{"id":1318726,"date":"2025-09-09T22:35:14","date_gmt":"2025-09-09T22:35:14","guid":{"rendered":"http:\/\/hwP6QCZ8BMwza4rrFM83aH"},"modified":"2025-09-09T22:35:14","modified_gmt":"2025-09-09T22:35:14","slug":"battlefield-6-producer-acknowledges-vehicles-were-underpowered-in-the-beta-but-says-its-better-than-the-alternative-rather-have-too-weak-vehicles-over-too-powerful","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/battlefield-6-producer-acknowledges-vehicles-were-underpowered-in-the-beta-but-says-its-better-than-the-alternative-rather-have-too-weak-vehicles-over-too-powerful\/","title":{"rendered":"Battlefield 6 producer acknowledges vehicles were underpowered in the beta, but says it&#8217;s better than the alternative: &#8216;Rather have too weak vehicles over too powerful&#8217;"},"content":{"rendered":"<article>\n<p>You know something is off in Battlefield when piloting a multi-million dollar metal box with a building-leveling cannon mounted on the end is a bigger risk than hoofing it across the map.<\/p>\n<p>That was the state of last month&#8217;s Battlefield 6 beta: tanks, helicopters, jets, and especially jeeps could never get much room to vroom before getting blasted by any number of anti-armor rockets, laser-guided missiles, stationary cannons, mines, or sticky explosives.<\/p>\n<p>A month ahead of launch, we have our first acknowledgement from DICE that vehicle balance needs work via lead producer David Sirland.<\/p>\n<p>The exchange began with a video of <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/GhostGamingG\/status\/1964624027173192128\" target=\"_blank\">leaked Operation Firestorm gameplay<\/a> depicting an engineer sniping and firing rockets from the map&#8217;s highest tower. To critics of Battlefield 6&#8217;s controversial <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/by-surrendering-to-an-open-weapons-default-battlefield-6-is-giving-up-the-most-special-thing-about-battlefield\/\">&#8220;open weapons&#8221; default ruleset<\/a>, the scenario is a perfect example of why letting any class use any gun disrupts the balance of Battlefield.<\/p>\n<p>&#8220;A classic demonstration of why open classes don&#8217;t work. Support with ammo resupply\/sniper, and APS gadget and engi[neer] with sniper\/launchers on Firestorm getting constantly resupplied. It just creates these ridiculously broken combinations,&#8221; wrote Battlefield YouTuber GhostGaming.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:598px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:34.78%;\"><img loading=\"lazy\" decoding=\"async\" id=\"xminijbKxxRCTS9gMC9CCd\" name=\"sirland 1\" alt=\"david sirland tweet\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/battlefield-6-producer-acknowledges-vehicles-were-underpowered-in-the-beta-but-says-its-better-than-the-alternative-rather-have-too-weak-vehicles-over-too-powerful.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"598\" height=\"208\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: David Sirland on X)<\/span><\/figcaption><\/figure>\n<p>Sirland, not usually one to acknowledge leaked gameplay, offered a retort.<\/p>\n<p>&#8220;That button still exists (as in the originals) &#038; the fact we have more [anti-tank] on the map isn&#8217;t really a problem either?&#8221; <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/tiggr_\/status\/1965335067418657054\">Sirland wrote<\/a>. &#8220;Let&#8217;s not pretend this type of gameplay is effective in any shape or form, it really isn&#8217;t (unless you can safeguard the pos &#8211; which can be cleansed with fire :)&#8221;<\/p>\n<p>Whether or not you agree with Sirland&#8217;s assessment\u2014if you ask me, an engineer holding a sniper rifle is an affront to the very idea of the class system\u2014it was Sirland&#8217;s next response, pivoting toward vehicles\/anti-air in general, that&#8217;s most interesting.<\/p>\n<p>Responding to someone who made the point that engineers carrying up to five rockets and powerful anti-tank mines means &#8220;infantry is more dangerous to vehicles than vehicles are to infantry,&#8221; Sirland agreed it&#8217;s a balance problem that the studio is currently grappling with.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Wvu9uZEre4iv4vA4VjfttB\" name=\"battlefield 6 war tapes very aggressive listening mode\" alt=\"Battlefield 6 War Tapes VAL: Key art showing various soldiers, tanks, jeeps, and a helicopter moving to the right of the image as explosions hit the ground nearby.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/battlefield-6-producer-acknowledges-vehicles-were-underpowered-in-the-beta-but-says-its-better-than-the-alternative-rather-have-too-weak-vehicles-over-too-powerful-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: EA)<\/span><\/figcaption><\/figure>\n<p>&#8220;That is a balance issue wholesale, not specific to this special situation, however. And one we are actively working on,&#8221; <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/tiggr_\/status\/1965413764414718144\">he replied<\/a>. That said, Sirland suggested undercooked vehicles aren&#8217;t too big of a deal at this stage of the game, and said it&#8217;s at least better than the alternative.<\/p>\n<p>&#8220;Rather have too weak vehicles over too powerful to start. It&#8217;s a tricky one as players get better at using them over time as well.&#8221;<\/p>\n<p>Perhaps that&#8217;s true of tanks, APCs, and aerial vehicles, but what about my poor jeep? For four long days, I watched hundreds of teammates ignore my honks of friendship, opting to run an extra 30 seconds instead of climbing aboard. Give those gunners some armor plating at least!<\/p>\n<p>We&#8217;ll see what&#8217;s in store for rocket pockets and vehicle armor when Battlefield 6 launches October 10.<\/p>\n<div class=\"product\"><a data-dimension112=\"94337c59-f17d-46bc-b19d-00fd5e0ba067\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/battlefield-6-producer-acknowledges-vehicles-were-underpowered-in-the-beta-but-says-its-better-than-the-alternative-rather-have-too-weak-vehicles-over-too-powerful-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"94337c59-f17d-46bc-b19d-00fd5e0ba067\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-producer-acknowledges-vehicles-were-underpowered-in-the-beta-but-says-its-better-than-the-alternative-rather-have-too-weak-vehicles-over-too-powerful\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>You know something is off in Battlefield when piloting a multi-million dollar metal box with a building-leveling cannon mounted on the end is a bigger risk than hoofing it across the map. That was the state of last month&#8217;s Battlefield 6 beta: tanks, helicopters, jets, and especially jeeps could never get much room to vroom before getting blasted by any number of anti-armor rockets, laser-guided missiles, stationary cannons, mines, or sticky explosives. A month ahead of launch, we have our first acknowledgement from DICE that vehicle balance needs work via lead producer David Sirland. The exchange began with a video of leaked Operation Firestorm gameplay depicting an engineer sniping and firing rockets from the map&#8217;s highest tower. To critics of Battlefield 6&#8217;s controversial &#8220;open weapons&#8221;&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/battlefield-6-producer-acknowledges-vehicles-were-underpowered-in-the-beta-but-says-its-better-than-the-alternative-rather-have-too-weak-vehicles-over-too-powerful\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1318727,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1318726","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Battlefield 6 producer acknowledges vehicles were underpowered in the beta, but says it&#039;s better than the 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