{"id":1344481,"date":"2025-10-02T22:12:55","date_gmt":"2025-10-02T22:12:55","guid":{"rendered":"http:\/\/mjDf2sjSuxuWzGXQs3gsSJ"},"modified":"2025-10-02T22:12:55","modified_gmt":"2025-10-02T22:12:55","slug":"the-most-anticipated-fps-of-the-year-is-scoring-points-by-recognizing-a-simple-truth-people-want-performance-more-than-ray-tracing","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-most-anticipated-fps-of-the-year-is-scoring-points-by-recognizing-a-simple-truth-people-want-performance-more-than-ray-tracing\/","title":{"rendered":"The most anticipated FPS of the year is scoring points by recognizing a simple truth: people want performance more than ray tracing"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">FOV 90<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"cTeZTtGXV6uYdPks5D77R7\" name=\"pcg_logo_fov90\" caption=\"\" alt=\"FOV 90 column\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/the-most-anticipated-fps-of-the-year-is-scoring-points-by-recognizing-a-simple-truth-people-want-performance-more-than-ray-tracing.png\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\">Welcome to FOV 90, an FPS column from staff writer Morgan Park. Every week, I&#8217;ll be covering a topic relevant to first-person shooter enjoyers, spanning everything from multiplayer and singleplayer to the old and the new.<\/p>\n<\/div>\n<\/div>\n<p>It sucks to acknowledge, but we&#8217;re living in a new age of crappy PC ports. &#8220;It sure seems like there&#8217;s something wrong with practically every major big-budget release on PC these days,&#8221; senior editor Wes Fenlon <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/pc-gamers-really-fed-up-with-one-bad-pc-port-after-another-2023\/\">wrote over two years ago<\/a>. Sadly, not much has changed: The plague of stutters, crashes, and poor framerates has <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/borderlands-4-is-a-premium-game-made-for-premium-gamers-is-randy-pitchfords-tone-deaf-retort-to-the-performance-backlash-if-youre-trying-to-drive-a-monster-truck-with-a-leaf-blowers-motor-youre-going-to-be-disappointed\/\">spoiled the launches<\/a> of some of the biggest games of 2025.<\/p>\n<p>There&#8217;s no one culprit for this widespread problem, but the industry&#8217;s obsession with graphics is looking guiltier every day. Devs are increasingly happy to sacrifice acceptable performance at the altar of Unreal Engine 5&#8217;s bells and whistles, serving up games that look slightly better than a handful of years ago (if you squint, and provided you drop a grand on a new video card).<\/p>\n<p>The pinnacle of graphics has gotten so stagnant and futile that PC gamers are eager to celebrate games that put performance first. And of course, it&#8217;s the multiplayer FPS leading by example.<\/p>\n<p>One of the biggest stories around <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/battlefield-6\/\" target=\"_blank\">Battlefield 6<\/a>, undeniably the most anticipated FPS of the year, is its &#8220;obsessively optimized&#8221; performance. You&#8217;d think a massive-budget FPS with huge maps, dynamic destruction, and realistic art would confidently demand a card that ends with &#8220;80&#8221; to reach feel-good shooter frames, but Battlefield Studios has opted for hardware accessibility at every turn.<\/p>\n<p>The recommended hardware target is a 3060Ti (that&#8217;s recommended, not minimum!), upscaling is deliberately optional, and there&#8217;s no ray tracing. That&#8217;s practically unheard of at this scale in 2025, but it&#8217;s especially surprising for Battlefield, a series that&#8217;s historically embraced fancy graphics if it meant alienating some players.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ymFcRXRVHcTAEcDvAYULZU\" name=\"GzcrAqaW0AApkIH\" alt=\"bf6 system requirements\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/10\/the-most-anticipated-fps-of-the-year-is-scoring-points-by-recognizing-a-simple-truth-people-want-performance-more-than-ray-tracing.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: EA)<\/span><\/figcaption><\/figure>\n<p>&#8220;We wanted to focus on performance,&#8221; technical director Christian Buhl told <a data-analytics-id=\"inline-link\" href=\"https:\/\/comicbook.com\/gaming\/news\/battlefield-6-bf6-no-ray-tracing-pc-version\/\">ComicBook<\/a> about the decision to drop ray tracing in Battlefield 6. &#8220;We wanted to make sure that all of our effort was focused on making the game as [optimized] as possible for the default settings and the default users. So, we just made the decision relatively early on that we just weren\u2019t going to do ray-tracing and again, it was mostly so that we could focus on making sure it was performance for everyone else.