. I could try a Bruce Willis style of negotiation: akimbo pistols blazing or the thunder crack of my SPAS-12 shotgun atomising my foes in a single shot. That&#8217;s to say nothing of my nail gun, which can literally stake my enemies to the wall like oversized voodoo dolls. Or I could be sneakier: if I&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/fear-is-turning-20-but-monoliths-terrifying-shooter-hasnt-lost-its-touch\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1373322,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1373321","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>FEAR is turning 20, but Monolith&#039;s terrifying shooter hasn&#039;t lost its touch | Arcader News<\/title>\n<meta name=\"description\" content=\"I&#039;m crouching in a dimly-lit stairwell, eavesdropping on the garbled barks of a squad of FEAR&#039;s enemy clone soldiers below. 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