{"id":1366926,"date":"2025-10-22T23:44:13","date_gmt":"2025-10-22T23:44:13","guid":{"rendered":"http:\/\/8tyUCJieWJA6ZokegHfaoS"},"modified":"2025-10-22T23:44:13","modified_gmt":"2025-10-22T23:44:13","slug":"it-feels-sacrilegious-to-say-it-but-ninja-gaiden-4-is-at-its-best-when-it-goes-full-devil-may-cry","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/it-feels-sacrilegious-to-say-it-but-ninja-gaiden-4-is-at-its-best-when-it-goes-full-devil-may-cry\/","title":{"rendered":"It feels sacrilegious to say it, but Ninja Gaiden 4 is at its best when it goes full Devil May Cry"},"content":{"rendered":"<article>\n<p>Ninja Gaiden creator Tomonobu Itagaki, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/tomonobu-itagaki-the-tecmo-genius-behind-team-ninja-has-died-at-the-age-of-58\/\">who died last week<\/a> at the age of 58, was once famous for trolling his competitors in interviews. He listed Tekken 1-5 as his &#8220;most hated&#8221; games and had public <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.reddit.com\/r\/Games\/comments\/1idpds6\/katsuhiro_harada_tekken_hideki_kamiya_capcom\/\">&#8220;feuds&#8221;<\/a> with Tekken&#8217;s Katsuhiro Harada and Devil May Cry&#8217;s Hideki Kamiya. While working on 2005&#8217;s Ninja Gaiden Black, he <a data-analytics-id=\"inline-link\" href=\"http:\/\/1up.com\">said that<\/a> Devil May Cry 3 director Hideaki Itsuno\u2014who went on to make DMC 4, 5, and Dragon&#8217;s Dogma\u2014&#8221;did pretty well for a young guy&#8221; and &#8220;might make something even better next time.&#8221;<\/p>\n<p>Behind the blustery facade, Itagaki seemingly respected his action game peers a great deal; roasting them was his way of projecting the image of a true Master Ninja. But as I tried to convey in my <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/ninja-gaiden-4-review\/\">Ninja Gaiden 4 review<\/a>, Itagaki&#8217;s games <em>were<\/em> different from the ones his competitors were making. It wasn&#8217;t just that they tended to be more challenging, but that they took themselves so seriously; the winking tone that Kamiya favored with DMC&#8217;s Dante and later Bayonetta were nowhere to be found in Itagaki&#8217;s games. His sense of humor was adding an easier &#8220;Ninja Dog&#8221; mode to Ninja Gaiden for players who died too many times on the first level.<\/p>\n<p>The most cosmically strange thing about Ninja Gaiden 4 is that it really tries to live up to Itagaki&#8217;s pedigree, but it comes from a studio founded by the very people making those goofier games that he&#8217;d talk shit about. And as a result, the strangest thing about playing it is seeing the game come alive when it&#8217;s not trying so hard to be Ninja Gaiden and just admits it really wants to be Devil May Cry instead.<\/p>\n<figure class=\"van-image-figure pull-right inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"rDPPz85D49YNaGm3TUAefh\" name=\"20251010131424_1\" alt=\"Ninja Gaiden 4\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/it-feels-sacrilegious-to-say-it-but-ninja-gaiden-4-is-at-its-best-when-it-goes-full-devil-may-cry.jpg\" mos=\"\" align=\"right\" fullscreen=\"1\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"pull-right expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"pull-right inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Koei Tecmo)<\/span><\/figcaption><\/figure>\n<p>I wrote in my review that Ninja Gaiden 4 &#8220;is simultaneously too much, and not enough, like the seminal 1993 action comedy Surf Ninjas,&#8221; a movie I couldn&#8217;t get off my mind when I got to the part of Ninja Gaiden 4 where, yeah, you do a bit of surfing. It&#8217;s silly as hell, but at that point a bit of silliness is exactly what the game needs, because its earlier levels are disappointingly bland.<\/p>\n<p>Protagonist Yakumo is dead weight; other characters chatter at you over the radio to deliver story details no one will care about; the cyberpunky take on Tokyo mostly just serves to make the first few stages annoyingly dark to fight enemies in. But the second Yakumo jumped on a surf board, it felt like PlatinumGames had jolted awake and started having fun themselves.<\/p>\n<p>Boss fight against a giant shark? Weird zombie enemies? A disco dance floor killing field? Portals that leap you between the real world and the demon dimension? When it gives itself permission to be silly, Ninja Gaiden 4 gets a lot more fun.