{"id":1338092,"date":"2025-09-26T15:17:44","date_gmt":"2025-09-26T15:17:44","guid":{"rendered":"http:\/\/H88WjruVR94JGPB4dsgzSe"},"modified":"2025-09-26T15:17:44","modified_gmt":"2025-09-26T15:17:44","slug":"silksongs-any-speedrun-is-already-below-1-hour-in-case-you-were-worried-this-game-would-be-too-hard-to-clown-on","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/silksongs-any-speedrun-is-already-below-1-hour-in-case-you-were-worried-this-game-would-be-too-hard-to-clown-on\/","title":{"rendered":"Silksong&#8217;s Any% speedrun is already below 1 hour, in case you were worried this game would be too hard to clown on"},"content":{"rendered":"<article>\n<p>It&#8217;s been less than a month since <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hollow-knight-silksong\/\">Silksong<\/a> finally came out, and during said month, I beat the game in an arduous 72 hours\u2014all three acts, most of the mementos, you name it. Well, turns out I was dragging my little heels, because the game&#8217;s speedrunning community has already got an Any% to below an hour.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/Gk-lmu7DT5I\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.twitch.tv\/wpnebula\" target=\"_blank\">Nebula<\/a>&#8216;s 58 minute, 52 second speedrun (thanks, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/games\/action\/hollow-knight-silksong-speedrunner-becomes-the-first-person-in-the-world-to-smash-through-the-enormous-metroidvania-in-less-than-an-hour-and-theyre-already-planning-a-faster-route\/\" target=\"_blank\">GamesRadar+<\/a>) shows some already-impressive tech. Firstly, by confirming my &#8216;jumping is faster&#8217; instinct (finely honed in MMOs where it was not, in fact, faster) by showing that repeated pogos are the prime method of locomotion for ol&#8217; Hornet, here.<\/p>\n<p>What really surprises me, as I watch them tearing through Lace like a knife through\u2026 well, lace, is their use of the clawline\u2014it seems like you can use it to interrupt your own swings to get more damage out, which is just good advice for anybody.<\/p>\n<p>Another thing that&#8217;s interesting is a complete lack of tools. I&#8217;d assumed speedrunners might (and still could) make use out of the game&#8217;s extensive tool system, but I figure getting the memory lockets and shards to support them\u2014nevermind the tools themselves\u2014might just take too long.<\/p>\n<p>After all, who needs cogflies when you&#8217;ve got a silk spear? &#8220;Dude! There&#8217;s no way!&#8221; Nebula says. &#8220;&#8230; What now? I mean I can learn bells, I guess, but\u2026&#8221;<\/p>\n<p>Interestingly enough, Nebula goes through the Mist\u2014accessible through everyone&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/silksong-bilewater-groal-maggots\/\">least favourite zone, Bilewater<\/a>. However, in the video&#8217;s description, they say that &#8220;going through Last Judge is now about 40 seconds faster to an average Mist&#8221;, but that &#8220;the route requires some difficult skips to make it that fast&#8221;.<\/p>\n<p>If that doesn&#8217;t sound worth it to you, consider how <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/powered-by-spite-baldurs-gate-3-maverick-cleaves-12-minutes-off-the-world-record-with-dozens-of-glitcheslike-trapping-a-villain-in-a-childs-body-and-knocking-them-out\/\">close world-record speedrunning tends to get<\/a>. 40 seconds is an unignorable advantage, no matter how much of a pain in the thorax the Last Judge route is. As my fellow writer Joshua Wolens noted, we&#8217;re just at the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/silksongs-speedrunning-community-is-already-at-it-dismantling-the-games-mechanics-like-mad-scientists-less-than-a-day-after-release\/\">very tip of the Silkberg<\/a>. There&#8217;s more tech to come.<\/p>\n<div class=\"product\"><a data-dimension112=\"7ffdb959-116a-4f8f-9e41-597b88336423\" data-action=\"Deal Block\" data-label=\"Silksong guide\" data-dimension48=\"Silksong guide\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:354px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"eyHFNYRPybpHUyE5onD6uP\" name=\"silksong square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/silksongs-any-speedrun-is-already-below-1-hour-in-case-you-were-worried-this-game-would-be-too-hard-to-clown-on.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"354\" height=\"354\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/hollow-knight-silksong-everything-we-know\/\" target=\"_blank\" data-dimension112=\"7ffdb959-116a-4f8f-9e41-597b88336423\" data-action=\"Deal Block\" data-label=\"Silksong guide\" data-dimension48=\"Silksong guide\" data-dimension25=\"\"><strong>Silksong guide<\/strong><\/a>: Home of all our bug-battling tips<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/action\/silksong-fleas-locations\/\"><strong>Silksong flea locations<\/strong><\/a>: Gather the lost fleas<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/action\/silksong-act-3-unlock\/\" target=\"_blank\"><strong>Silksong act 3<\/strong><\/a>: How to unlock the endgame<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/action\/silksong-crest-locations\/\"><strong>Silksong crest locations<\/strong><\/a>: The best crest and where to find the rest<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/action\/silksong-great-taste-of-pharloom\/\"><strong>Silksong Great Taste of Pharloom<\/strong><\/a>: Complete this in-depth fetch quest<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/silksongs-any-percent-speedrun-is-already-below-1-hour-in-case-you-were-worried-this-game-would-be-too-hard-to-clown-on\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been less than a month since Silksong finally came out, and during said month, I beat the game in an arduous 72 hours\u2014all three acts, most of the mementos, you name it. Well, turns out I was dragging my little heels, because the game&#8217;s speedrunning community has already got an Any% to below an hour. Nebula&#8216;s 58 minute, 52 second speedrun (thanks, GamesRadar+) shows some already-impressive tech. Firstly, by confirming my &#8216;jumping is faster&#8217; instinct (finely honed in MMOs where it was not, in fact, faster) by showing that repeated pogos are the prime method of locomotion for ol&#8217; Hornet, here. What really surprises me, as I watch them tearing through Lace like a knife through\u2026 well, lace, is their use of the clawline\u2014it&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/silksongs-any-speedrun-is-already-below-1-hour-in-case-you-were-worried-this-game-would-be-too-hard-to-clown-on\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1338093,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-1338092","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Silksong&#039;s Any% speedrun is already below 1 hour, in case you were worried this game would be too hard to clown on | Arcader News<\/title>\n<meta name=\"description\" content=\"It&#039;s been less than a month since Silksong finally came out, and during said month, I beat the game in an arduous 72 hours\u2014all three acts, most of the\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/silksongs-any-speedrun-is-already-below-1-hour-in-case-you-were-worried-this-game-would-be-too-hard-to-clown-on\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Silksong&#039;s Any% speedrun is already below 1 hour, in case you were worried this game would be too hard to clown on | Arcader News\" \/>\n<meta property=\"og:description\" content=\"It&#039;s been less than a month since Silksong finally came out, and during said month, I beat the game in an arduous 72 hours\u2014all three acts, most of the\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/silksongs-any-speedrun-is-already-below-1-hour-in-case-you-were-worried-this-game-would-be-too-hard-to-clown-on\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-09-26T15:17:44+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/silksongs-any-speedrun-is-already-below-1-hour-in-case-you-were-worried-this-game-would-be-too-hard-to-clown-on.jpg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" 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