{"id":1302879,"date":"2025-08-27T13:00:00","date_gmt":"2025-08-27T13:00:00","guid":{"rendered":"http:\/\/4T5vNtNyW3Dz5w7Ls2dXyg"},"modified":"2025-08-27T13:00:00","modified_gmt":"2025-08-27T13:00:00","slug":"the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique\/","title":{"rendered":"The Outer Worlds 2 feels like a much more ambitious RPG than its predecessor: I played its prologue three times with different builds, and each run felt unique"},"content":{"rendered":"<article>\n<p>I&#8217;m way more excited for The Outer Worlds 2 now that I&#8217;ve played a little bit of it. Even though the demo Obsidian provided only contained the sci-fi RPG&#8217;s prologue area\u2060\u2014think the Nautiloid from Baldur&#8217;s Gate 3, but more substantial\u2060\u2060\u2014there was enough in the 45 minutes or so of gameplay that really impressed me. Enough, in fact, to sustain three play-throughs with different builds.<\/p>\n<p>I liked but didn&#8217;t love the first game in 2019, but The Outer Worlds 2&#8217;s opening has me thinking this one&#8217;s headed in the right direction\u2060\u2014as long as the team at Obsidian can sustain the mechanical freedom and reactivity I saw over the course of a full game.<\/p>\n<p>The Outer Worlds 1 ends with you determining the political future of a solar system of human colonies that&#8217;s been mysteriously cut off from contact with Earth for some time. I was wondering how Obsidian would handle that variety of end states, and they cleverly sidestep the issue by expanding the setting massively.<\/p>\n<p>It turns out the first game&#8217;s system of Halcyon was a basket case backwater, while a heroic (heroism yet to be verified and likely subject to an Obsidian Twist\u2122) Earth Directorate administers to a galaxy of semi-isolated, politically heterogenous colony systems. Think Le Guin&#8217;s Hainish Cycle, but it&#8217;s all got a &#8217;20s deco look and everybody is stupid, mean, and greedy.<\/p>\n<p>Our protagonist\u2060\u2014a new one, not the character from the first game\u2060\u2014is an Earth Directorate captain on a mission to a secretive, autocratic solar system that also happens to be the exclusive manufacturer of faster than light engines. The zany capitalist malfeasance of the first game&#8217;s corporations has been turned in for a kooky cult of personality with a penchant for brainwashing\u2060\u2014<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=GPII9cfFe34&#038;ab_channel=SimpsonsClipsA-D%27oh%21\" target=\"_blank\">It&#8217;s bliss<\/a>!<\/p>\n<div class=\"inlinegallery carousel-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 9<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"LQWAmaY3ZmDXFDiVLz5nqf\" name=\"20250822152913_1\" alt=\"Outer Worlds character creation showing character named Costeau resembling Disco Elysium protagonist and with professor background\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">Detective arriving on the scene. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 9<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ZYFDTSzA9EvhApExty7njf\" name=\"20250822153423_1\" alt=\"Broken door in Outer Worlds 2 with multiple options to get past it\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">The second room already has skill checks and multiple routes to solve a problem. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 9<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"3KK5BiCfgxW6EMR4i4chuf\" name=\"20250822160754_1\" alt=\"Strange mural in The Outer Worlds 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-2.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">A mural painted by very normal guys. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 4 of 9<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"t4MdZwg5HC5DyKT4hgMPmf\" name=\"20250821201650_1\" alt=\"Outer Worlds character creation screen showing traits including \"Gambler\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-3.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">I actually didn&#8217;t go for gambler: I experimented with Professor, Roustabout, and Renegade. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 5 of 9<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"5Ck5h5V2G2zAegJ9FQsmjf\" name=\"20250821202136_1\" alt=\"Outer Worlds Earth directorate commissioner man\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-4.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">It&#8217;s da chief. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 6 of 9<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"pYpsTGQnYMcfp36w2ipEkf\" name=\"20250821202106_1\" alt=\"Outer Worlds character creation showing character named \"Johnny Karate\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-5.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">I hate you now, Johnny Karate. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 7 of 9<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"eaMZVWJfbWFW86jUvwUPqf\" name=\"20250821202640_1\" alt=\"Outer Worlds environment art of board game\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-6.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">Environment detail that feels expensive. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 8 of 9<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"P8aYe2tRioVzKRg3CF3Ugf\" name=\"20250821203207_1\" alt=\"Outer Worlds dialogue screen showing unique camera angle\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-7.