{"id":129764,"date":"2025-09-17T07:52:47","date_gmt":"2025-09-17T07:52:47","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2138777"},"modified":"2025-09-17T07:52:47","modified_gmt":"2025-09-17T07:52:47","slug":"farewell-to-japan-studio-the-little-team-that-felt-like-a-big-part-of-playstations-identity","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/farewell-to-japan-studio-the-little-team-that-felt-like-a-big-part-of-playstations-identity\/","title":{"rendered":"Farewell to Japan Studio, the little team that felt like a big part of PlayStation&#8217;s identity"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/02\/farewell-to-japan-studio-the-little-team-that-felt-like-a-big-part-of-playstations-identity.jpg\" alt=\"\" \/><\/p>\n<p>Yesterday&#8217;s news that original video game development at Sony&#8217;s Japan Studio was ceasing wasn&#8217;t so much a surprise &#8211; <a href=\"https:\/\/www.eurogamer.net\/articles\/2020-12-03-silent-hill-creator-leaves-sony-to-form-new-studio\">Gravity Rush and Silent Hill creator Keiichiro Toyama departed late last year<\/a>, taking some of his team with him to form new studio Bokeh, while there&#8217;s been a steady stream of other departures ever since &#8211; even if it still felt desperately sad. <\/p>\n<p>Japan Studio is an odd little outfit, and while you&#8217;ll be familiar with the logo from start-up screens from countless PlayStation classics, most of its work has been done in tandem with external partners. Demon&#8217;s Souls, its most recent release, was in partnership with Bluepoint Games; The Last Guardian, one of its most high profile, was in tandem with Japan Studio alumni Fumito Ueda&#8217;s team at GenDesign. The last game that was an original Japan Studio joint was Knack 2, though it might perhaps be kinder to remember the developer by 2013&#8217;s much-loved Puppeteer, its last effort before it was tasked with bringing Mark Cerny&#8217;s vision to life. <\/p>\n<p>Japan Studio&#8217;s original output was infrequent and erratic, which only made it all the easier to love. Ape Escape was Japan Studio&#8217;s first high profile release, and every subsequent game carried that same spark of inventiveness. I loved the offbeat, uniquely Japanese games they&#8217;d occasionally produce; cult classics like the Trash Panic, or the brilliantly batshit Kung Fu Rider. It&#8217;s that kind of eccentricity that first really endeared me to PlayStation, and that always felt like an indelible part of its identity. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-02-26-farewell-to-japan-studio-the-little-team-that-felt-like-a-big-part-of-playstations-identity\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-02-26-farewell-to-japan-studio-the-little-team-that-felt-like-a-big-part-of-playstations-identity\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yesterday&#8217;s news that original video game development at Sony&#8217;s Japan Studio was ceasing wasn&#8217;t so much a surprise &#8211; Gravity Rush and Silent Hill creator Keiichiro Toyama departed late last year, taking some of his team with him to form new studio Bokeh, while there&#8217;s been a steady stream of other departures ever since &#8211; even if it still felt desperately sad. Japan Studio is an odd little outfit, and while you&#8217;ll be familiar with the logo from start-up screens from countless PlayStation classics, most of its work has been done in tandem with external partners. Demon&#8217;s Souls, its most recent release, was in partnership with Bluepoint Games; The Last Guardian, one of its most high profile, was in tandem with Japan Studio alumni Fumito&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/farewell-to-japan-studio-the-little-team-that-felt-like-a-big-part-of-playstations-identity\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":129765,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-129764","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Farewell to Japan Studio, the little team that felt like a big part of PlayStation&#039;s identity | Arcader News<\/title>\n<meta name=\"description\" content=\"Yesterday&#039;s news that original video game development at Sony&#039;s Japan Studio was ceasing wasn&#039;t so much a surprise - 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