{"id":135087,"date":"2025-09-17T18:02:28","date_gmt":"2025-09-17T18:02:28","guid":{"rendered":"https:\/\/arcader.org\/yakuza-like-a-dragon-review-a-new-hero-takes-his-turn\/"},"modified":"2025-09-17T18:02:28","modified_gmt":"2025-09-17T18:02:28","slug":"yakuza-like-a-dragon-review-a-new-hero-takes-his-turn","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/yakuza-like-a-dragon-review-a-new-hero-takes-his-turn\/","title":{"rendered":"Yakuza: Like A Dragon Review \u2013 A New Hero Takes His Turn"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/03\/yakuza-like-a-dragon-review-a-new-hero-takes-his-turn.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\"> <b>Publisher:<\/b> Sega <\/div>\n<div class=\"game-details-developer\"> <b>Developer:<\/b> Ryu Ga Gotoku Studios <\/div>\n<div class=\"game-details-release\"> <b>Release:<\/b> <time datetime=\"00Z\" class=\"datetime\">November 10, 2020<\/time> (<span class=\"gi5-details-platform\">Xbox Series X\/S<\/span>, <span class=\"gi5-details-platform\">PlayStation 4<\/span>, <span class=\"gi5-details-platform\">Xbox One<\/span>, <span class=\"gi5-details-platform\">PC<\/span>), <time datetime=\"00Z\" class=\"datetime\">March 2, 2021<\/time> (<span class=\"gi5-details-platform\">PlayStation 5<\/span>) <\/div>\n<div class=\"game-details-rating\"> <b>Rating:<\/b> Mature <\/div>\n<div class=\"game-details-reviewedon\"> <b>Reviewed on:<\/b> Xbox Series X\/S <\/div>\n<div class=\"game-details-platform\"> <b>Also on:<\/b> PlayStation 5, PlayStation 4, Xbox One, PC <\/div>\n<\/p><\/div>\n<\/p>\n<p>Yakuza 6 marked the end of protagonist Kazuma Kiryu\u2019s journey, leaving us with a single question: \u201cWhat now?\u201d For years, players had explored Japan with Kiryu, becoming attached to the character as well as the template that his games inhabited. Ryu Ga Gotoku Studio could have simply dropped a new face in Kamurocho and called it a day, but that\u2019s not what happened. In Yakuza: Like a Dragon, the studio raised eyebrows by scrapping the traditional arcade-brawler combat and replacing it with turn-based RPG-inspired battles. And while there is a new face to the action, he\u2019s accompanied throughout his adventure in Yokohama with a rotating troupe of like-minded heroes. It\u2019s a pivot that could have ended in disaster. Fortunately, Like a Dragon\u2019s bold gamble pays off, leading to one of the best entries to date.<\/p>\n<p>Ichiban Kasuga had some big slip-on loafers to fill. Kiryu\u2019s stoicism and determination were a natural fit for the criminal underworld he orbited, but his charm and willingness to help people with their problems won audiences over. Kasuga is no Kiryu, and that\u2019s kind of the point. This new hero is impulsive, hotheaded, and a bit of a goofball. At the beginning of his adventure, Kasuga shares his enthusiasm for the Dragon Quest series with an underling. He sees himself as a hero, even if his abilities don\u2019t initially line up with his aspirations. Kasuga\u2019s willingness to help is weaponized against him, leading to him taking the fall (and an 18-year prison sentence) for a murder.<\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/review\/yakuza-like-a-dragon\/yakuza-like-a-dragon-review-a-new-hero-takes-his-turn\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p>We don\u2019t know much about Kasuga at first, which ends up being one of the most refreshing things that Like a Dragon offers. Without the weight of half a dozen or so games and their associated histories on his shoulders, Kasuga is a blank slate for this new Yokohama adventure. Kasuga certainly has goals and motivations \u2013 figuring out why his father figure in the Tojo Clan betrayed him is chief among them \u2013 but the fact that he\u2019s such a small figure in this world creates an exhilarating feeling of freedom. This new hero doesn\u2019t have established relationships in this new town, so the first few hours are filled with simple things like finding work. What could be a boring slog cleverly leans into the RPG systems that underpin the entire experience.