{"id":1365790,"date":"2025-10-21T23:19:16","date_gmt":"2025-10-21T23:19:16","guid":{"rendered":"http:\/\/Wxs2W3879o7FBGNuExJs6F"},"modified":"2025-10-21T23:19:16","modified_gmt":"2025-10-21T23:19:16","slug":"call-of-duty-could-learn-a-thing-or-two-from-battlefield-6s-smallest-map","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/call-of-duty-could-learn-a-thing-or-two-from-battlefield-6s-smallest-map\/","title":{"rendered":"Call of Duty could learn a thing or two from Battlefield 6&#8217;s smallest map"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">FOV 90<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"cTeZTtGXV6uYdPks5D77R7\" name=\"pcg_logo_fov90\" caption=\"\" alt=\"FOV 90 column\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/call-of-duty-could-learn-a-thing-or-two-from-battlefield-6s-smallest-map.png\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\">Welcome to FOV 90, an FPS column from staff writer Morgan Park. Every week, I&#8217;ll be covering a topic relevant to first-person shooter enjoyers, spanning everything from multiplayer and singleplayer to the old and the new.<\/p>\n<\/div>\n<\/div>\n<p>Have you seen this Battlefield 6 map? It&#8217;s called Saints Quarter, and I wouldn&#8217;t blame you for forgetting (or only now realizing) it exists. Until yesterday, I&#8217;d only played on it by accident.<\/p>\n<p>Saints Quarter is an anomaly in Battlefield 6&#8217;s map pool, because it&#8217;s the only map that&#8217;s exclusively infantry-only. The most popular modes like Conquest, Rush, and Breakthrough are incompatible with Saints Quarter, so you&#8217;ll only encounter it in 8v8 playlists like Team Deathmatch, Domination, and King of the Hill. (If you also forgot Battlefield 6 had those modes, you&#8217;re forgiven twice.)<\/p>\n<p>I don&#8217;t fire up Battlefield 6 looking for cramped city streets and small teams\u2014it&#8217;s all about the big maps, baby\u2014but I have to give Saints Quarter credit. It&#8217;s not my favorite Battlefield 6 map, but it might be its most successful.<\/p>\n<p>In essence, Saints Quarters represents Battlefield Studios&#8217; best stab at the Call of Duty experience. It&#8217;s designed top-to-bottom for 8v8, unlike every other map on the Close-Quarters Combat playlist that are literally just chopped up Conquest maps.<\/p>\n<div class=\"looped-video\"><video class=\"lazyload-in-view lazyloading\" data-src=\"https:\/\/cdn.mos.cms.futurecdn.net\/zpTqqYVbzraEs8dq7ZX76D\/saints%201.mp4\" autoplay loop muted playsinline src=\"https:\/\/cdn.mos.cms.futurecdn.net\/zpTqqYVbzraEs8dq7ZX76D\/saints%201.mp4\"><\/video><\/div>\n<p>You can feel the benefits of that focus immediately: borders are clearly defined (no invisible walls), sightlines are tight, and there&#8217;s no empty space where vehicles would usually be. Most of all, the map&#8217;s geometry was actually designed around a handful of focal points that serve as Domination flags or KOTH hills\u2014a central courtyard, a long side street, a corner stairwell overlooking a storm drain. They&#8217;re equally spaced with well-considered sightlines.<\/p>\n<p>Saints Quarters is, surprisingly, a darn good CoD map. Actually, it&#8217;s even better than that, because your average Black Ops 6 map is boring, and Saints Quarter is <em>weird<\/em> in a way that CoD hasn&#8217;t been in a long time.<\/p>\n<p>For one, you can actually breathe in it. It&#8217;s the smallest Battlefield 6 map by a mile, but by CoD standards it&#8217;s huge. It&#8217;s got loads of buildings with second floors, destructible floorboards, and the whole thing is on a slope similar to Modern Warfare 2&#8217;s Favela.<\/p>\n<p>With its slanted streets, abundant alleyways, and stacked buildings evoking an old district of Gibraltar, Saints Quarter is a stark contrast to modern CoD maps. For years, CoD (and especially Treyarch) has been married to a &#8220;three-lane&#8221; map structure that, for some reason, dictates everything must be shaped like like this:<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2048px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"LP5UH9f5ufvoeiSRPU4tCe\" name=\"exposure map edit\" alt=\"battlefield and cod maps\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/call-of-duty-could-learn-a-thing-or-two-from-battlefield-6s-smallest-map.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2048\" height=\"2048\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Activision Blizzard)<\/span><\/figcaption><\/figure>\n<p>That&#8217;s <strong>Exposure<\/strong>, one of the maps featured in the Black Ops 7 beta earlier this month. Yellow arrows are mine.