{"id":1320933,"date":"2026-04-26T08:55:16","date_gmt":"2026-04-26T08:55:16","guid":{"rendered":"http:\/\/BULZSTS5q8MX5fMbAR8ACB"},"modified":"2026-04-26T08:55:16","modified_gmt":"2026-04-26T08:55:16","slug":"your-first-move-in-borderlands-4-should-be-to-turn-on-this-classic-map-setting","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/your-first-move-in-borderlands-4-should-be-to-turn-on-this-classic-map-setting\/","title":{"rendered":"Your first move in Borderlands 4 should be to turn on this classic map setting"},"content":{"rendered":"<article>\n<p>The biggest change in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/borderlands-4-release-date-trailers\/\" target=\"_blank\">Borderlands 4<\/a> is undoubtedly the shift towards a full open-world. Long gone are the days of separate zones; now we can walk from end to end with no interruptions\u2014besides killing hordes of bandits, of course. However, this change has always made navigation that much more complicated, as we&#8217;re not restricted by closed-off locales and predictable corridors anymore.<\/p>\n<p>Because of this, Gearbox made the baffling decision to <em>remove<\/em> the traditional minimap in favour of a compass at the top of the screen. Sure, the compass is useful for getting your bearings, but it&#8217;s also completely useless in pinpointing enemies in combat. There&#8217;s a psycho to your northeast, but they could be standing right in front of you or ten blocks away. See what I mean?<\/p>\n<p>Luckily, tucked away at the bottom of the &#8216;gameplay&#8217; tab in the settings menu is the <strong>radar display<\/strong>. This isn&#8217;t quite the minimap of old, which would give you the exact layout of the area, but it will help you track the exact location of enemies in combat relative to your own position.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"vvcUcgiHG56ipfqfExzSM3\" name=\"20250911191504_1\" alt=\"Borderlands 4 minimap setting: A screenshot of the 'gameplay' tab in the settings menu, showing the option to toggle the radar display for enemy positions.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/your-first-move-in-borderlands-4-should-be-to-turn-on-this-classic-map-setting.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Gearbox)<\/span><\/figcaption><\/figure>\n<p>Plus, you can use the combat radar alongside the compass to have the best of both worlds. With the radar enabled, enemies will no longer be marked on the compass, making it <em>way<\/em> less cluttered than it is by default. So, use the radar to track your enemies, and the compass to track your quest objectives and other open-world activities with no messy overlap.<\/p>\n<p>Whether you&#8217;re a Borderlands veteran or not, try it out and see what I mean immediately\u2014it&#8217;s a great boost to your situational awareness. Really, the radar should be enabled by default, as most people are going to completely gloss over this option and needlessly struggle on with the compass. It&#8217;s not optional in my eyes.<\/p>\n<div class=\"product\"><a data-dimension112=\"f8b34f7c-b64b-4811-9d3e-894f56230d23\" data-action=\"Deal Block\" data-label=\"Borderlands 4 Shift codes\" data-dimension48=\"Borderlands 4 Shift codes\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:841px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Di7aagQAgXgEx92v4Cq4gn\" name=\"borderlands-4\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/your-first-move-in-borderlands-4-should-be-to-turn-on-this-classic-map-setting-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"841\" height=\"841\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/borderlands-4-shift-codes\/\" target=\"_blank\" data-dimension112=\"f8b34f7c-b64b-4811-9d3e-894f56230d23\" data-action=\"Deal Block\" data-label=\"Borderlands 4 Shift codes\" data-dimension48=\"Borderlands 4 Shift codes\" data-dimension25=\"\"><strong>Borderlands 4 Shift codes<\/strong><\/a>: The new key connection<br \/><strong><\/strong><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/borderlands-4-characters-best-vault-hunters\" target=\"_blank\"><strong>Borderlands 4 characters<\/strong><\/a>: Meet your new Vault Hunters and find out who&#8217;s strongest.<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/borderlands-4-harlowe-build\" target=\"_blank\"><strong>Borderlands 4 Harlowe builds<\/strong><\/a>: The amped-up Gravitar.<br \/><strong><\/strong><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/borderlands-4-rafa-build\" target=\"_blank\"><strong>Borderlands 4 Rafa builds<\/strong><\/a>: The speed-demon Exo-Soldier.<br \/><strong><\/strong><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/borderlands-4-vex-build\" target=\"_blank\"><strong>Borderlands 4 Vex builds<\/strong><\/a>: The spooky Siren.<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/borderlands-4-amon-build\" target=\"_blank\"><strong>Borderlands 4 Amon builds<\/strong><\/a>: The fierce Forgeknight.<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/borderlands-4-minimap-combat-radar-compass\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The biggest change in Borderlands 4 is undoubtedly the shift towards a full open-world. Long gone are the days of separate zones; now we can walk from end to end with no interruptions\u2014besides killing hordes of bandits, of course. However, this change has always made navigation that much more complicated, as we&#8217;re not restricted by closed-off locales and predictable corridors anymore. Because of this, Gearbox made the baffling decision to remove the traditional minimap in favour of a compass at the top of the screen. Sure, the compass is useful for getting your bearings, but it&#8217;s also completely useless in pinpointing enemies in combat. There&#8217;s a psycho to your northeast, but they could be standing right in front of you or ten blocks away. See&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/your-first-move-in-borderlands-4-should-be-to-turn-on-this-classic-map-setting\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1320934,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1320933","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Your first move in Borderlands 4 should be to turn on this classic map setting | Arcader News<\/title>\n<meta name=\"description\" content=\"The biggest change in Borderlands 4 is undoubtedly the shift towards a full open-world. Long gone are the days of separate zones; now we can walk from end\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/your-first-move-in-borderlands-4-should-be-to-turn-on-this-classic-map-setting\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Your first move in Borderlands 4 should be to turn on this classic map setting | Arcader News\" \/>\n<meta property=\"og:description\" content=\"The biggest change in Borderlands 4 is undoubtedly the shift towards a full open-world. 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