<\/p>\n<div class=\"jwplayer__widthsetter\">\n<div class=\"jwplayer__wrapper\">\n<div id=\"futr_botr_nQqqtf2i_NJExfM5n_div\" class=\"future__jwplayer\" data-player-id=\"NJExfM5n\" data-playlist-id=\"nQqqtf2i\">\n<div id=\"botr_nQqqtf2i_NJExfM5n_div\"><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p>Shortly after, Yakumo gets his hands on a weapon that strikes me as <em>extremely<\/em> Devil May Cry 5-coded. It&#8217;s a magic box of ninja tools called the Kage-Hiruko from which he can pull giant shurikens, bombs, and all sorts of blades attached to an extra pair of mechanical arms. The immediate power-up you feel from getting this weapon is meant to be a big, exciting moment as you begin an assault on the enemy base\u2014and it mirrors the extra pair of spectral arms DMC5&#8217;s Nero grows when he <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=mSO5b1kyzGM\">transforms into a full-on demon<\/a>.<\/p>\n<p>While you can swap between weapons quickly in Ninja Gaiden 4, a staple of Devil May Cry hero Dante, using the Kage-Hiruko feels like it melds multiple weapons into one. Its ranged attacks outdamage your basic shurikens, its bombs can blast a whole room to pieces, and its up-close melee instakills on weakened foes are the nastiest in the game.<\/p>\n<p>While I liked the preceding weapons Yakumo collects fine, this one recontextualized them and made me wonder how many other outlandish ideas Platinum had that didn&#8217;t make the cut, either for lack of time or because they felt too out of place for Ninja Gaiden. Did they have a version of Dante fusing his motorcycle with a demon and then <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=uvmABRpkNsg\">splitting it in half to beat dudes up<\/a>?<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/uvmABRpkNsg\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>After introducing this weapon, Ninja Gaiden 4 goes back to playing everything depressingly straight, with narrative beats that lack much punch. But there&#8217;s a moment near the very end where it can&#8217;t help but wink again; as Yakumo wall-jumps up a damn skyscraper, the camera pulls back to highlight the epic scale of the moment while his <em>hup hup hup<\/em> jumping sound effect plays out over and over again. A better version of this game would&#8217;ve had its tongue in its cheek far more often.<\/p>\n<p>Would it have felt like Ninja Gaiden? Nah, not really. But it seems unlikely that anyone&#8217;s ever really going to make a game that fully captures the personality and priorities of Tomonobu Itagaki.<\/p>\n<p>At the same time, the peers he once worked so hard to best have mostly left their own legendary series behind. Kamiya departed PlatinumGames, and without him a new Bayonetta seems unlikely. Itsuno departed Capcom, meaning Devil May Cry is likely in hibernation for the near future. If getting a little goofier is what it takes for Ninja Gaiden to fill the gap left by their absence, then I hope Yakumo shows up in full clown face for his next outing.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/it-feels-sacrilegious-to-say-it-but-ninja-gaiden-4-is-at-its-best-when-it-goes-full-devil-may-cry\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ninja Gaiden creator Tomonobu Itagaki, who died last week at the age of 58, was once famous for trolling his competitors in interviews. He listed Tekken 1-5 as his &#8220;most hated&#8221; games and had public &#8220;feuds&#8221; with Tekken&#8217;s Katsuhiro Harada and Devil May Cry&#8217;s Hideki Kamiya. While working on 2005&#8217;s Ninja Gaiden Black, he said that Devil May Cry 3 director Hideaki Itsuno\u2014who went on to make DMC 4, 5, and Dragon&#8217;s Dogma\u2014&#8221;did pretty well for a young guy&#8221; and &#8220;might make something even better next time.&#8221; Behind the blustery facade, Itagaki seemingly respected his action game peers a great deal; roasting them was his way of projecting the image of a true Master Ninja. But as I tried to convey in my Ninja Gaiden&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/it-feels-sacrilegious-to-say-it-but-ninja-gaiden-4-is-at-its-best-when-it-goes-full-devil-may-cry\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1366927,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-1366926","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>It feels sacrilegious to say it, but Ninja Gaiden 4 is at its best when it goes full Devil May Cry | Arcader News<\/title>\n<meta name=\"description\" content=\"Ninja Gaiden creator Tomonobu Itagaki, who died last week at the age of 58, was once famous for trolling his competitors in interviews. 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