{"id":1315247,"date":"2025-09-05T13:23:19","date_gmt":"2025-09-05T13:23:19","guid":{"rendered":"http:\/\/SzZhoeVgyqCpzVj2vYxxRD"},"modified":"2025-09-05T13:23:19","modified_gmt":"2025-09-05T13:23:19","slug":"borderlands-4-devs-want-to-redeem-the-series-story-which-is-a-tall-task-since-its-always-been-all-over-the-place","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/borderlands-4-devs-want-to-redeem-the-series-story-which-is-a-tall-task-since-its-always-been-all-over-the-place\/","title":{"rendered":"Borderlands 4 devs want to redeem the series&#8217; story, which is a tall task, since it&#8217;s always been all over the place"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Harvey Randall, Staff Writer<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"dZAu3oR4sbUrbhkxqch6uQ\" name=\"PCG Writers 2025 Red24\" caption=\"\" alt=\"PC Gamer headshots\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/borderlands-4-devs-want-to-redeem-the-series-story-which-is-a-tall-task-since-its-always-been-all-over-the-place.png\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\"><strong>This week I&#8217;ve been: <\/strong>Playing Silksong and writing <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/silksong-hunters-march-bench\/\">PSAs about benches.<\/a><\/p>\n<p class=\"fancy-box__body-text\"><strong>Last week I was: <\/strong>Getting back into <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/moba\/if-youre-like-me-and-fell-off-valves-other-moba-deadlock-these-last-few-months-of-updates-are-worth-coming-back-for\/\">Deadlock, <\/a>because I just really hate having free time.<\/p>\n<\/div>\n<\/div>\n<p>One thing I&#8217;ve seen repeated often in Borderlands 4&#8217;s interviews is the insistence that yes, we&#8217;ve learned our lesson with Borderlands 3, and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/borderlands-3-sometimes-felt-like-parody-of-itself-say-writers-but-4-aims-to-fix-that-if-i-tried-to-put-a-meme-in-the-game-he-would-come-to-my-house-with-a-baseball-bat\/\">we&#8217;re not going to give you a headache this time<\/a>. We&#8217;ve got character motivations, stakes, and jokes not rooted in years-old memes!<\/p>\n<p>Which is fair enough. Borderlands 3&#8217;s story (<strong>which, warning, I will be spoiling<\/strong>) was so atrocious it nearly spoiled what I otherwise found to be a great little game. I massively enjoyed zipping around as Zane with my movement speed build, and the moment-to-moment blasting was as consistent as ever. And then the story would happen and I&#8217;d start itching desperately to be shooting something again.<\/p>\n<p>It wasn&#8217;t <em>just<\/em> the jokes, either. Borderlands 3 tripped over itself when it came to its serious moments, too. Maya&#8217;s death, its insistence that Ava was the chosen one, Lilith throwing herself into a moon for some reason, any time the Calypso twins, who could&#8217;ve been 1,000% more interesting, were on screen\u2014it was a game that did not know how to stick the landing.<\/p>\n<p>But the question is, was Borderlands&#8217; story ever actually, y&#8217;know, good? The answer is &#8216;kinda&#8217;. I&#8217;ve been sticking with this series since I was\u2014and I&#8217;m sorry to make you feel ancient\u201414 years old, and I don&#8217;t know if I can rightly say that there&#8217;s a &#8216;return to form&#8217; to go back to.<\/p>\n<p>Call me old-fashioned, but in order to go back to your roots, you need roots to begin with, and those foundations haven&#8217;t ever truly been solid. Borderlands has always been a mosaic, and that&#8217;s part of its charm, but let&#8217;s try and get the blueprint sketched out here:<\/p>\n<p>Borderlands is high-concept science fantasy, but it&#8217;s also a space western, but it&#8217;s also post-apocalyptic Mad Max, but it&#8217;s also satirical dystopic cyberpunk, but it&#8217;s also TTRPG-style character drama. And there&#8217;s nothing wrong with mixing your genres, but if you throw too many into the pot, you start having a game that doesn&#8217;t really know what it&#8217;s about.<\/p>\n<h2 id=\"actually-that-might-be-the-problem-6\">Actually, that might be the problem<\/h2>\n<p>Whenever Borderlands&#8217; story has been &#8216;okay, with some very good moments&#8217;, it&#8217;s because it&#8217;s stuck to a couple of lanes and fleshed them out, using the rest of its madcap multitudes as garnish, not main ingredients. Let&#8217;s take a moment to rattle off a list of what each game actually focused on from the aforementioned genre grab-bag:<\/p>\n<ul>\n<li><strong>Borderlands 1 <\/strong>was Mad Max with the barest splash of science fantasy at the end.<\/li>\n<li><strong>Borderlands 2 <\/strong>was cyberpunk dystopic satire, little Mad Max thrown in there, and some solid character drama.<\/li>\n<li><strong>Borderlands: The Pre-Sequel<\/strong> hammered home the science fantasy elements, and focused on character development.<\/li>\n<li><strong>Tales From the Borderlands<\/strong> threw away most of the sci-fantasy heroics in lieu of character work and corporate satire.