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2048px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"AKHskyiUwzzG9Pa2PmQKJe\" name=\"imprint map edit\" alt=\"battlefield and cod maps\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/call-of-duty-could-learn-a-thing-or-two-from-battlefield-6s-smallest-map-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2048\" height=\"2048\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Activision Blizzard)<\/span><\/figcaption><\/figure>\n<p>This is <strong>Imprint, another Black Ops 7 launch map<\/strong>. Would you like to run down the middle, left, or right? Or maybe <em>mix it up<\/em> by jumping between lanes at set intervals.<\/p>\n<p>This is a birds-eye view of <strong>Saints Quarter in Battlefield 6<\/strong> (yellow highlights are multi-floor buildings with destruction):<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"p3i7NbXCTxiaS8jS4RAX3e\" name=\"saints quarter layout edit\" alt=\"battlefield and cod maps\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/call-of-duty-could-learn-a-thing-or-two-from-battlefield-6s-smallest-map-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: EA)<\/span><\/figcaption><\/figure>\n<p>Way more dynamic. No matter where you are, you have options, and you have space to think. Notice how Saints Quarter is designed more like a circle players revolve around than a box with rigid paths? That used to be common in arena shooters like Quake, Halo, and even Team Fortress 2.<\/p>\n<p>Circular or oblong layouts are convenient for dynamic spawn points, and they also have the effect of making the map&#8217;s center a stronghold that players try to lock down\u2014unlike in CoD, where folks tend to move like a two-way freeway. That&#8217;s why BF Studios plopped the biggest and most destructible building on Saints Quarter right in the middle.<\/p>\n<p>To be fair, Saints Quarter is larger than Black Ops 7&#8217;s beta maps, so of course it has the room to provide more options, but that&#8217;s the point! CoD maps weren&#8217;t <a data-analytics-id=\"inline-link\" href=\"https:\/\/callofduty.fandom.com\/wiki\/Countdown_(map)?file=Bare_Load_Screen_Countdown_CoD4.jpg\">always<\/a> <a data-analytics-id=\"inline-link\" href=\"https:\/\/callofduty.fandom.com\/wiki\/Bog?file=Bog_Map_Image_CoD4.jpg\">so boxy<\/a> and restrictive. They used to be weird in similar ways, though not quite as bananas as classic PC shooters. Nowadays, when a genuinely interesting map comes out of a Treyarch game, it&#8217;s a minor miracle.<\/p>\n<p>In case you&#8217;re getting the impression that BF Studios has released a map with zero faults, know that Saints Quarter has its problems, too. The spawns in Team Deathmatch and Domination are a bit of a mess at the moment, and while the east courtyard is a contentious hot spot in King of the Hill, it&#8217;s an unpleasant Domination flag.<\/p>\n<p>So even though my number one Battlefield 6 complaint remains a lack of big maps, I have to admit Saints Quarter makes a strong case for 8v8 Battlefield.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/call-of-duty-could-learn-a-thing-or-two-from-battlefield-6s-smallest-map\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>FOV 90 (Image credit: Future) Welcome to FOV 90, an FPS column from staff writer Morgan Park. Every week, I&#8217;ll be covering a topic relevant to first-person shooter enjoyers, spanning everything from multiplayer and singleplayer to the old and the new. Have you seen this Battlefield 6 map? It&#8217;s called Saints Quarter, and I wouldn&#8217;t blame you for forgetting (or only now realizing) it exists. Until yesterday, I&#8217;d only played on it by accident. Saints Quarter is an anomaly in Battlefield 6&#8217;s map pool, because it&#8217;s the only map that&#8217;s exclusively infantry-only. The most popular modes like Conquest, Rush, and Breakthrough are incompatible with Saints Quarter, so you&#8217;ll only encounter it in 8v8 playlists like Team Deathmatch, Domination, and King of the Hill. (If you&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/call-of-duty-could-learn-a-thing-or-two-from-battlefield-6s-smallest-map\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1365791,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1365790","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Call of Duty could learn a thing or two from Battlefield 6&#039;s smallest map | Arcader News<\/title>\n<meta name=\"description\" content=\"FOV 90(Image credit: Future)Welcome to FOV 90, an FPS column from staff writer Morgan Park. 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