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">We can afford naturalistic poses and camera angles now. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 9 of 9<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"AdawttTQcqQWdoW7p2KMif\" name=\"20250821204549_1\" alt=\"Outer Worlds conversation with PA system\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-8.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">Everything&#8217;s under control, situation normal! <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>I really dig this premise, moving in the direction of weirder, bigger sci-fi. Also The Outer Worlds 2 just <em>feels<\/em> more expensive than anything Obsidian&#8217;s made in a hot minute. It&#8217;s not just the great art direction and shiny UE5 graphics, which it shares in common with Avowed. There&#8217;s a lot of little touches that feel premium: The pre-rendered intro cinematic, a variety of unique animations and angles in conversations (not just the Oblivion Stare), and way more in-engine cutscenes than I expected. It helps explain why Microsoft briefly thought it might get away with an $80 price tag <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/the-outer-worlds-2-will-no-longer-cost-usd80-as-microsoft-backs-away-from-plans-to-follow-nintendos-lead\/\" target=\"_blank\">before backing off<\/a>.<\/p>\n<h2 id=\"guy-incognito-6\">Guy Incognito<\/h2>\n<p>Character creation hits the 2020s Triple-A par for me for the most part: Tons of hair and eye options, all the sliders you could ask for, you can go Monster Factory if you want but you&#8217;ll never make an uggo on accident\u2060\u2014though PCG senior editor Wes Fenlon correctly pointed out that I unintentionally made Jared Leto with one of my guys. Johnny Karate is forever sullied by this association.<\/p>\n<p>I mostly bring up character creation because I really dug the robot prosthetic options: You have three robolimb aesthetics to choose from for each of your arms and legs, ranging from gunmetal skeleton hands to a swanky ivory ensemble like a swagged-out Adam Jensen. It&#8217;s a bit of sci-fi flare I really love, and something I was always missing from Cyberpunk 2077&#8217;s otherwise-superior character creation options.<\/p>\n<p>The Outer Worlds 2 is more streamlined than the first in terms of stats and skills, but not in a way that offended my hardcore RPG sicko sensibilities. Attributes are gone, and at character creation you pick a background, one to two positive traits, (potentially) one negative trait, and two tagged skills (three, with the most OP trait).<\/p>\n<p>It&#8217;s a reduction in complexity compared to the first game, but not necessarily depth. Skills look like they&#8217;re raised on a smaller scale than the first game&#8217;s Fallout-like 0-100, but with each rank offering bigger gameplay boosts, as well as opening up more dialogue and environmental skill checks.<\/p>\n<h2 id=\"vent-crawler-6\">Vent crawler<\/h2>\n<p>That&#8217;s the thing that had me most excited from this demo: We&#8217;re not quite in full Deus Ex or Dishonored territory, but I saw a lot of immersive sim-lite design that always makes me smile in an RPG. This prologue reminded me of the design in Obsidian&#8217;s criminally underrated spy RPG Alpha Protocol (but much more polished), the better New Vegas quests like Beyond the Beef, or Cyberpunk&#8217;s excellent Side Gig infiltrations.<\/p>\n<p>I played through the demo three times, twice going sneaky, and once loud, with different skill setups each time. The straight gunplay was satisfying enough in that Fallout 4 kind of way, with a returning bullet time mechanic spicing things up a bit. But The Outer Worlds 1 was all about wacky, weird guns with strange effects, and the pistol, rifle, dagger, and electric baton of the demo arsenal don&#8217;t seem indicative of the full experience.<\/p>\n<div class=\"inlinegallery carousel-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 7<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"JH2Ac7ugr82tHtcoA6xyxV\" name=\"20250826124943_1\" alt=\"Looking through vent grate in The Outer Worlds 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-9.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">Love me a good vent, simple as. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 7<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"59TcngtASQijpSGKZLZtwV\" name=\"20250822153650_1\" alt=\"Conversation with a number of greyed out options in The Outer Worlds 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-10.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">Look at all those dialogue skill checks I can&#8217;t use I&#8217;m in heaven. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 7<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"DQgN4bft3muWZxqsA2kg2W\" name=\"20250826124840_1\" alt=\"Large industrial room with glowing orange pipes in The Outer Worlds 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-11.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">Ghosting and blasting through this room were both pretty fun. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 4 of 7<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"jtP6AsShzkNxrgzBznutsV\" name=\"20250822161357_1\" alt=\"\"Who ate my lunch?\" chalkboard message in The Outer Worlds 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-12.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">I love environmental storytelling. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 5 of 7<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"8gqAuyeLioPGwZgKgFzCuV\" name=\"20250822161149_1\" alt=\"Multiple skill check options in The Outer Worlds 2.