{"id":1340219,"date":"2025-09-28T16:15:16","date_gmt":"2025-09-28T16:15:16","guid":{"rendered":"http:\/\/wTGo8BTLzzpVJaSzvd8CNm"},"modified":"2025-09-28T16:15:16","modified_gmt":"2025-09-28T16:15:16","slug":"bully-2-never-happened-due-to-bandwidth-issues-according-to-rockstar-co-founder-dan-houser-you-just-cant-do-all-the-projects-you-want","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/bully-2-never-happened-due-to-bandwidth-issues-according-to-rockstar-co-founder-dan-houser-you-just-cant-do-all-the-projects-you-want\/","title":{"rendered":"Bully 2 never happened due to &#8216;bandwidth issues&#8217; according to Rockstar co-founder Dan Houser: &#8216;You just can&#8217;t do all the projects you want&#8217;"},"content":{"rendered":"<article>\n<p>While long eclipsed in technology and ambition, 2006&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/bully\/\">Bully<\/a> remains one of Rockstar&#8217;s most distinctive games, and it&#8217;s certainly the one I&#8217;d most like to see the studio take another stab at. Sadly <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/bully-2-got-canned-in-2009-say-ex-devs\/\">Bully 2 was cancelled way back in 2009<\/a>, and given how long it&#8217;s taken Rockstar to make <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/grand-theft-auto-6\/\" target=\"_blank\">Grand Theft Auto 6<\/a>, it seems unlikely that they&#8217;d spare any resources for a Bully sequel.<\/p>\n<p>We do, however, have an explanation from Rockstar&#8217;s cofounder as to why Bully 2 never saw the light of day. Speaking to IGN at LA Comic Con (via <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.eurogamer.net\/rockstar-co-founder-dan-houser-opens-up-on-bully-2-you-just-cant-do-all-the-projects-you-want\" target=\"_blank\">Eurogamer<\/a>), Dan Houser explained that the project ended prematurely due to a lack of &#8220;bandwidth&#8221; among Rockstar management.<\/p>\n<p>&#8220;I think it was just bandwidth issues, Houser told IGN. &#8220;You know, if you&#8217;ve got a small lead creative team and a small senior leadership crew, you just can&#8217;t do all the projects you want.&#8221;<\/p>\n<p>It&#8217;s a fairly broad explanation, but it falls roughly in line with previously stated reasons for Bully 2&#8217;s. Back in 2021, former Rockstar New England employees <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/bully-2-got-canned-in-2009-say-ex-devs\/\">explained<\/a> that Bully 2 was in development for between one year and eighteen months before Rockstar&#8217;s management canned the project.<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">Rockstar Founder Dan Houser confirms why BULLY 2 never happened.He blames it on &#8220;bandwidth issues&#8221;.Houser further adds &#8220;If you\u2019ve got a small lead creative team and a small leadership crew you just can\u2019t do all the projects you want.\u201d pic.twitter.com\/OMOBi7cOe5<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1972021277188935996\">September 27, 2025<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>At that time, Rockstar was working on <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/max-payne-3\/\">Max Payne 3<\/a> and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/red-dead-redemption\/\">Red Dead Redemption<\/a> alongside Bully 2, with many of Bully 2&#8217;s developers moved over to the other two projects by the time of its cancellation. While the vision for the game\u2014which among other things would have allowed players to enter every building in its world\u2014was never realised, some of the tech designed for its prototype did make it into subsequent game. These include dynamically breaking glass and the ability for NPCs to remember player behaviours\u2014the latter of which was seen in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/red-dead-redemption-2\/\">Red Dead Redemption 2<\/a>.<\/p>\n<p>While Houser departed Rockstar back in March 2020, he says that his new company, Absurd Ventures, has encountered similar challenges that led to Bully 2&#8217;s cancellation. &#8220;How we&#8217;re structured at Absurd, we&#8217;re doing two projects with a fairly small team, and it&#8217;s been really trying to think through that. How can we do that and keep them both moving?&#8221;<\/p>\n<p>As for what those two projects are, it&#8217;s not entirely clear. Absurd Ventures started out making American Caper and A Better Paradise, which Houser has previously described as &#8220;<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.eurogamer.net\/rockstar-co-founder-dan-housers-new-studio-reveals-graphic-novel-and-audio-drama\" target=\"_blank\">narrative worlds&#8221;<\/a> designed to support different kinds of media. For American Caper, that means starting out with a graphic novel, the first issue of which is scheduled to release in November.<\/p>\n<p>A Better Paradise, meanwhile, debuted with a 12 episode audio drama last year, though it seems to have received a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.reddit.com\/r\/audiodrama\/comments\/1ddpw97\/introducing_a_better_paradise_the_new_universe\/\" target=\"_blank\">mixed response<\/a>. Houser has since released <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.simonandschuster.com\/books\/A-BETTER-PARADISE\/Dan-Houser\/A-BETTER-PARADISE\/9798992953008\" target=\"_blank\">a novel based on the podcast<\/a>.