{"id":1319471,"date":"2025-09-10T14:48:21","date_gmt":"2025-09-10T14:48:21","guid":{"rendered":"http:\/\/Z4VicJYFCTUaqA7bHMdfiX"},"modified":"2025-09-10T14:48:21","modified_gmt":"2025-09-10T14:48:21","slug":"the-creator-of-dead-space-would-love-to-make-an-alien-game","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-creator-of-dead-space-would-love-to-make-an-alien-game\/","title":{"rendered":"The creator of Dead Space &#8216;would love to make an Alien game&#8217;"},"content":{"rendered":"<article>\n<p>Dead Space, along with so much sci-fi horror, probably wouldn&#8217;t exist without Alien. Ridley Scott set the bar high, and for close to 50 years the xenomorph&#8217;s first outing has informed what people want and expect from their cosmic nightmares.<\/p>\n<p>So it shouldn&#8217;t come as too much of a surprise that Dead Space creator and The Callisto Protocol director Glen Schofield would be up for taking a crack at the series\u2014though he&#8217;d rather create more original games.<\/p>\n<p>He&#8217;s a fan, though, to the point where he likes to muck around in Midjourney creating different xenomorphs. Everyone needs a hobby.<\/p>\n<p>&#8220;Let&#8217;s say I took on a licence,&#8221; he says. &#8220;Which I really don&#8217;t want to do; I want to make my own. Let&#8217;s say somebody came to me and said, &#8216;We&#8217;re going to give you the Alien licence.&#8217; Immediately I could show you, I don&#8217;t know, maybe 100 different aliens I&#8217;ve made in Midjourney over the last two years, just because I like it. So yeah, I would love to make an Alien game.&#8221;<\/p>\n<p>Getting to dabble in a huge, long-running universe usually comes with some caveats and restrictions, though. It&#8217;s why, for instance, you&#8217;re probably never going to see a Star Wars adaptation where someone hangs dong. Disney doesn&#8217;t do dong.<\/p>\n<p>If 20th Century Studios\u2014which is owned by Disney\u2014was to give Schofield the reins, however, he wouldn&#8217;t do it unless he had complete creative control. &#8220;I have to own the creative,&#8221; he says. &#8220;That&#8217;s not even negotiable. Because I won&#8217;t make a great game unless it&#8217;s mine and I&#8217;m so ingrained in it\u2014then I will give you 130%.&#8221;<\/p>\n<p>Thanks to Aliens: Dark Descent, we&#8217;re no longer living in a world where the last decent Alien game was Isolation (<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/horror\/alien-isolation-is-finally-getting-a-sequel\/\" target=\"_blank\">which is also getting a sequel<\/a>), but it still feels like a property that has a lot left to offer. The new TV show, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/movies-tv\/alien-earth-is-the-best-thing-to-happen-to-the-alien-universe-since-isolation\/\" target=\"_blank\">Alien: Earth<\/a>, has reinvigorated the series after an exhausting run of disappointments (though Romulus was pretty good!) while making the universe feel so much larger.<\/p>\n<p>Now the xenomorphs get to share the spotlight with even more horrific monsters, like blood-sucking alien leeches who can impregnate you, or tentacled eyeballs who can turn your body into their puppet. There&#8217;s so much potential for new levels of vomit-inducing body horror.<\/p>\n<p>Cool your jets, though. The way Schofield talks about games makes it clear he&#8217;s still got that bug\u2014the desire to create. But the current state of the industry means that <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/maybe-ive-directed-my-last-game-dead-space-creator-glen-schofield-says-after-being-unable-to-secure-funding-for-his-new-project-with-the-industry-on-pause-aaa-feels-like-its-a-long-ways-away\/\" target=\"_blank\">we shouldn&#8217;t count on him directing any more of them<\/a>, let alone a new Alien game.<\/p>\n<p>In July, he wrote a post on <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.linkedin.com\/posts\/glenschofield_game-industry-its-tough-out-there-activity-7354611327878774785-mvzk\/\" target=\"_blank\">LinkedIn<\/a> about a project he&#8217;d been developing with his daughter, Nicole Schofield, an environment artist who previously worked with her father on The Callisto Protocol.<\/p>\n<p>&#8220;We pulled the budget down to $17 million, built a prototype with a small, talented crew, and started taking meetings,&#8221; he wrote. &#8220;People loved the concept. We got a lot of second and third meetings. But early feedback was &#8220;get it to $10M.&#8221; Lately, that number&#8217;s dropped to $2\u20135M. So last month, we decided to walk away. Some ideas are better left untouched than done cheap.&#8221;<\/p>\n<p>Publishers and investors are becoming more risk averse, stalwart franchises are struggling, and studios that have been around for decades are being torn apart. It&#8217;s bleak. And Schofield himself has taken some hits. After The Callisto Protocol missed publisher Krafton&#8217;s sales target, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/dead-space-creator-leaves-callisto-protocol-studio-to-pursue-new-opportunities-after-its-sky-high-ambitions-fall-through\/\" target=\"_blank\">he stepped down as CEO<\/a> of Striking Distance Studios. Since then, most of the development team has been <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/the-callisto-protocol-studio-lays-off-more-employees-but-remains-operational\/\" target=\"_blank\">laid off<\/a>.<\/p>\n<p>&#8220;I miss it all,&#8221; Schofield said. &#8220;The team, the chaos, the joy of building something for fans. I&#8217;m still around, making art, writing stories and ideas and still cheering the industry on. But maybe I&#8217;ve directed my last game. Who knows? If so, thank you [for] playing my games.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"391a11fb-4d6d-450d-813e-4b692a7f0d2e\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/the-creator-of-dead-space-would-love-to-make-an-alien-game.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"391a11fb-4d6d-450d-813e-4b692a7f0d2e\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/horror\/the-creator-of-dead-space-would-love-to-make-an-alien-game\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dead Space, along with so much sci-fi horror, probably wouldn&#8217;t exist without Alien. Ridley Scott set the bar high, and for close to 50 years the xenomorph&#8217;s first outing has informed what people want and expect from their cosmic nightmares. So it shouldn&#8217;t come as too much of a surprise that Dead Space creator and The Callisto Protocol director Glen Schofield would be up for taking a crack at the series\u2014though he&#8217;d rather create more original games. He&#8217;s a fan, though, to the point where he likes to muck around in Midjourney creating different xenomorphs. Everyone needs a hobby. &#8220;Let&#8217;s say I took on a licence,&#8221; he says. &#8220;Which I really don&#8217;t want to do; I want to make my own. Let&#8217;s say somebody came&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-creator-of-dead-space-would-love-to-make-an-alien-game\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1319472,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1192],"class_list":["post-1319471","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-horror"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The creator of Dead Space &#039;would love to make an Alien game&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Dead Space, along with so much sci-fi horror, probably wouldn&#039;t exist without Alien. 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