<\/li>\n<\/ul>\n<p>One reason Borderlands 3 didn&#8217;t work\u2014and there are many\u2014was its effort to be everything all at once. It was tremendously unfocused. The galactic streamer (cyberpunk dystopia satire) bandit kingpins with a cult (Mad Max) were also briefly-conjoined twins with superpowers (science fantasy) but they were also children of Typhon DeLeon with barely-touched upon daddy issues (character work) and\u2014do you see what I mean?<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"NZ8GxpneKfo7mvfzZsYhcD\" name=\"Borderlands3 2019-09-14 14-05-32-53.jpg\" alt=\"The obnoxious villains of Borderlands 3, pictured here being obnoxious\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/09\/borderlands-4-devs-want-to-redeem-the-series-story-which-is-a-tall-task-since-its-always-been-all-over-the-place.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Gearbox)<\/span><\/figcaption><\/figure>\n<p>The reason Handsome Jack casts such a long shadow over the series is because his writer, Anthony Burch, knew what the guy was about. His entire defined arc was a narcissistic corporate megalomaniac yelling &#8216;I&#8217;m not owned!&#8217; until he eventually turned into a corn cob. You simply cannot come up with a similar elevator pitch for the Calypso Twins. They&#8217;re undefined narrative mud from the word &#8220;go&#8221;.<\/p>\n<p>It&#8217;s the same inconsistency that messed up Tales&#8217; Rhys and Vaughn, who were hucked into Borderlands 3 because people liked &#8217;em, I guess: Characters who were ostensibly interesting because they were complete randoms in a wild, weird space-west setting, reduced to hollow, Flanderized versions of themselves. Scattershot is the word.<\/p>\n<p>You can see Gearbox starting to correct for this, even, in Borderlands 3&#8217;s DLC, all of which were a surprisingly big improvement on the base game&#8217;s story\u2014because they all picked a vibe and mostly stuck with it.<\/p>\n<p>You&#8217;ve got an Oceans-11 send-up in Moxxi&#8217;s Heist, a wild west adventure in Bounty of Blood, a lovecraftian parody in Guns, Love, and Tentacles, and a psychedelic trip into the mental state of Krieg in Fustercluck. None of these DLCs necessarily broke new ground, but they were all ostensibly fine\u2014to the point where I&#8217;d recommend you actually go and play them if you bounced off BL3 because of its story.<\/p>\n<p>So when I say that I hope Borderlands 4&#8217;s story is &#8216;good&#8217;, I also mean &#8216;focused&#8217;\u2014and that could be what&#8217;s happening. Piecing together info from the story and character trailers, it looks like we&#8217;re grabbing <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/borderlands-4-certainly-looks-like-its-taking-its-story-more-seriously-we-wanted-to-go-back-to-this-sense-of-dread-about-the-villain-of-our-game\/\">cyberpunk dystopia<\/a> and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/borderlands-4-features-an-emotional-claptrap-moment-that-really-hits-hard-says-gearbox\/\">character-driven drama<\/a> from the grab-bag, this time.<\/p>\n<p>As long as its story stays focused on that (and has fewer irreverent memes that make you want to hurl yourself in front of the nearest Catch-A-Ride) I think we&#8217;re golden. Here&#8217;s to hoping Borderlands can find its groove again.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/borderlands-4-devs-want-to-redeem-the-series-story-which-is-a-tall-task-since-its-always-been-all-over-the-place\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Harvey Randall, Staff Writer (Image credit: Future) This week I&#8217;ve been: Playing Silksong and writing PSAs about benches. Last week I was: Getting back into Deadlock, because I just really hate having free time. One thing I&#8217;ve seen repeated often in Borderlands 4&#8217;s interviews is the insistence that yes, we&#8217;ve learned our lesson with Borderlands 3, and we&#8217;re not going to give you a headache this time. We&#8217;ve got character motivations, stakes, and jokes not rooted in years-old memes! Which is fair enough. Borderlands 3&#8217;s story (which, warning, I will be spoiling) was so atrocious it nearly spoiled what I otherwise found to be a great little game. I massively enjoyed zipping around as Zane with my movement speed build, and the moment-to-moment blasting was&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/borderlands-4-devs-want-to-redeem-the-series-story-which-is-a-tall-task-since-its-always-been-all-over-the-place\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1315248,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1315247","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Borderlands 4 devs want to redeem the series&#039; story, which is a tall task, since it&#039;s always been all over the place | Arcader News<\/title>\n<meta name=\"description\" content=\"Harvey Randall, Staff Writer(Image credit: Future)This week I&#039;ve been: Playing Silksong and writing PSAs about benches.Last week I was: Getting back into\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/borderlands-4-devs-want-to-redeem-the-series-story-which-is-a-tall-task-since-its-always-been-all-over-the-place\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Borderlands 4 devs want to redeem the series&#039; 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