{"id":1304917,"date":"2025-08-28T15:00:00","date_gmt":"2025-08-28T15:00:00","guid":{"rendered":"http:\/\/fnxJXSD562wY6NpUjkGxw8"},"modified":"2025-08-28T15:00:00","modified_gmt":"2025-08-28T15:00:00","slug":"ea-knows-battlefield-6s-settings-menu-was-a-mess-in-beta-and-its-probably-still-going-to-be-a-little-clunky-when-we-launch","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ea-knows-battlefield-6s-settings-menu-was-a-mess-in-beta-and-its-probably-still-going-to-be-a-little-clunky-when-we-launch\/","title":{"rendered":"EA knows Battlefield 6&#8217;s settings menu was a mess in beta, and &#8216;it&#8217;s probably still going to be a little clunky when we launch&#8217;"},"content":{"rendered":"<article>\n<p>As simple and mundane as they are, there&#8217;s an art behind making a good menu, and sadly, the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-guide\/\" target=\"_blank\">Battlefield 6<\/a> beta missed the mark in that regard. The menus felt designed for controllers over mouse and keyboard, though even that felt remarkably clunky. It&#8217;s a shame, considering the interface in previous Battlefield games has been just fine on both consoles and PC.<\/p>\n<p>If you needed to tweak something during a match, you&#8217;d be faffing around for way longer than you&#8217;d have liked, thanks to the many layers and tabs you had to sift through. Having a lot of options to mess around with can be a good thing (I love the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-war-tapes-very-aggressive-listening-mode\/\" target=\"_blank\">new Very Aggressive Listening setting<\/a>), but it also makes it a pain to actually find what you&#8217;re looking for.<\/p>\n<p>Likewise, the &#8216;<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6s-netflix-ui-has-already-been-rejected-and-redesigned-by-players-and-im-on-board\/\" target=\"_blank\">Netflix UI<\/a>&#8216; style of the main menu and class customisation made simple things like searching for a specific mode or changing your weapon a chore. In fact, it even sparked some conspiracy theories during the beta, as players felt the classic closed-weapons playlists were being intentionally buried, which Battlefield Studios had to quickly shut down.<\/p>\n<p>Fear not, though, as Battlefield 6&#8217;s menus are getting a touch-up prior to release. In an interview with PC Gamer, Battlefield Studios&#8217; technical director Christian Buhl explains that the team is &#8220;looking at [the] feedback&#8221; around the menus and making a few changes.<\/p>\n<p>&#8220;I can&#8217;t say exactly what we&#8217;ll fix. You know, we&#8217;re not going to rebuild our menu from scratch, obviously, between now and launch, but we are looking to improve [based on] some of the biggest feedback.&#8221;<\/p>\n<p>Buhl goes on to admit that &#8220;it&#8217;s probably still going to be a little bit clunky when we launch, but we&#8217;re going to continue to improve it going forward.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"vSS2PikP6WjErZPyCf4AtK\" name=\"battlefield 6 beta menus\" alt=\"Battlefield 6 beta menus: A screenshot of the audio settings menu, with a description specifically of the 'audio mix' option on the right side.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/ea-knows-battlefield-6s-settings-menu-was-a-mess-in-beta-and-its-probably-still-going-to-be-a-little-clunky-when-we-launch.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: EA)<\/span><\/figcaption><\/figure>\n<p>If I had to guess, it&#8217;ll likely be the settings menu that sees the biggest changes, with smaller (nonetheless welcome) tweaks elsewhere, as the main menus&#8217; streaming service look seems very much baked-in and would surely require more extensive work. Nevertheless, I hope that&#8217;s something we see eventually, as I&#8217;d rather not struggle with UI just to change my loadout.<\/p>\n<p>These improvements come alongside a number of other <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/amid-sweeping-changes-its-refreshing-to-see-that-the-battlefield-6-beta-was-an-actual-playtest-and-not-a-glorified-demo\/\" target=\"_blank\">sweeping changes based on beta feedback<\/a> that were revealed last week, such as nerfs to movement and tweaks to weapon handling, as well as fixes for key bugs like &#8216;<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/if-you-felt-way-too-killable-in-first-battlefield-6-beta-weekend-you-might-not-have-imagined-it-bf6-devs-are-investigating-reports-of-instakill-super-bullets\/\" target=\"_blank\">super bullets<\/a>&#8216; that plagued the beta. All in all, I&#8217;d say it was a successful playtest for all involved: we got to play BF6 early and voice feedback, and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/a-boundless-excitement-for-battlefield-6-loomed-large-over-call-of-dutys-deflating-black-ops-7-reveal\/\" target=\"_blank\">EA got a massive win ahead of Black Ops 7&#8217;s deflating reveal<\/a>.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/ea-knows-battlefield-6s-settings-menu-was-a-mess-in-beta-and-its-probably-still-going-to-be-a-little-clunky-when-we-launch\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As simple and mundane as they are, there&#8217;s an art behind making a good menu, and sadly, the Battlefield 6 beta missed the mark in that regard. The menus felt designed for controllers over mouse and keyboard, though even that felt remarkably clunky. It&#8217;s a shame, considering the interface in previous Battlefield games has been just fine on both consoles and PC. If you needed to tweak something during a match, you&#8217;d be faffing around for way longer than you&#8217;d have liked, thanks to the many layers and tabs you had to sift through. Having a lot of options to mess around with can be a good thing (I love the new Very Aggressive Listening setting), but it also makes it a pain to actually&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ea-knows-battlefield-6s-settings-menu-was-a-mess-in-beta-and-its-probably-still-going-to-be-a-little-clunky-when-we-launch\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1304918,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1304917","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>EA knows Battlefield 6&#039;s settings menu was a mess in beta, and &#039;it&#039;s probably still going to be a little clunky when we launch&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"As simple and mundane as they are, there&#039;s an art behind making a good menu, and sadly, the Battlefield 6 beta missed the mark in that regard. 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