{"id":1323933,"date":"2026-04-29T05:56:18","date_gmt":"2026-04-29T05:56:18","guid":{"rendered":"http:\/\/t2cCz6EXMgcSGn7QyUbaNc"},"modified":"2026-04-29T05:56:18","modified_gmt":"2026-04-29T05:56:18","slug":"this-quake-2-mod-bridges-the-gap-between-the-original-game-and-its-sequel-with-hybrid-enemies-including-dog-headed-parasites-and-rocket-blasting-shamblers","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/this-quake-2-mod-bridges-the-gap-between-the-original-game-and-its-sequel-with-hybrid-enemies-including-dog-headed-parasites-and-rocket-blasting-shamblers\/","title":{"rendered":"This Quake 2 mod bridges the gap between the original game and its sequel, with hybrid enemies including dog-headed parasites and rocket-blasting shamblers"},"content":{"rendered":"<article>\n<p><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/quake\/\">Quake<\/a> and<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/quake-2\/\"> Quake 2<\/a> are, famously, very different shooters. The original is a dark gothic fantasy with a side of HP Lovecraft, while the latter leans hard into industrial sci-fi. I&#8217;ve always thought of them as entirely separate stories, but Quake 2&#8217;s latest official episodes\u2014the Machine Games-developed<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/quake-2-remaster-release\/\"> Call of The Machine<\/a>\u2014explicitly connects the two, with the episode&#8217;s primary antagonist summoning several Shamblers from the first game to attack the player.<\/p>\n<p>This overlap serves as the primary inspiration for <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.moddb.com\/mods\/quake-ii-call-of-the-void\/news\/asciimov-call-of-the-void-now-avaliable\" target=\"_blank\">Call of the Void<\/a>, a fanmade Quake 2 episode that takes place after Call of The Machine. This episode throws together Quake 1 and 2&#8217;s menagerie in much more literal fashion, splicing the roster of both games to create an army of monstrous hybrids.<\/p>\n<p>The episode consists of five &#8220;huge&#8221; new maps that mix &#8220;new and old scenarios from both franchises&#8221;. Whether this means the maps are inspired by or directly based upon levels from the first two Quake games is unclear. What is clear, weirdly for a Quake game, is the plot. The mod&#8217;s premise sees your character allying with the race of gods that Quake 1 bosses Chton and Shub-Niggurath descended from, after the Strogg took their remains and, well, Stroggified them (along with all of their minions). It is gloriously stupid and I am 100% here for it.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/pMyzxo3khyk\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Naturally, the primary draw here is those hybrid monsters. There are 18 of them in all, plus two new bosses and 11 Prototype hybrids. The mod&#8217;s creators, Rest in Pixels, break down its bestiary in a<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.moddb.com\/mods\/quake-ii-call-of-the-void\/features\/call-of-the-void-bestiary\"> post over on ModDB<\/a>, so I won&#8217;t spoil too many of the surprises here. But a few examples include<a data-analytics-id=\"inline-link\" href=\"https:\/\/youtu.be\/_Kv5r5xhK54\" target=\"_blank\"> Quake 1&#8217;s zombies spliced with Quake 2 wretched marine prisoners<\/a>, a<a data-analytics-id=\"inline-link\" href=\"https:\/\/youtu.be\/KG4z-iOzspQ\" target=\"_blank\"> Quake 2 parasite with the head of Quake 1&#8217;s dogs<\/a>, and a<a data-analytics-id=\"inline-link\" href=\"https:\/\/youtu.be\/pz9OQkOsmvg\" target=\"_blank\"> Quake 1 Shambler merged with the Quake 2&#8217;s rocket-toting Maidens<\/a>\u2014the latter of which is truly the stuff of nightmares.<\/p>\n<p>Curiously, this isn&#8217;t the first hybrid FPS conversion on the modders&#8217; resume. One of the team,<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.moddb.com\/members\/drugod\" target=\"_blank\"> Drugod<\/a>, was involved in the creation of<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.moddb.com\/mods\/bloom-doomblood-crossover\" target=\"_blank\"> Bloom<\/a>, a similar rework that squashes together Doom and Blood in a new 8 map campaign. Bloom has an even larger amalgamated horde than Call of the Void, with more than 50 compound enemies battling alongside 30 original foes from both series.<\/p>\n<p>You can download Call of The Void<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.moddb.com\/mods\/quake-ii-call-of-the-void\/downloads\" target=\"_blank\"> here<\/a>. The mod&#8217;s designed to be fully compatible with Quake 2 Remastered, and along with the new levels and enemies, comes with a<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.moddb.com\/mods\/quake-ii-call-of-the-void\/news\/asciimov-call-of-the-void-now-avaliable\" target=\"_blank\"> custom soundtrack<\/a> that seems pretty darned great for an accompaniment to a free mod.<\/p>\n<div class=\"product\"><a data-dimension112=\"73c76fcf-9c30-435a-bcd3-a740107d9946\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/this-quake-2-mod-bridges-the-gap-between-the-original-game-and-its-sequel-with-hybrid-enemies-including-dog-headed-parasites-and-rocket-blasting-shamblers.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"73c76fcf-9c30-435a-bcd3-a740107d9946\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/this-quake-2-mod-bridges-the-gap-between-the-original-game-and-its-sequel-with-hybrid-enemies-including-dog-headed-parasites-and-rocket-blasting-shamblers\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Quake and Quake 2 are, famously, very different shooters. The original is a dark gothic fantasy with a side of HP Lovecraft, while the latter leans hard into industrial sci-fi. I&#8217;ve always thought of them as entirely separate stories, but Quake 2&#8217;s latest official episodes\u2014the Machine Games-developed Call of The Machine\u2014explicitly connects the two, with the episode&#8217;s primary antagonist summoning several Shamblers from the first game to attack the player. This overlap serves as the primary inspiration for Call of the Void, a fanmade Quake 2 episode that takes place after Call of The Machine. This episode throws together Quake 1 and 2&#8217;s menagerie in much more literal fashion, splicing the roster of both games to create an army of monstrous hybrids. The episode consists&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/this-quake-2-mod-bridges-the-gap-between-the-original-game-and-its-sequel-with-hybrid-enemies-including-dog-headed-parasites-and-rocket-blasting-shamblers\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1323934,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1323933","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>This Quake 2 mod bridges the gap between the original game and its sequel, with hybrid enemies including dog-headed parasites and rocket-blasting shamblers | Arcader News<\/title>\n<meta name=\"description\" content=\"Quake and Quake 2 are, famously, very different shooters. 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