<\/p>\n<p>Like a Dragon isn\u2019t just a superficial take on RPGs; it holds a satisfying amount of depth, including the various jobs that characters can take. You begin as a bat-swinging hero, but you can also swap to several other roles, such as a chef, musician, or break dancer. Each role acquires new abilities as they\u2019re leveled up, like the chef using an area-of-effect flamb\u00e9 technique or the musician strumming a tune that heals the party. The jobs and the overall attacks are pretty silly, which is suitably on brand. Changing these jobs is simple, though it requires a quick stop at the employment agency \u2013 a nice reminder that, as goofy as it all can be, it\u2019s grounded in its own sense of reality.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/03\/yakuza-like-a-dragon-review-a-new-hero-takes-his-turn-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>I was a little put off by the turn-based combat at first, but I quickly warmed up to it. Returning players will notice some familiar animations, including some bike-swinging action when characters come across those props in the field. Well-timed button presses grant additional damage or mitigate enemy attacks, which helped me stay engaged during battles. As Kasuga establishes himself in the town, other characters join in on the action. That allows for a lot more depth and specialization. I enjoyed having a couple of bruisers soften up my targets while the others focused on debuffing enemies or providing heals when needed. I especially loved the Poundmates, which are essentially Like a Dragon\u2019s version of summons. These are supremely stupid, and they often are rewards for engaging in the myriad substories. I won\u2019t spoil too much, but I will say that having a group of low-level yakuza thugs attacked by crawfish is one of the less bizarre options available. When you\u2019re appropriately leveled, random battles resolve themselves as quickly as they would in previous games, but larger boss encounters have strategic elements that reward planning and patience.<\/p>\n<p>There is a large criminal conspiracy at play here \u2013 it\u2019s a Yakuza game, after all \u2013 but it doesn\u2019t feel as needlessly complicated as some of the intrigue has been in the other entries. Keeping track of the important figures isn\u2019t quite as overwhelming, most likely because Kasuga isn\u2019t privy to a lot of what\u2019s going on. I loved the way the story gradually comes to light, too. Kasuga and his friends learn much about Yokohama\u2019s criminal underworld by working various jobs throughout the city; he\u2019s learning about the town and its people at the same time we are, which is a refreshing approach.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https\/sites\/default\/files\/styles\/body_default\/public\/2020\/11\/04\/6c39cd48\/1.jpg \/sites\/default\/files\/styles\/body_default\/public\/2020\/11\/04\/fe038e34\/6.jpg \/sites\/default\/files\/styles\/body_default\/public\/2020\/11\/04\/9a120728\/7.jpg \/sites\/default\/files\/styles\/body_default\/public\/2020\/11\/04\/82fc603e\/8.jpg \/sites\/default\/files\/styles\/body_default\/public\/2020\/11\/04\/48d25d0f\/9.jpg \/sites\/default\/files\/styles\/body_default\/public\/2020\/11\/04\/04a8edc2\/2.jpg \/sites\/default\/files\/styles\/body_default\/public\/2020\/11\/04\/815c46de\/4.jpg \/sites\/default\/files\/styles\/body_default\/public\/2020\/11\/04\/45aa87b4\/5.jpg\" rel=\"noopener\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https\/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2020\/11\/04\/6c39cd48\/1.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2020\/11\/04\/fe038e34\/6.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2020\/11\/04\/9a120728\/7.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2020\/11\/04\/82fc603e\/8.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2020\/11\/04\/48d25d0f\/9.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2020\/11\/04\/04a8edc2\/2.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2020\/11\/04\/815c46de\/4.