{"id":1338036,"date":"2025-09-26T15:27:01","date_gmt":"2025-09-26T15:27:01","guid":{"rendered":"http:\/\/FC5yVwEC9eCrm7p7MYv3jB"},"modified":"2025-09-26T15:27:01","modified_gmt":"2025-09-26T15:27:01","slug":"while-were-still-waiting-for-games-to-use-nvidias-rtx-io-tech-data-centres-get-another-bit-of-hardware-to-remind-us-theyve-been-using-it-all-this-time","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/while-were-still-waiting-for-games-to-use-nvidias-rtx-io-tech-data-centres-get-another-bit-of-hardware-to-remind-us-theyve-been-using-it-all-this-time\/","title":{"rendered":"While we&#8217;re still waiting for games to use Nvidia&#8217;s RTX IO tech, data centres get another bit of hardware to remind us they&#8217;ve been using it all this time"},"content":{"rendered":"<article>\n<p>Every now and then, a new product will be launched, boasting a nifty bit of tech. But rather than making me think about how cool it all is, I just end up going, &#8216;Hang on, haven&#8217;t we seen this before?&#8217; One such example is a new PCIe 5.0 switch for data centers, that allows data to stream directly from SSDs to GPUs, using a system called GPUDirect. That&#8217;s exactly what Nvidia&#8217;s RTX IO was supposed to do, except it doesn&#8217;t seem to any more, which might explain why it&#8217;s pretty much disappeared from everyone&#8217;s radar.<\/p>\n<p>The switch in question is a HighPoint Rocket 7638D, as reported by <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.tomshardware.com\/pc-components\/ssds\/highpoint-enables-gpudirect-storage-with-new-adapter-up-to-64-gb-s-from-storage-to-gpu-without-cpu-involvement#xenforo-comments-3886803\" target=\"_blank\">Tom&#8217;s Hardware<\/a>. It&#8217;s of no use to a gaming PC, as it&#8217;s exclusively for Nvidia&#8217;s AI GPUs that support a bit of tech called <a data-analytics-id=\"inline-link\" href=\"https:\/\/developer.nvidia.com\/blog\/gpudirect-storage\/\" target=\"_blank\">GPUDirect<\/a>. It basically provides a direct data path between storage, such as an NVMe, and a GPU&#8217;s VRAM, neatly bypassing the CPU and system memory. It&#8217;s been around since 2019, a little earlier than <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/nvidia-rtx-io\/\" target=\"_blank\">RTX IO<\/a>.<\/p>\n<p>That was a much-hyped feature of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/nvidia-rtx-3080-review-founders-edition-benchmarks\/\" target=\"_blank\">GeForce RTX 30-series<\/a> GPUs, and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.rev.com\/transcript-editor\/shared\/jAerjZ5-OWfder5Afzbp7lWCxmO0E0pcjdPt-9AncHOV_Ujpf7q6R1bfoZuh0RYZlAN0WqnktDFZunmEuUJxExnUmIs?loadFrom=PastedDeeplink&#038;ts=1442.85\" target=\"_blank\">Nvidia expressly said<\/a> that it allows &#8220;streaming directly from SSD to GPU memory.&#8221; However, if you read the <a data-analytics-id=\"inline-link\" href=\"https:\/\/developer.nvidia.com\/rtx-io\" target=\"_blank\">current webpage for RTX IO<\/a>, that&#8217;s not mentioned at all, and instead just focuses on its other performance-enhancing aspects.<\/p>\n<p>A couple of years ago, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/one-of-the-biggest-upgrades-to-texture-load-times-in-years-just-debuted-in-a-free-portal-mod\/\" target=\"_blank\">RTX IO was demonstrated using Valve&#8217;s Portal<\/a> to highlight the speed at which assets can be loaded into VRAM, but all the talk was about GPU decompression and the saving of CPU cycles. The whole &#8216;SSD directly to GPU&#8217; thing was notable by its total absence.<\/p>\n<p>Which is all very puzzling. Why does Nvidia&#8217;s data centre stuff get GPUDirect but its gaming products don&#8217;t? Why was this part of RTX IO to begin with, but then gets quietly dropped? In fact, what&#8217;s going on with RTX IO full stop? I suspect the answer lies with Microsoft&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/devblogs.microsoft.com\/directx\/directstorage-1-1-now-available\/\" target=\"_blank\">DirectStorage<\/a>.