{"id":1364984,"date":"2025-10-20T15:59:02","date_gmt":"2025-10-20T15:59:02","guid":{"rendered":"http:\/\/b9XDFrDnY5DuLbNyEX4UCY"},"modified":"2025-10-20T15:59:02","modified_gmt":"2025-10-20T15:59:02","slug":"fellowship-just-solved-a-ui-problem-thats-plagued-mmos-like-wow-for-literal-years","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/fellowship-just-solved-a-ui-problem-thats-plagued-mmos-like-wow-for-literal-years\/","title":{"rendered":"Fellowship just solved a UI problem that&#8217;s plagued MMOs like WoW for literal years"},"content":{"rendered":"<article>\n<p>I&#8217;ve been enjoying <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/fellowship\/\">Fellowship<\/a> more than I expected over the weekend\u2014at first, I thought &#8220;WoW&#8217;s Mythic+ without the MMO&#8221; would be a glorified daycare for World of Warcraft players who are <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/these-indie-devs-ditched-aaa-studios-to-make-a-co-op-rpg-with-endless-mmo-style-dungeons-and-after-7-years-its-finally-here\/\">too old to keep up with newfangled grinds<\/a>. And I was right (partially because I&#8217;m one of them), but also, it&#8217;s just a really clever little game.<\/p>\n<p>I could talk on and on about how it de-incentivises toxicity, has some really neat boss and class designs, and a progression system that constantly rewards you instead of de-levelling your key and taking your lunch money. And I might. But the thing I&#8217;m really impressed by is one tiny little UI feature that solves a problem that&#8217;s been plaguing World of Warcraft (and other MMOs) for years. Decades, even.<\/p>\n<p>See, in MMOs, a secondary responsibility for damage dealers\u2014other than blasting\u2014is interrupting enemy spellcasting. Usually, specific abilities need to be interrupted or else the pull of that particular dungeon gets way harder. This adds a nice layer of coordination if you&#8217;re playing with your friends, but let&#8217;s face it\u2014the majority of dungeon runs are probably done with pick-up groups, right?<\/p>\n<p>In which case, given you&#8217;re playing with two to three other DPS players (depending on your game), you&#8217;re going to overlap your kicks. An important cast will come out and you&#8217;ll all lunge and hit your interrupts all at the same time like a buncha freakin&#8217; idiots.<\/p>\n<p>Which is bad, because usually these things have cooldowns and hey, congratulations, you&#8217;ve all just collectively ruined your ability to interrupt these casts for the next 20-30 seconds. Hope you like unnecessary damage! For players who just want to hop in and get some quick &#8216;n&#8217; dirty pugs like myself, it&#8217;s a constant point of frustration. Even when I&#8217;m not playing in difficulties that require interrupts, I still wanna be <em>efficient. <\/em><\/p>\n<p>Welp, Fellowship&#8217;s fixed this with a solution so elegant I&#8217;m kinda staggered no-one else has done it yet. It&#8217;s really this simple: You can pre-emptively mark a target as your interrupt target. Doing so puts a little icon of your hero next to the enemy&#8217;s health bar. When you use your interrupt, it shows that your interrupt&#8217;s on cooldown and how many seconds are left until it&#8217;s back up.<\/p>\n<div class=\"inlinegallery carousel-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 2<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:417px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:42.69%;\"><img loading=\"lazy\" decoding=\"async\" id=\"TMBbXeRXg7qjZKpoE785d6\" name=\"Fellowship kicks\" alt=\"Two images showing how the interrupt marker in Fellowship works.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/fellowship-just-solved-a-ui-problem-thats-plagued-mmos-like-wow-for-literal-years.png\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"417\" height=\"178\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Chief Rebel)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 2<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:358px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.70%;\"><img loading=\"lazy\" decoding=\"async\" id=\"g6bef2KEZYzw79x5Krw3d6\" name=\"Fellowship kicks\" alt=\"Two images showing how the interrupt marker in Fellowship works.