{"id":1322402,"date":"2026-04-27T04:24:13","date_gmt":"2026-04-27T04:24:13","guid":{"rendered":"http:\/\/kQ5wBBC9C9Mc3Kd9x7XVgE"},"modified":"2026-04-27T04:24:13","modified_gmt":"2026-04-27T04:24:13","slug":"when-it-comes-to-borderlands-4-and-its-8-cores-or-equivalent-requirement-its-actually-core-quality-not-core-count-that-matters-the-most","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/when-it-comes-to-borderlands-4-and-its-8-cores-or-equivalent-requirement-its-actually-core-quality-not-core-count-that-matters-the-most\/","title":{"rendered":"When it comes to Borderlands 4 and its &#8216;8 cores or equivalent&#8217; requirement, it&#8217;s actually core quality, not core count, that matters the most"},"content":{"rendered":"<article>\n<p>In case you didn&#8217;t know, because you&#8217;ve been living on Pluto these past few days, Borderlands 4 has launched. It&#8217;s not exactly been smooth sailing for 2K Games and Gearbox Software, the publishers and developers, as the game&#8217;s overall performance is rougher than the Drake Passage.<\/p>\n<p>To help matters (or make things worse, depending on your point of view), 2K produced <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/even-with-a-9800x3d-and-a-5090-it-runs-like-absolute-buttcheeks-2k-games-posts-nvidias-borderlands-4-optimised-settings-guide-but-the-community-is-already-in-open-revolt\/\" target=\"_blank\">a detailed chart of what settings Nvidia GPU owners should use<\/a> to get the best performance. However, most of this just involved enabling upscaling <em>and<\/em> frame generation. Borderlands 4 is just plain <em>hard<\/em> on your hardware.<\/p>\n<p>Especially the CPU, it would seem, because the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/processors\/borderlands-4-now-has-updated-minimum-system-requirements-for-an-eight-core-or-equivalent-cpu-which-leaves-six-core-cpu-owners-none-the-wiser\/\" target=\"_blank\">minimum system requirements<\/a> demand an &#8216;8 core (or equivalent)&#8217; processor, citing an Intel Core i7 9700 as an example. Yesterday, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/ive-tested-borderlands-4-on-a-minimum-spec-pc-and-a-monster-rtx-5090-rig-and-it-runs-just-as-borderlands-at-launch-as-youd-expect\/\" target=\"_blank\">I tested a very similar chip<\/a>, the 9700K, in a rig with a Radeon RX 5700 XT and 1080p Low quality, and the CPU was frequently hitting 100% utilisation in the open world (see below).<\/p>\n<div class=\"jwplayer__widthsetter\">\n<div class=\"jwplayer__wrapper\">\n<div id=\"futr_botr_cXhGgvPB_NJExfM5n_div\" class=\"future__jwplayer\" data-player-id=\"NJExfM5n\" data-playlist-id=\"cXhGgvPB\">\n<div id=\"botr_cXhGgvPB_NJExfM5n_div\"><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p>But what if your gaming PC has a processor with fewer cores, a Core i5 or a Ryzen 5 chip, for example? Does that mean you&#8217;re going to be in trouble? To find out, I&#8217;ve spent the day running a series of tests on two gaming PCs, where I&#8217;ve decreased the number of cores and\/or threads active in the BIOS.<\/p>\n<p>Starting with an <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/processors\/intel-core-ultra-9-285k-review\/\" target=\"_blank\">Intel Core Ultra 9 285K<\/a>, with 48 GB of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/memory\/corsair-vengeance-ddr5-8400-cudimm-review\/\" target=\"_blank\">Corsair DDR5-8400<\/a> and a <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/graphics-cards\/nvidia-rtx-5080-founders-edition-review\/\" target=\"_blank\">GeForce RTX 5080<\/a>, I ran Borderlands 4 at 1080p with DLSS Performance enabled to minimise the impact of the GPU on the results. However, I did enable the Badass quality preset to ensure that the CPU was pushed as hard as possible.<\/p>\n<p><iframe allow=\"\" height=\"650px\" width=\"100%\" id=\"\" style=\"\" data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/flo.uri.sh\/visualisation\/25100008\/embed\"><\/iframe><\/p>\n<p>As you can see, the unpopular 285K is pretty consistent, irrespective of what P- or E-cores are enabled. To be honest, the fact that the game runs as well as it does on just <em>four<\/em> P-cores (so four threads, as Arrow Lake doesn&#8217;t support HyperThreading) is absolutely remarkable. Sure, the 1% low frame rate isn&#8217;t great, and the game does stutter a bit more than normal, but overall not a bad showing.<\/p>\n<p>As to why the performance just doesn&#8217;t consistently decrease with the core count, the answer is two-fold. One, Borderlands 4 distributes its workload across a whole host of threads, and none of them are especially heavy on a single core.