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-13.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">Oh yeah baby, keep those skill checks coming. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 6 of 7<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"oTNvAVM6HVxzuPsmcokivV\" name=\"20250822155625_1\" alt=\"Multiple skill check options in The Outer Worlds 2.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-14.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">That&#8217;s what I&#8217;m talkin&#8217; about. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 7 of 7<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"3H5pZXGZxRJVkMbb7bdm4W\" name=\"20250826124739_1\" alt=\"Holding knife looking at empty industrial room in The Outer Worlds 2.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-15.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"caption-text\">Enemies streamed into this room, but they weren&#8217;t immediately alerted, letting me go Paul Denton mode. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Obsidian)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>Ghosting the demo, meanwhile, was a real treat. It doesn&#8217;t look like The Outer Worlds 2 supports full pacifism\u2060\u2014the first room on the &#8220;sneaky&#8221; route of the demo had a guard staring straight at the exit and no access to distraction tools yet\u2060\u2014but there wasn&#8217;t a single point where I was forced into a fight because enemies had been automatically alerted to my presence, the cardinal sin of RPGs that let you build sneaky, then punish you for it.<\/p>\n<p>I was pleasantly surprised at how many skill checks were scattered in both dialogue and the environments. Science, Engineering, and a few traits enabled access to explosive traps and an interaction with a deactivated security mech, while Lockpicking and Hacking both opened up pathways around enemies to aid with stealth.<\/p>\n<div>\n<blockquote>\n<p>My build and dialogue choices could offer a radically different experience each time through.<\/p>\n<\/blockquote>\n<\/div>\n<p>Using a dialogue check over the intercom to convince a hapless guard to disable some of the security made him recognize my voice and distrust me when I needed him to lower a bridge for me later on. If I couldn&#8217;t make the speech check to trade bridge access for a side quest to erase the demerits from his permanent record, saving him from re-Neducation, I could always lockpick a nearby door to open a path around him instead.<\/p>\n<p>I could also provoke him into siccing security robots on me, which, in a crucial design failure, lowers the bridge anyway. But going loud like that would earn a tut-tut from my deep cover Directorate contact in the facility. All throughout the demo, traits, skills, and my background unlocked proactive dialogue choices and unique offhand remarks.<\/p>\n<p>It&#8217;s a style of scripted, authored reactivity that Obsidian has always excelled at. In this prologue portion of The Outer Worlds 2, it felt like my build and dialogue choices could offer a radically different experience each time through.<\/p>\n<p>Avowed caught a lot of flack for being a straight-up action RPG in the Mass Effect mold while having a first person perspective usually associated with more open-ended gameplay. I love Avowed for what it is, but The Outer Worlds 2 feels like it could offer more of that sort of immersive sim-RPG style of game. Now it&#8217;s just a question of whether Obsidian was able to sustain or even expand on this prologue&#8217;s level of freedom over the course of the full game.<\/p>\n<div class=\"product\"><a data-dimension112=\"528a23d8-b62c-41ac-b707-6ca7f2ebcfec\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique-16.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"528a23d8-b62c-41ac-b707-6ca7f2ebcfec\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m way more excited for The Outer Worlds 2 now that I&#8217;ve played a little bit of it. Even though the demo Obsidian provided only contained the sci-fi RPG&#8217;s prologue area\u2060\u2014think the Nautiloid from Baldur&#8217;s Gate 3, but more substantial\u2060\u2060\u2014there was enough in the 45 minutes or so of gameplay that really impressed me. Enough, in fact, to sustain three play-throughs with different builds. I liked but didn&#8217;t love the first game in 2019, but The Outer Worlds 2&#8217;s opening has me thinking this one&#8217;s headed in the right direction\u2060\u2014as long as the team at Obsidian can sustain the mechanical freedom and reactivity I saw over the course of a full game. The Outer Worlds 1 ends with you determining the political future of a&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-outer-worlds-2-feels-like-a-much-more-ambitious-rpg-than-its-predecessor-i-played-its-prologue-three-times-with-different-builds-and-each-run-felt-unique\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1302880,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1302879","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Outer Worlds 2 feels like a much more ambitious RPG than its predecessor: I played its prologue three times with different builds, and each run felt unique | Arcader News<\/title>\n<meta name=\"description\" content=\"I&#039;m way more excited for The Outer Worlds 2 now that I&#039;ve played a little bit of it. 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