{"id":1362021,"date":"2025-10-18T13:00:00","date_gmt":"2025-10-18T13:00:00","guid":{"rendered":"https:\/\/www.eurogamer.net\/i-call-it-the-sisyphus-arpeggio-how-ludvig-forsell-and-hideo-kojima-worked-symbiotically-to-elevate-both-story-and-score"},"modified":"2025-10-18T13:00:00","modified_gmt":"2025-10-18T13:00:00","slug":"i-call-it-the-sisyphus-arpeggio-how-ludvig-forsell-and-hideo-kojima-worked-symbiotically-to-elevate-both-story-and-score","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/i-call-it-the-sisyphus-arpeggio-how-ludvig-forsell-and-hideo-kojima-worked-symbiotically-to-elevate-both-story-and-score\/","title":{"rendered":"&#8220;I call it the Sisyphus arpeggio&#8221;: How Ludvig Forsell and Hideo Kojima worked symbiotically to elevate both story and score"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/i-call-it-the-sisyphus-arpeggio-how-ludvig-forsell-and-hideo-kojima-worked-symbiotically-to-elevate-both-story-and-score.jpg\" \/> <\/p>\n<p>The evening before interviewing composer Ludvig Forsell I finally finished <a href=\"https:\/\/www.eurogamer.net\/games\/death-stranding-2\">Death Stranding 2<\/a> after tens of hours of play. It was a spectacular finale that left me brimming with musical questions<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/i-call-it-the-sisyphus-arpeggio-how-ludvig-forsell-and-hideo-kojima-worked-symbiotically-to-elevate-both-story-and-score\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/i-call-it-the-sisyphus-arpeggio-how-ludvig-forsell-and-hideo-kojima-worked-symbiotically-to-elevate-both-story-and-score\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The evening before interviewing composer Ludvig Forsell I finally finished Death Stranding 2 after tens of hours of play. It was a spectacular finale that left me brimming with musical questions Read more Source<\/p>\n","protected":false},"author":1,"featured_media":1362022,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,47,16813,1367,86,54,3987],"class_list":["post-1362021","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-blockbuster","tag-death-stranding-2-on-the-beach","tag-kojima-productions","tag-shooter","tag-single-player","tag-third-person"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&quot;I call it the Sisyphus arpeggio&quot;: How Ludvig Forsell and Hideo Kojima worked symbiotically to elevate both story and score | Arcader News<\/title>\n<meta name=\"description\" content=\"The evening before interviewing composer Ludvig Forsell I finally finished Death Stranding 2 after tens of hours of play. 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