{"id":1362760,"date":"2025-10-17T10:47:05","date_gmt":"2025-10-17T10:47:05","guid":{"rendered":"http:\/\/AQMmP7bxhBLFxxhqHjHMCL"},"modified":"2025-10-17T10:47:05","modified_gmt":"2025-10-17T10:47:05","slug":"battlefield-6-devs-are-trying-to-find-the-balance-between-zoomers-and-battledads-following-movement-nerfs-were-looking-at-adjustments-for-sure-to-find-a-good-in-between","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/battlefield-6-devs-are-trying-to-find-the-balance-between-zoomers-and-battledads-following-movement-nerfs-were-looking-at-adjustments-for-sure-to-find-a-good-in-between\/","title":{"rendered":"Battlefield 6 devs are trying to find the balance between &#8216;zoomers&#8217; and &#8216;battledads&#8217;, following movement nerfs: &#8216;We&#8217;re looking at adjustments for sure to find a good in-between&#8217;"},"content":{"rendered":"<article>\n<p>There is a conflict brewing in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/battlefield-6\/\">Battlefield 6<\/a>, a secret underground war spanning generations. The fledgling Zoomer Rebellion rallies its forces against the House of Battledads over a crucial resource that will decide the fate of the FPS genre for years to come: Movement mechanics.<\/p>\n<p>That is, if the community&#8217;s to be believed. See, during the Battlefield 6 beta, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/to-the-dismay-of-sweaty-movement-kids-battlefield-6-is-nerfing-call-of-duty-sliding-and-jumping-to-maintain-a-traditional-battlefield-experience\/\">jumping and sliding was significantly nerfed<\/a> to ensure the game didn&#8217;t devolve into a Titanfall-esque parkour fest, where the newest generation (with their intact reflexes and youthful spirit and <em>hair, <\/em>grumble grumble) wouldn&#8217;t simply clown on long-time series fans because they know how to b-hop or knife-boost or whatever these dang kids are calling it nowadays.<\/p>\n<p>The question remains, however, whether DICE went overboard. As user<\/p>\n<p>Jean Martin on X <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/JeanMar45996960\/status\/1977350437628965210\" target=\"_blank\">asks<\/a> principal game designer Florian Le Bihan (thanks, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/games\/battlefield\/battlefield-6-devs-locked-in-a-tug-of-war-with-players-are-looking-at-adjustments-to-movement-to-find-a-good-in-between-following-nerfs-and-exploits\/\" target=\"_blank\">GamesRadar+<\/a>): &#8220;&#8216;Zoomers&#8217; were liking movements in the beta. In the release &#8216;battledads&#8217; like the movement. Can we get an inbetween to please all the community? Also it will be better for the BR part I think.&#8221;<\/p>\n<p>I have not heard the term battledads before, and while I&#8217;m sure it&#8217;s an outdated idea to assume everyone playing BF6 are men, it does kinda encapsulate a key problem. The folks who played games like Battlefield: Bad Company 2 back in the day are now 15 years older\u2014and even if they&#8217;ve not started their own families, they might not be anywhere near zooted enough on energy drinks to keep up.<\/p>\n<p>Conversely, though? Movement tech is sick as hell, and maybe us geriatric gamers ought to make way for the new generation. Especially in FPS games, breaking the movement engine is a tradition as old as Counter-Strike.<\/p>\n<p>&#8220;We&#8217;re looking at adjustments for sure to find a good in-between,&#8221; Bihan <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/DRUNKKZ3\/status\/1977396457146560777\">replies<\/a>. &#8220;We already have some changes that are cooking on our side and monitoring the feedback for more.&#8221;<\/p>\n<p>In a <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/SlixxFPS\/status\/1978451733845008744\" target=\"_blank\">separate thread<\/a> responding to user Slixx, Bihan <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/DRUNKKZ3\/status\/1978458032158736824\" target=\"_blank\">clarifies<\/a>: &#8220;We won&#8217;t go back to Open Beta movement but we are working on some slight adjustments that will help with some parts that feel a bit clunky. We&#8217;ll share more about that as soon as we can!&#8221;<\/p>\n<p>I wish DICE the best of luck. Finding a middle ground that still lets the zoomers have a little skill expression (as a treat) without making the old guard feel hard done-by? That&#8217;s a real challenge. But hey, it&#8217;s working out so far, given Battlefield 6 is flying off the shelves at <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-blows-past-7-million-copies-in-3-days-the-biggest-launch-in-franchise-history\/\">7 million copies in three days<\/a>.<\/p>\n<div class=\"product\"><a data-dimension112=\"c7c9f603-d7d9-4fdc-b356-cb557e392ed5\" data-action=\"Deal Block\" data-label=\"Battlefield 6 review\" data-dimension48=\"Battlefield 6 review\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1000px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"p25ARh4Ybejf3HRQz9i6t6\" name=\"battlefield 6 boxout\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/battlefield-6-devs-are-trying-to-find-the-balance-between-zoomers-and-battledads-following-movement-nerfs-were-looking-at-adjustments-for-sure-to-find-a-good-in-between.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1000\" height=\"1000\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-review\/\" target=\"_blank\" data-dimension112=\"c7c9f603-d7d9-4fdc-b356-cb557e392ed5\" data-action=\"Deal Block\" data-label=\"Battlefield 6 review\" data-dimension48=\"Battlefield 6 review\" data-dimension25=\"\"><strong>Battlefield 6 review<\/strong><\/a>: Our verdict<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-best-guns\" target=\"_blank\"><strong>Best Battlefield 6 guns<\/strong><\/a>: How to unlock them all<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-dog-tag-locations-rewards\/\" target=\"_blank\"><strong>Battlefield 6 dog tag locations<\/strong><\/a>: All collectibles<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-campaign-missions-list\/\" target=\"_blank\"><strong>Battlefield 6 campaign missions<\/strong><\/a>: How long to beat<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-m4a1-loadout-build\" target=\"_blank\"><strong>Battlefield 6 M4A1 loadout<\/strong><\/a>: Set for life<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-pw7a2-loadout-build\" target=\"_blank\"><strong>Battlefield 6 PW7A2 loadout<\/strong><\/a>: The best SMG<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-devs-are-trying-to-find-the-balance-between-zoomers-and-battledads-following-movement-nerfs-were-looking-at-adjustments-for-sure-to-find-a-good-in-between\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There is a conflict brewing in Battlefield 6, a secret underground war spanning generations. The fledgling Zoomer Rebellion rallies its forces against the House of Battledads over a crucial resource that will decide the fate of the FPS genre for years to come: Movement mechanics. That is, if the community&#8217;s to be believed. See, during the Battlefield 6 beta, jumping and sliding was significantly nerfed to ensure the game didn&#8217;t devolve into a Titanfall-esque parkour fest, where the newest generation (with their intact reflexes and youthful spirit and hair, grumble grumble) wouldn&#8217;t simply clown on long-time series fans because they know how to b-hop or knife-boost or whatever these dang kids are calling it nowadays. The question remains, however, whether DICE went overboard. As user&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/battlefield-6-devs-are-trying-to-find-the-balance-between-zoomers-and-battledads-following-movement-nerfs-were-looking-at-adjustments-for-sure-to-find-a-good-in-between\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1362761,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1362760","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Battlefield 6 devs are trying to find the balance between &#039;zoomers&#039; and &#039;battledads&#039;, following movement nerfs: &#039;We&#039;re looking at adjustments for sure to find a good in-between&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"There is a conflict brewing in Battlefield 6, a secret underground war spanning generations. 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