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2020\/11\/04\/45aa87b4\/5.jpg\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <\/p>\n<p>It wouldn\u2019t be a Yakuza game without an abundance of side activities, and Like a Dragon delivers here, too. If you\u2019re not having fun with the current task at hand or want a break from the story, several lengthy side activities or pursuits are around to occupy your time. Yokohama is home to several great diversions, including a Mario Kart-like Dragon Karting series, complete with racing rivals, powerups, and tiered tournaments. I spent much of my time in the oddly engaging management sim, where you hire people to run a variety of different businesses to increase profits, and then take on investors in board-room battles. It\u2019s similar in spirit to the cabaret management or baseball simming in previous entries, and it\u2019s a fun way to make a lot of money for upgrades and consumables.<\/p>\n<p>Like a Dragon is a departure from the games that came before it, but I found those changes to be revitalizing. As much as I enjoyed the Yakuza formula, it was definitely a formula. Like a Dragon has enough familiar elements to make it feel like, at its heart, it\u2019s a Yakuza game. All the while, I fully appreciated how much of a new identity this entry is establishing. Here\u2019s hoping this is the first step in yet another great journey for the series. \u00a0\u00a0<\/p>\n<hr \/>\n<p><em>This review was originally published on November 4, 2020.<\/em><\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/03\/yakuza-like-a-dragon-review-a-new-hero-takes-his-turn-2.jpg\" width=\"300\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-product-box-art\" \/> <\/p>\n<h2>Score: 9.25<\/h2>\n<p><b>Summary: <\/b>With the launch of Like A Dragon on PS5, read about how this fantastic turn-based RPG captures the essence of what came before while setting out on its own journey. <\/p>\n<p><b>Concept: <\/b>Shake up the Yakuza formula by introducing a new protagonist, moving the action to Yokohama, and \u2013 most notably \u2013 shifting from traditional brawling action to turn-based RPG-style combat. <\/p>\n<p><b>Graphics: <\/b>Yokohama is a vast and dazzling place to explore, with plenty of visual details to soak in. Some of its less-prominent residents tend to look a little strange, but the major players look great. <\/p>\n<p><b>Sound: <\/b>Battles are juiced by an energetic soundtrack, which also adds dramatic tension and intrigue when needed. Voice acting continues to impress, whether you\u2019re playing in English or Japanese. <\/p>\n<p><b>Playability: <\/b>You do everything from beating up low-level thugs to running a successful business empire during your time with Like a Dragon, and the controls are uniformly up to the challenge. Some of the systems can be tricky at first, but persistence pays off. <\/p>\n<p><b>Entertainment: <\/b>It\u2019s a new direction for the series, but Like a Dragon captures the essence of what came before while setting out on its own journey. <\/p>\n<p><b>Replay: <\/b>Moderately high <\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/node\/108494?purchasefromrss\">Click to Purchase<\/a><\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/review\/yakuza-like-a-dragon\/yakuza-like-a-dragon-review-a-new-hero-takes-his-turn\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Publisher: Sega Developer: Ryu Ga Gotoku Studios Release: November 10, 2020 (Xbox Series X\/S, PlayStation 4, Xbox One, PC), March 2, 2021 (PlayStation 5) Rating: Mature Reviewed on: Xbox Series X\/S Also on: PlayStation 5, PlayStation 4, Xbox One, PC Yakuza 6 marked the end of protagonist Kazuma Kiryu\u2019s journey, leaving us with a single question: \u201cWhat now?\u201d For years, players had explored Japan with Kiryu, becoming attached to the character as well as the template that his games inhabited. Ryu Ga Gotoku Studio could have simply dropped a new face in Kamurocho and called it a day, but that\u2019s not what happened. In Yakuza: Like a Dragon, the studio raised eyebrows by scrapping the traditional arcade-brawler combat and replacing it with turn-based RPG-inspired battles.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/yakuza-like-a-dragon-review-a-new-hero-takes-his-turn\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":135088,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-135087","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Yakuza: Like A Dragon Review \u2013 A New Hero Takes His Turn | Arcader News<\/title>\n<meta name=\"description\" content=\"Publisher: Sega Developer: Ryu Ga Gotoku 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