{"id":1304968,"date":"2025-08-28T15:00:00","date_gmt":"2025-08-28T15:00:00","guid":{"rendered":"http:\/\/hFUeRApoD3aTR3mz2hzquL"},"modified":"2025-08-28T15:00:00","modified_gmt":"2025-08-28T15:00:00","slug":"ea-wants-battlefield-6-to-run-great-without-relying-on-dlss-our-goal-is-for-everything-to-be-performant-without-a-lot-of-extra-stuff","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ea-wants-battlefield-6-to-run-great-without-relying-on-dlss-our-goal-is-for-everything-to-be-performant-without-a-lot-of-extra-stuff\/","title":{"rendered":"EA wants Battlefield 6 to run great without relying on DLSS: &#8216;Our goal is for everything to be performant without a lot of extra stuff&#8217;"},"content":{"rendered":"<article>\n<p>The last time graphics technology really knocked my socks off was the advent of DLSS, Nvidia&#8217;s supersampling tech that lets you boost performance by rendering games at lower resolutions and upscaling them in real time.<\/p>\n<p>DLSS, and to a lesser extent AMD&#8217;s FSR, still feel like a magic trick, but it&#8217;s not without sacrifice: Despite years of version upgrades and AI bolstering, upscaling can still produce muddy shadows, ghosting artifacts, and introduce noticeable latency in many games. Increasingly, big-budget games are not treating upscaling as an option, but an <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/mafia-the-old-country-pc-system-requirements\/\">expectation in system requirements<\/a>. Battlefield 6 is a notable exception.<\/p>\n<p>&#8220;We want Battlefield 6 to run great without [DLSS], and we want to give you the option to use it if you want,&#8221; Battlefield 6 technical director Christian Buhl told PC Gamer in an interview. &#8220;I believe all of our default performance targets are not with [upscaling] on.<\/p>\n<p>&#8220;There are pros and cons to a lot of those different technologies \u2026 Our goal is for everything to be performant without a lot of extra stuff.&#8221;<\/p>\n<p>That&#8217;s in keeping with Battlefield Studios&#8217; stated mission of optimizing Battlefield 6 for a comfortable range of PC hardware and consoles at launch, something that the Battlefield series, with its huge scale and dynamic destruction, is not known for. And it&#8217;s not just talk: Performance, if still imperfect in spots, was a big win for Battlefield 6 coming out of the August beta.<\/p>\n<p>&#8220;For open beta, we set our targets for performance and stability just barely lower than where we wanted to be for launch. I was super happy to hear people positively received the stability and performance of the game,&#8221; Buhl said.<\/p>\n<p>Surprisingly, Battlefield 6&#8217;s system requirements (seen below) are modest for a 2025 game, recommending the five-year-old RTX 3060Ti to hit 60 fps. That&#8217;s about what my increasingly mediocre 2080 Super machine accomplished without upscaling, but I found it still felt snappy with DLSS on. The requirements have barely increased from what Battlefield 2042 called for in 2021.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ymFcRXRVHcTAEcDvAYULZU\" name=\"GzcrAqaW0AApkIH\" alt=\"bf6 system requirements\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/ea-wants-battlefield-6-to-run-great-without-relying-on-dlss-our-goal-is-for-everything-to-be-performant-without-a-lot-of-extra-stuff.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: EA)<\/span><\/figcaption><\/figure>\n<p>You can see its relative graphical modesty on screen: Battlefield 6 looked great in the beta, but it&#8217;s not as photoreal as other major studio games that demand gluttonous VRAM and enforce always-on raytracing. Performance comes first, and for an FPS, that&#8217;s exactly what I like to hear.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/ea-wants-battlefield-6-to-run-great-without-relying-on-dlss-our-goal-is-for-everything-to-be-performant-without-a-lot-of-extra-stuff\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The last time graphics technology really knocked my socks off was the advent of DLSS, Nvidia&#8217;s supersampling tech that lets you boost performance by rendering games at lower resolutions and upscaling them in real time. DLSS, and to a lesser extent AMD&#8217;s FSR, still feel like a magic trick, but it&#8217;s not without sacrifice: Despite years of version upgrades and AI bolstering, upscaling can still produce muddy shadows, ghosting artifacts, and introduce noticeable latency in many games. Increasingly, big-budget games are not treating upscaling as an option, but an expectation in system requirements. Battlefield 6 is a notable exception. &#8220;We want Battlefield 6 to run great without [DLSS], and we want to give you the option to use it if you want,&#8221; Battlefield 6 technical&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ea-wants-battlefield-6-to-run-great-without-relying-on-dlss-our-goal-is-for-everything-to-be-performant-without-a-lot-of-extra-stuff\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1304969,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1304968","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>EA wants Battlefield 6 to run 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