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"gXunmfADPD3Smp4xYWcfJh\" name=\"Untitled-1.jpg\" alt=\"Microsoft DirectStorage and GDeflate example with times\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/while-were-still-waiting-for-games-to-use-nvidias-rtx-io-tech-data-centres-get-another-bit-of-hardware-to-remind-us-theyve-been-using-it-all-this-time.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Microsoft)<\/span><\/figcaption><\/figure>\n<p>That&#8217;s an API which provides a far more streamlined way of transferring data from storage to GPU memory. Unlike GPUDirect, the CPU and system RAM aren&#8217;t skipped, but the API handles the calls for data in a far more parallel manner than is normally done, reducing the workload on the CPU.<\/p>\n<p>A revision of DirectStorage added GPU decompression, where files can remain compressed until they&#8217;re in VRAM and then get unpacked via shader cores. One of the compression formats DirectStorage supports is GDeflate, which was <a data-analytics-id=\"inline-link\" href=\"https:\/\/developer.nvidia.com\/blog\/accelerating-load-times-for-directx-games-and-apps-with-gdeflate-for-directstorage\/\" target=\"_blank\">developed by Nvidia<\/a> for RTX IO.<\/p>\n<p>None of this explains why &#8220;streaming directly from SSD to GPU memory&#8221; is missing from RTX IO now, of course, but it could be down to it not working very well, or a lack of interest from game developers. After all, DirectStorage isn&#8217;t widely used even now, and the few games that do use it typically don&#8217;t enable GPU decompression.<\/p>\n<p>Anyway, while I&#8217;m waiting for RTX IO to be used properly in a full game, I&#8217;ll just sit here staring jealously at consoles and data centres, all enjoying blisteringly fast load times and SSD-GPU harmonious data flinging. I know it sounds a bit like I&#8217;m flinging my toys out of my pram, but it&#8217;d be nice to have the toys I was promised in the first place.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/hardware\/graphics-cards\/while-were-still-waiting-for-games-to-use-nvidias-rtx-io-tech-data-centres-get-another-bit-of-hardware-to-remind-us-theyve-been-using-it-all-this-time\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Every now and then, a new product will be launched, boasting a nifty bit of tech. But rather than making me think about how cool it all is, I just end up going, &#8216;Hang on, haven&#8217;t we seen this before?&#8217; One such example is a new PCIe 5.0 switch for data centers, that allows data to stream directly from SSDs to GPUs, using a system called GPUDirect. That&#8217;s exactly what Nvidia&#8217;s RTX IO was supposed to do, except it doesn&#8217;t seem to any more, which might explain why it&#8217;s pretty much disappeared from everyone&#8217;s radar. The switch in question is a HighPoint Rocket 7638D, as reported by Tom&#8217;s Hardware. It&#8217;s of no use to a gaming PC, as it&#8217;s exclusively for Nvidia&#8217;s AI GPUs that&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/while-were-still-waiting-for-games-to-use-nvidias-rtx-io-tech-data-centres-get-another-bit-of-hardware-to-remind-us-theyve-been-using-it-all-this-time\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1338037,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[791,66],"class_list":["post-1338036","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-graphics-cards","tag-hardware"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>While we&#039;re still waiting for games to use Nvidia&#039;s RTX IO tech, data centres get another bit of hardware to remind us they&#039;ve been using it all this time | Arcader News<\/title>\n<meta name=\"description\" content=\"Every now and then, a new product will be launched, boasting a nifty bit of tech. 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