<\/p>\n<p>I used <a data-analytics-id=\"inline-link\" href=\"https:\/\/devblogs.microsoft.com\/pix\/\" target=\"_blank\">PIX on Windows<\/a> to analyse the threads the game generates, and there are an awful lot of background worker threads to handle asset loading, the precompiled PSO pool, Bink (video compression), etc.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"UkvYGiHXvTxTNDC8uxo8z6\" name=\"Intel Core Ultra 200S series presentation page-0006\" alt=\"A presentation slide from the architectural launch of Intel's Arrow Lake processor design\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/when-it-comes-to-borderlands-4-and-its-8-cores-or-equivalent-requirement-its-actually-core-quality-not-core-count-that-matters-the-most.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Intel)<\/span><\/figcaption><\/figure>\n<p>Intel&#8217;s Arrow Lake architecture is quite complex, as unlike previous designs, which comprised a block of P-cores topped by a block of E-core clusters, the distribution of cores in the 285K is such that disabling a couple of P- or E-cores leads to some odd behaviour on the ring bus that handles all the data traffic.<\/p>\n<p>But what about a more traditional CPU design, where it&#8217;s just a block of identical cores that can handle two threads apiece? To answer this question, I used an <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/processors\/amd-ryzen-7-9800x3d-review\/\" target=\"_blank\">AMD Ryzen 7 9800X3D<\/a> with 32 GB of DDR5-6000, and the same RTX 5080 graphics card.<\/p>\n<p><iframe allow=\"\" height=\"650px\" width=\"100%\" id=\"\" style=\"\" data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/flo.uri.sh\/visualisation\/25101526\/embed\"><\/iframe><\/p>\n<p>Well, shiver me timbers, just look at those four little cores go! <em>Much<\/em> better than four Arrow Lake P-cores, that&#8217;s for sure, but don&#8217;t forget that the 9800X3D houses an almighty wodge of fast L3 cache, so a handful of Zen 5 cores aren&#8217;t going to be waiting much for data. What&#8217;s really remarkable, though, is how little difference there is between using just four cores, four threads and eight cores, 16 threads.<\/p>\n<p>Obviously, both CPUs are sporting the very latest architectures from AMD and Intel, and I dare say that I&#8217;d get very different results using processors from five or six years ago.<\/p>\n<p>I&#8217;m a bit disappointed to have not got to the bottom of why Borderlands 4 is so demanding on older CPUs, but I&#8217;ve not given up, and I plan to use PIX across more platforms to see just what&#8217;s going on. It could simply be a case that older chips don&#8217;t play ball as nicely as the latest ones do with Windows 11&#8217;s thread scheduler, or it could be something that&#8217;s symptomatic of Unreal Engine 5.<\/p>\n<p>Either way, though, where 2K Games is telling you that eight CPU cores is the minimum, I can tell you now that this is not the case, as long as you&#8217;re using a relatively new six-core processor. Hurrah for small mercies, however they come.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/hardware\/when-it-comes-to-borderlands-4-and-its-8-cores-or-equivalent-requirement-its-actually-core-quality-not-core-count-that-matters-the-most\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In case you didn&#8217;t know, because you&#8217;ve been living on Pluto these past few days, Borderlands 4 has launched. It&#8217;s not exactly been smooth sailing for 2K Games and Gearbox Software, the publishers and developers, as the game&#8217;s overall performance is rougher than the Drake Passage. To help matters (or make things worse, depending on your point of view), 2K produced a detailed chart of what settings Nvidia GPU owners should use to get the best performance. However, most of this just involved enabling upscaling and frame generation. Borderlands 4 is just plain hard on your hardware. Especially the CPU, it would seem, because the minimum system requirements demand an &#8216;8 core (or equivalent)&#8217; processor, citing an Intel Core i7 9700 as an example. Yesterday,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/when-it-comes-to-borderlands-4-and-its-8-cores-or-equivalent-requirement-its-actually-core-quality-not-core-count-that-matters-the-most\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1322403,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[66],"class_list":["post-1322402","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-hardware"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>When it comes to Borderlands 4 and its &#039;8 cores or equivalent&#039; requirement, it&#039;s actually core quality, not core count, that matters the most | Arcader News<\/title>\n<meta name=\"description\" content=\"In case you didn&#039;t know, because you&#039;ve been living on Pluto these past few days, Borderlands 4 has launched. 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