&#8221;<\/p>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/ea-wants-battlefield-6-to-run-great-without-relying-on-dlss-our-goal-is-for-everything-to-be-performant-without-a-lot-of-extra-stuff\/\">When I spoke with Buhl<\/a> in August about upscaling, he offered the refreshing perspective that DLSS shouldn&#8217;t be a crutch that allows Battlefield 6 to run acceptably.<\/p>\n<p>&#8220;We want Battlefield 6 to run great without [DLSS], and we want to give you the option to use it if you want. There are pros and cons to a lot of those different technologies \u2026 Our goal is for everything to be performant without a lot of extra stuff,&#8221; he said. &#8220;I believe all of our default performance targets are not with [upscaling] on.&#8221;<\/p>\n<div class=\"looped-video\"><video class=\"lazyload-in-view lazyloading\" data-src=\"https:\/\/cdn.mos.cms.futurecdn.net\/EFFjQjp8fW4V9dhkP3naPg\/bf6%20crane.mp4\" autoplay loop muted playsinline src=\"https:\/\/cdn.mos.cms.futurecdn.net\/EFFjQjp8fW4V9dhkP3naPg\/bf6%20crane.mp4\"><\/video><\/div>\n<p>The result? Battlefield 6 is gorgeous by all metrics that matter\u2014it might not win a screenshot war against <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/graphics-cards\/nvidias-rtx-hair-feature-looks-set-to-give-the-cast-of-indiana-jones-and-the-great-circle-some-fabulously-luscious-locks\/\">RTX-infused hair follicles<\/a>, but it&#8217;s still the best-looking game of its scale that I&#8217;ve played this year simply because it runs like a dream on my geriatric 2080 Super. There is real value to booting up a game that feels like it was made with your machine in mind. When millions of people flooded into the Battlefield 6 beta in August, nobody complained about baked lighting or dirt textures, but they did <a data-analytics-id=\"inline-link\" href=\"https:\/\/youtu.be\/UKMY_8tvFAA\">praise how smoothly it played<\/a>.<\/p>\n<p>As much as I want to believe BF Studios&#8217; pivot to performance was informed by sentiment, I suspect it had more to do with EA&#8217;s dogmatic pursuit of Call of Duty&#8217;s audience. It&#8217;s easy to take it for granted, but Call of Duty really is the performance standard: the army of developers plugging away at those games every year doesn&#8217;t get enough credit for making them run on anything remotely modern.<\/p>\n<p>But good performance shouldn&#8217;t just be an FPS concern. In a world where most PC gamers are priced out of upgrades and folks are stretching their hardware as far as it&#8217;ll go, &#8220;this runs great&#8221; is a much better selling point than ray-traced reflections and global illumination. The game makers who wake up to that fact will reap the rewards.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/the-most-anticipated-fps-of-the-year-is-scoring-points-by-recognizing-a-simple-truth-people-want-performance-more-than-ray-tracing\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>FOV 90 (Image credit: Future) Welcome to FOV 90, an FPS column from staff writer Morgan Park. Every week, I&#8217;ll be covering a topic relevant to first-person shooter enjoyers, spanning everything from multiplayer and singleplayer to the old and the new. It sucks to acknowledge, but we&#8217;re living in a new age of crappy PC ports. &#8220;It sure seems like there&#8217;s something wrong with practically every major big-budget release on PC these days,&#8221; senior editor Wes Fenlon wrote over two years ago. Sadly, not much has changed: The plague of stutters, crashes, and poor framerates has spoiled the launches of some of the biggest games of 2025. There&#8217;s no one culprit for this widespread problem, but the industry&#8217;s obsession with graphics is looking guiltier every&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-most-anticipated-fps-of-the-year-is-scoring-points-by-recognizing-a-simple-truth-people-want-performance-more-than-ray-tracing\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1344482,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1344481","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The most anticipated FPS of the year is scoring points by recognizing a simple truth: people want performance more than ray tracing | Arcader News<\/title>\n<meta name=\"description\" content=\"FOV 90(Image credit: Future)Welcome to FOV 90, an FPS column from staff writer Morgan Park. 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