{"id":1330196,"date":"2025-09-19T15:54:02","date_gmt":"2025-09-19T15:54:02","guid":{"rendered":"http:\/\/nPvBqTzpVk77Zg6f3f7GyX"},"modified":"2025-09-19T15:54:02","modified_gmt":"2025-09-19T15:54:02","slug":"team-reptile-announces-hyperfunk-a-bomb-rush-cyberfunk-follow-up-thats-2-seconds-per-second-of-evolved-funkstyle","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/team-reptile-announces-hyperfunk-a-bomb-rush-cyberfunk-follow-up-thats-2-seconds-per-second-of-evolved-funkstyle\/","title":{"rendered":"Team Reptile announces Hyperfunk, a Bomb Rush Cyberfunk follow-up that&#8217;s &#8216;2 seconds per second of evolved funkstyle&#8217;"},"content":{"rendered":"<article>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/rDzg_j6nCsY\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>If you&#8217;re a gamer of a certain vintage, there&#8217;s a good chance that your idea of cool looks like cel-shaded graffiti artists doing roller blading tricks in a futuristic cityscape where nothing isn&#8217;t neon. Sanctified by Jet Set Radio, that visual lineage continues in the work of creators like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/bomb-rush-cyberfunk-review\/\" target=\"_blank\">Bomb Rush Cyberfunk<\/a> developer Team Reptile, which just revealed its next entry in stunt-centric Y2K futurism.<\/p>\n<p>It&#8217;s called Hyperfunk, and Team Reptile says it&#8217;s &#8220;2 seconds per second of evolved funkstyle.&#8221; Based purely on Steam page description, the developer has achieved a 100% funkstyle increase since Bomb Rush Cyberfunk. I don&#8217;t know if they do Nobel prizes for that kind of thing, but I think they should consider it.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"QGqpXMSdaFcVj96hgtqawc\" name=\"ss_3cf24845e9b3c21057d6121ab1923b47620002ec\" alt=\"A character soaring through the air while doing a cool skateboard trick in Hyperfunk.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/team-reptile-announces-hyperfunk-a-bomb-rush-cyberfunk-follow-up-thats-2-seconds-per-second-of-evolved-funkstyle.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Team Reptile)<\/span><\/figcaption><\/figure>\n<p>If you don&#8217;t find &#8220;evolved funkstyle&#8221; a particularly informative bit of phraseology, let me put it in more digestible terms. Team Reptile says Hyperfunk is &#8220;an extreme trick and graffiti game from a bright future&#8221; where graffiti crews battle &#8220;with style and ideology of how to interpret this new world.&#8221;<\/p>\n<p>To do that, they need to go fast. To go fast, they need to do tricks for boostpack energy. More combo, more speed. It&#8217;s simple science. And judging from the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=rDzg_j6nCsY\" target=\"_blank\">Hyperfunk teaser<\/a> embedded above, it seems like properly applying that science lets you achieve a high enough combo state where your skull erupts in a pillar of transcendental light that inverts the color of the world around you in a sort of trick-fueled hyperconsciousness. I think that&#8217;s good!<\/p>\n<p>Unlike Bomb Rush Cyberfunk, which relied on the impressive expertise of SlopCrew modders for multiplayer gameplay, Hyperfunk will feature built in online multiplayer where you can &#8220;meet random online players in the Hyper&#8221;\u2014that&#8217;s the setting&#8217;s collective metaverse, I&#8217;m led to believe\u2014&#8221;or hang out online with your friends in the streets.&#8221;<\/p>\n<p>In short: Looks sick, can&#8217;t wait.<\/p>\n<p>Hyperfunk doesn&#8217;t have a release date yet, but you can wishlist it <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/3183480\/HYPERFUNK\/\" target=\"_blank\">on Steam<\/a> now.<\/p>\n<div class=\"product\"><a data-dimension112=\"f00b3355-09a4-40e6-a40b-820c2b73d6f9\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/team-reptile-announces-hyperfunk-a-bomb-rush-cyberfunk-follow-up-thats-2-seconds-per-second-of-evolved-funkstyle-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"f00b3355-09a4-40e6-a40b-820c2b73d6f9\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/sports\/team-reptile-announces-hyperfunk-a-bomb-rush-cyberfunk-follow-up-thats-2-seconds-per-second-of-evolved-funkstyle\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you&#8217;re a gamer of a certain vintage, there&#8217;s a good chance that your idea of cool looks like cel-shaded graffiti artists doing roller blading tricks in a futuristic cityscape where nothing isn&#8217;t neon. Sanctified by Jet Set Radio, that visual lineage continues in the work of creators like Bomb Rush Cyberfunk developer Team Reptile, which just revealed its next entry in stunt-centric Y2K futurism. It&#8217;s called Hyperfunk, and Team Reptile says it&#8217;s &#8220;2 seconds per second of evolved funkstyle.&#8221; Based purely on Steam page description, the developer has achieved a 100% funkstyle increase since Bomb Rush Cyberfunk. I don&#8217;t know if they do Nobel prizes for that kind of thing, but I think they should consider it. (Image credit: Team Reptile) If you don&#8217;t&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/team-reptile-announces-hyperfunk-a-bomb-rush-cyberfunk-follow-up-thats-2-seconds-per-second-of-evolved-funkstyle\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1330197,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,169],"class_list":["post-1330196","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-sports"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Team Reptile announces Hyperfunk, a Bomb Rush Cyberfunk follow-up that&#039;s &#039;2 seconds per second of evolved funkstyle&#039; | Arcader News<\/title>\n<meta name=\"description\" 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