{"id":1354081,"date":"2025-10-11T11:00:00","date_gmt":"2025-10-11T11:00:00","guid":{"rendered":"http:\/\/2ru9d8uDgBat2vSWrsbAuJ"},"modified":"2025-10-11T11:00:00","modified_gmt":"2025-10-11T11:00:00","slug":"renegade-graphics-warlock-makes-half-life-look-like-half-life-2-then-runs-it-on-an-ancient-laptop-raising-a-middle-finger-to-poorly-optimised-pc-games","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/renegade-graphics-warlock-makes-half-life-look-like-half-life-2-then-runs-it-on-an-ancient-laptop-raising-a-middle-finger-to-poorly-optimised-pc-games\/","title":{"rendered":"Renegade graphics warlock makes Half-Life look like Half-Life 2, then runs it on an ancient laptop, raising a middle finger to poorly optimised PC games"},"content":{"rendered":"<article>\n<p>We&#8217;re in another grim period for poorly optimised PC games, with the last couple of years bringing us a string of power-hungry virtual slideshows such as 2023&#8217;s<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/star-wars-jedi-survivor\/\"> Star Wars Jedi: Survivor<\/a> and, more recently,<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/borderlands-4\/\"> Borderlands 4<\/a>. Corpos like Randy Pitchford think we should<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/borderlands-4-is-a-premium-game-made-for-premium-gamers-is-randy-pitchfords-tone-deaf-retort-to-the-performance-backlash-if-youre-trying-to-drive-a-monster-truck-with-a-leaf-blowers-motor-youre-going-to-be-disappointed\/\"> stop moaning and fork out for a better PC,<\/a> as playing the best-looking games simply demands a rig capable of lighting a small town.<\/p>\n<p>But perhaps there&#8217;s another way, one where good design and technical ingenuity can remove some of the sting from system requirements. In a roundabout way, this was recently demonstrated by modder, YouTuber, and mapper<a data-analytics-id=\"inline-link\" href=\"https:\/\/youtu.be\/so1TWKkfhXQ\" target=\"_blank\"> Goonya&#8217;s Animations<\/a>, who took a map he was making for Half-Life 2 and somehow made it run in Half-Life 1&#8217;s GoldSrc engine with minimal visual difference.<\/p>\n<p>In a video titled &#8220;This is GoldSrc&#8221;, Goonya showed off the map in action. The video starts with a run-through of the Half-Life 2 version of the map, which is midway through development. Its handful of corridors includes a room filled with computer terminals and faux-digital displays, and tiled floors with fetching<a data-analytics-id=\"inline-link\" href=\"https:\/\/en.wikipedia.org\/wiki\/Phong_shading\" target=\"_blank\"> phong-shaded<\/a> reflections.<\/p>\n<p>In descriptive captions running through the video, Goonya notes that he &#8220;used [Half-Life 2&#8217;s] standard assets to bake lighting onto a single prop in Blender&#8221; while the map uses &#8220;two 2048&#215;2048 DXT1 unlit textures with an overall file size of 4mb.&#8221;<\/p>\n<p>Then, the video transitions to the same map rendered in GoldSrc. You can tell it&#8217;s Half-Life due to the lower-poly crowbar held by the player character. There are a couple of other differences, too. There&#8217;s no phong shading on the floors, and the screen readouts are all static, whereas they&#8217;re animated in the Half-Life 2 version. Goonya also notes that, &#8220;due to GoldSrc limitations, all of [the] 2K atlases were split into lots of 512&#215;512 textures.&#8221;<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/so1TWKkfhXQ\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Apart from that, though, the map looks virtually identical. It retains the same moody lighting and shadowing seen in the Half-Life 2 map and the same model detail on objects like all those lovely, bumpy computer terminals. Yet while the glow-up is impressive, getting Half-Life to run on a modern machine isn&#8217;t exactly difficult, even with all the bells and whistles Goonya added.<\/p>\n<p>But Goonya is one step ahead of us, running a performance test for the map on a Pentium 4 laptop from 2002. Using &#8220;one of the oldest Half-Life builds which runs on Windows XP, Goonya shows his level running between 30 and 60 fps on a machine that would have been significantly out of date when Half-Life 2 launched.<\/p>\n<p>The response to Goonya&#8217;s video holds it up as a victory over technically unwieldy modern games &#8220;The fact that those graphics run so well on such an old and bad computer really shows that modern games need better optimisation,&#8221; writes YouTube user DotMeister in the comments. Several replies reasonably point out that modern games are much more visually complex than Valve&#8217;s classic shooters. &#8221; Half-Life 2 and the original Half-Life are doing nowhere near that under the surface,&#8221; statejic1020 points out.<\/p>\n<p>Nonetheless, the video does highlight the performance\/fidelity benefits that traditional lighting systems can still provide over all-purpose solutions like ray tracing. And this is more relevant to modern games than you might think. For Battlefield 6, EA <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/the-most-anticipated-fps-of-the-year-is-scoring-points-by-recognizing-a-simple-truth-people-want-performance-more-than-ray-tracing\/\">opted not to use ray tracing or mandate DLSS for good baseline performance<\/a>, instead focusing on making the best-looking game that was, in the words of technical director Christian Buhl, &#8220;performant without a lot of extra stuff&#8221;.<\/p>\n<p>The result is one of the slickest PC gaming experiences I&#8217;ve had in <em>ages<\/em>, running like butter down a cheetah&#8217;s leg on my ancient 2080 Super. And you know what? I didn&#8217;t miss ray tracing at all. Goonya&#8217;s video served as a reminder that games have looked great for a long time now, and developers should be more mindful about whether pushing for marginal extra gains is worth the performance (and in many cases, financial and human) cost.<\/p>\n<div class=\"product\"><a data-dimension112=\"dcbd11aa-eb58-42ad-a851-2d392835e09d\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/renegade-graphics-warlock-makes-half-life-look-like-half-life-2-then-runs-it-on-an-ancient-laptop-raising-a-middle-finger-to-poorly-optimised-pc-games.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"dcbd11aa-eb58-42ad-a851-2d392835e09d\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/renegade-graphics-warlock-makes-half-life-look-like-half-life-2-then-runs-it-on-an-ancient-laptop-raising-a-middle-finger-to-poorly-optimised-pc-games\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re in another grim period for poorly optimised PC games, with the last couple of years bringing us a string of power-hungry virtual slideshows such as 2023&#8217;s Star Wars Jedi: Survivor and, more recently, Borderlands 4. Corpos like Randy Pitchford think we should stop moaning and fork out for a better PC, as playing the best-looking games simply demands a rig capable of lighting a small town. But perhaps there&#8217;s another way, one where good design and technical ingenuity can remove some of the sting from system requirements. In a roundabout way, this was recently demonstrated by modder, YouTuber, and mapper Goonya&#8217;s Animations, who took a map he was making for Half-Life 2 and somehow made it run in Half-Life 1&#8217;s GoldSrc engine with minimal&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/renegade-graphics-warlock-makes-half-life-look-like-half-life-2-then-runs-it-on-an-ancient-laptop-raising-a-middle-finger-to-poorly-optimised-pc-games\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1354082,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1354081","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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