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/fellowship-just-solved-a-ui-problem-thats-plagued-mmos-like-wow-for-literal-years-1.png\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"358\" height=\"203\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Chief Rebel)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>In case you wanna use this thing yourself, you can access it via the options menu under &#8220;settings > input > set interrupt target.&#8221; What I really love about this is that it communicates so much information in one swoop:<\/p>\n<ol start=\"1\">\n<li>&#8220;I intend to interrupt this target if it does something bad.&#8221;<\/li>\n<li>&#8220;My interrupt is on cooldown, because I have successfully interrupted something important.&#8221;<\/li>\n<li>Alternatively, if the important spell is being cast and my kick&#8217;s on cooldown? &#8220;I&#8217;m a colossal idiot and spent my kick on a spell that deals two damage. Please help me.&#8221;<\/li>\n<\/ol>\n<p>All without a single word needing to be called out in a Discord call. This makes Fellowship far more PuG-able than it otherwise would be, which is great for the game as a whole.<\/p>\n<p>As if that wasn&#8217;t enough, Fellowship ALSO solves the problem of having to futz around trying to click on a moving healthbar while balancing your rotation\u2014you can assign a specialised keybind to interrupt your pre-ordained target regardless of who you&#8217;re currently hitting, provided you&#8217;re in range and facing the right way.<\/p>\n<p>Honestly, I would not be mad if every MMO out there simply lifted this system wholesale. It&#8217;d be fair play, either way, given Fellowship is just Mythic+ with<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/a-new-co-op-rpg-is-coming-for-world-of-warcraft-by-offering-endless-mmo-dungeons-without-the-mmo-grind\/\"> less bells and whistles attached<\/a>, and great games exchange ideas all the time.<\/p>\n<div class=\"product\"><a data-dimension112=\"ffcc36cc-93bf-4bdb-9ba2-913247116f3b\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:316px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"UjCJY9gjRfatHZjCuGMrhR\" name=\"elden ring square cheer.jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/fellowship-just-solved-a-ui-problem-thats-plagued-mmos-like-wow-for-literal-years.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"316\" height=\"316\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/the-best-mmos\/\" target=\"_blank\" data-dimension112=\"ffcc36cc-93bf-4bdb-9ba2-913247116f3b\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" data-dimension25=\"\"><strong>Best MMOs<\/strong><\/a>: Most massive<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-strategy-games\/\" target=\"_blank\"><strong>Best strategy games<\/strong><\/a>: Number crunching<br \/><a href=\"https:\/\/www.pcgamer.com\/best-open-world-games\/\" target=\"_blank\"><strong>Best open world games<\/strong><\/a>: Unlimited exploration<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-survival-games-on-pc\/\" target=\"_blank\"><strong>Best survival games<\/strong><\/a>: Live craft love<br \/><a href=\"https:\/\/www.pcgamer.com\/best-horror-games\/\" target=\"_blank\"><strong>Best horror games<\/strong><\/a>: Fight or flight<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/fellowship-just-solved-a-ui-problem-thats-plagued-mmos-like-wow-for-literal-years\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been enjoying Fellowship more than I expected over the weekend\u2014at first, I thought &#8220;WoW&#8217;s Mythic+ without the MMO&#8221; would be a glorified daycare for World of Warcraft players who are too old to keep up with newfangled grinds. And I was right (partially because I&#8217;m one of them), but also, it&#8217;s just a really clever little game. I could talk on and on about how it de-incentivises toxicity, has some really neat boss and class designs, and a progression system that constantly rewards you instead of de-levelling your key and taking your lunch money. And I might. But the thing I&#8217;m really impressed by is one tiny little UI feature that solves a problem that&#8217;s been plaguing World of Warcraft (and other MMOs) for&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/fellowship-just-solved-a-ui-problem-thats-plagued-mmos-like-wow-for-literal-years\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1364985,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1364984","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Fellowship just solved a UI problem that&#039;s plagued MMOs like WoW for literal years | Arcader 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