<\/p>\n<p>More recently, though, the company revealed the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/adventure\/rockstar-co-founder-dan-housers-new-project-looks-like-nothing-special-to-be-perfectly-honest\/\">Absurdaverse<\/a>, its new setting for an &#8220;action-comedy adventure game&#8221; which is apparently currently in development. It all seems a bit scattershot and lacking in direction, and I wouldn&#8217;t be surprised to see some of these projects fall by the wayside, much like Rockstar&#8217;s ill-fated Bully sequel.<\/p>\n<div class=\"product\"><a data-dimension112=\"9350d78d-1d7d-43b5-9fec-066059a56a9f\" data-action=\"Deal Block\" data-label=\"GTA 6\" data-dimension48=\"GTA 6\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:557px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"FqtiPhsrR3aaYQc8VsYyTh\" name=\"gta6-square.jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/bully-2-never-happened-due-to-bandwidth-issues-according-to-rockstar-co-founder-dan-houser-you-just-cant-do-all-the-projects-you-want.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"557\" height=\"557\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/gta-6-all-the-rumours-in-one-place\/\" target=\"_blank\" data-dimension112=\"9350d78d-1d7d-43b5-9fec-066059a56a9f\" data-action=\"Deal Block\" data-label=\"GTA 6\" data-dimension48=\"GTA 6\" data-dimension25=\"\"><strong>GTA 6<\/strong><\/a>: Everything we know<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/grand-theft-auto\/gta6-map\/\" target=\"_blank\"><strong>GTA 6 map:<\/strong><\/a> Cruisin&#8217; Leonida<br \/><a href=\"https:\/\/www.pcgamer.com\/gta-6-cars-list\/\" target=\"_blank\"><strong>GTA 6 cars<\/strong><\/a>: The lineup<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-gta-5-mods\/\" target=\"_blank\"><strong>GTA 5 mods<\/strong><\/a>: Revved up<br \/><a href=\"https:\/\/www.pcgamer.com\/gta-5-cheats\/\" target=\"_blank\"><strong>GTA 5 cheats<\/strong><\/a>: Phone it in<br \/><a href=\"https:\/\/www.pcgamer.com\/gta-san-andreas-cheat-pc\/\" target=\"_blank\"><strong>San Andreas cheats<\/strong><\/a>: All the codes<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/bully-2-never-happened-due-to-bandwidth-issues-according-to-rockstar-co-founder-dan-houser-you-just-cant-do-all-the-projects-you-want\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>While long eclipsed in technology and ambition, 2006&#8217;s Bully remains one of Rockstar&#8217;s most distinctive games, and it&#8217;s certainly the one I&#8217;d most like to see the studio take another stab at. Sadly Bully 2 was cancelled way back in 2009, and given how long it&#8217;s taken Rockstar to make Grand Theft Auto 6, it seems unlikely that they&#8217;d spare any resources for a Bully sequel. We do, however, have an explanation from Rockstar&#8217;s cofounder as to why Bully 2 never saw the light of day. Speaking to IGN at LA Comic Con (via Eurogamer), Dan Houser explained that the project ended prematurely due to a lack of &#8220;bandwidth&#8221; among Rockstar management. &#8220;I think it was just bandwidth issues, Houser told IGN. &#8220;You know, if&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/bully-2-never-happened-due-to-bandwidth-issues-according-to-rockstar-co-founder-dan-houser-you-just-cant-do-all-the-projects-you-want\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1340220,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-1340219","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Bully 2 never happened due to &#039;bandwidth issues&#039; according to Rockstar co-founder Dan Houser: &#039;You just can&#039;t do all the projects you want&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"While long eclipsed in technology and ambition, 2006&#039;s Bully remains one of Rockstar&#039;s most distinctive games, and it&#039;s certainly the one I&#039;d most like to\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/bully-2-never-happened-due-to-bandwidth-issues-according-to-rockstar-co-founder-dan-houser-you-just-cant-do-all-the-projects-you-want\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Bully 2 never happened due to &#039;bandwidth issues&#039; according to Rockstar co-founder Dan Houser: &#039;You just can&#039;t do all the projects you want&#039; | Arcader News\" \/>\n<meta property=\"og:description\" content=\"While long eclipsed in technology and ambition, 2006&#039;s Bully remains one of Rockstar&#039;s most distinctive games, and it&#039;s certainly the one I&#039;d most like to\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/bully-2-never-happened-due-to-bandwidth-issues-according-to-rockstar-co-founder-dan-houser-you-just-cant-do-all-the-projects-you-want\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-09-28T16:15:16+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/bully-2-never-happened-due-to-bandwidth-issues-according-to-rockstar-co-founder-dan-houser-you-just-cant-do-all-the-projects-you-want.jpg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/bully-2-never-happened-due-to-bandwidth-issues-according-to-rockstar-co-founder-dan-houser-you-just-cant-do-all-the-projects-you-want\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/bully-2-never-happened-due-to-bandwidth-issues-according-to-rockstar-co-founder-dan-houser-you-just-cant-do-all-the-projects-you-want\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Bully 2 never happened due to &#8216;bandwidth issues&#8217; 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