{"id":1292022,"date":"2026-03-30T23:01:06","date_gmt":"2026-03-30T23:01:06","guid":{"rendered":"http:\/\/zBUx42NgJ4sr6FrAmHSMWB"},"modified":"2026-03-30T23:01:06","modified_gmt":"2026-03-30T23:01:06","slug":"nvidias-rtx-hair-feature-looks-set-to-give-the-cast-of-indiana-jones-and-the-great-circle-some-fabulously-luscious-locks","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/nvidias-rtx-hair-feature-looks-set-to-give-the-cast-of-indiana-jones-and-the-great-circle-some-fabulously-luscious-locks\/","title":{"rendered":"Nvidia&#8217;s RTX Hair feature looks set to give the cast of Indiana Jones and the Great Circle some fabulously luscious locks"},"content":{"rendered":"<article>\n<p>I am a long-haired human being, and as a result, I spend a significant portion of my day trying to keep it looking smooth. If I were a game character, however, I&#8217;d be campaigning for the addition of Nvidia&#8217;s RTX Hair tech, as by the looks of what it&#8217;s done to the cast of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/adventure\/indiana-jones-and-the-great-circle-review\/\" target=\"_blank\">Indiana Jones and the Great Circle<\/a>, it&#8217;s some sort of follicle-based magic.<\/p>\n<p>Nvidia first announced RTX Hair as <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.nvidia.com\/en-gb\/geforce\/news\/dlss4-multi-frame-generation-ray-tracing-rtx-games\/\" target=\"_blank\">part of its technology suite<\/a> for RTX 50-series graphics cards earlier this year, although at the time it was promised as a &#8220;future update&#8221; for Indy&#8217;s latest action-adventure romp. The future is almost now, folks, as apparently, said update will be with us this September.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2036px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.29%;\"><img loading=\"lazy\" decoding=\"async\" id=\"9oh5kwCY792uLqM9fLYr5C\" name=\"nvid-slide-5\" alt=\"A slide from an Nvidia presentation showing how RTX Hair achieves its effect in Indiana Jones and the Great Circle\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/nvidias-rtx-hair-feature-looks-set-to-give-the-cast-of-indiana-jones-and-the-great-circle-some-fabulously-luscious-locks.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2036\" height=\"1146\" attribution=\"\" endorsement=\"\" class=\"expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Nvidia)<\/span><\/figcaption><\/figure>\n<p>Beyond making hair look more realistic, the tech itself is actually a really interesting way to solve a common graphics rendering problem\u2014how to make individual strands of hair look like anything other than grainy piles of straw while ensuring smooth performance.<\/p>\n<p>Traditionally, video game hair strands are rendered as linked sequences of triangles, creating a ton of geometry that&#8217;s rather taxing for a graphics card to display en masse. RTX Hair, however, renders a strand with <a data-analytics-id=\"inline-link\" href=\"https:\/\/developer.nvidia.com\/blog\/render-path-traced-hair-in-real-time-with-nvidia-geforce-rtx-50-series-gpus\/\" target=\"_blank\">Linear Swept Spheres<\/a>, or LSS, a new primitive introduced with the RTX 50-series.<\/p>\n<p>Nvidia says this improves the fit of the rendered strand to traditional hair shapes. It&#8217;s also claimed to keep performance smooth and the VRAM footprint small, while also enabling better illumination and shadows on the hair itself\u2014resulting in a realistic-looking hairdo that Harrison Ford himself would be proud of.<\/p>\n<p>Those of us who have been around for a while will remember <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/technologies\/hairworks\/\" target=\"_blank\">Nvidia HairWorks<\/a>, which was probably used to best effect in <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/why-were-still-playing-the-witcher-3-wild-hunt-10-years-later\/\" target=\"_blank\">The Witcher 3<\/a>. It made furry creatures (and Geralt&#8217;s luscious locks) flow with the wind, but it also had a tendency to tank performance, so it was one of the first things most people would recommend turning off.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:600px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.33%;\"><img loading=\"lazy\" decoding=\"async\" id=\"LHfV447btQ7ztcXusViSjj\" name=\"Ca20h_pWwAAoxBW.jpg\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/nvidias-rtx-hair-feature-looks-set-to-give-the-cast-of-indiana-jones-and-the-great-circle-some-fabulously-luscious-locks-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"600\" height=\"338\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: CD Projekt)<\/span><\/figcaption><\/figure>\n<p>HairWorks used a more traditional tessellation-based technique to achieve the effect, and again, all that geometry and associated physics really took its toll on your framerate. If RTX Hair can achieve an even better-looking effect while keeping the frames smooth, this might be the start of a whole host of smooth, stylish &#8216;dos in games to come.<\/p>\n<p>Or, like HairWorks, it could fall into obscurity. Still, things are getting hairy in the world of Nvidia, and it&#8217;ll be interesting to see if this tech finally manages to give us the shiny in-game locks of our dreams. Or, y&#8217;know, something like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/hardware\/Dragon-Age-The-Veilguard-has-serious-hair-tech\/\" target=\"_blank\">DragonAge: The Veilguard&#8217;s Strand Hair technology<\/a> could work as well. Turns out it&#8217;s not just Nvidia paying attention at the hairdressers.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/hardware\/graphics-cards\/nvidias-rtx-hair-feature-looks-set-to-give-the-cast-of-indiana-jones-and-the-great-circle-some-fabulously-luscious-locks\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am a long-haired human being, and as a result, I spend a significant portion of my day trying to keep it looking smooth. If I were a game character, however, I&#8217;d be campaigning for the addition of Nvidia&#8217;s RTX Hair tech, as by the looks of what it&#8217;s done to the cast of Indiana Jones and the Great Circle, it&#8217;s some sort of follicle-based magic. Nvidia first announced RTX Hair as part of its technology suite for RTX 50-series graphics cards earlier this year, although at the time it was promised as a &#8220;future update&#8221; for Indy&#8217;s latest action-adventure romp. The future is almost now, folks, as apparently, said update will be with us this September. (Image credit: Nvidia) Beyond making hair look more&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/nvidias-rtx-hair-feature-looks-set-to-give-the-cast-of-indiana-jones-and-the-great-circle-some-fabulously-luscious-locks\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1292023,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[791,66],"class_list":["post-1292022","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-graphics-cards","tag-hardware"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Nvidia&#039;s RTX Hair feature looks set to give the cast of Indiana Jones and the Great Circle some fabulously luscious locks | Arcader News<\/title>\n<meta name=\"description\" content=\"I am a long-haired human being, and as a result, I spend a significant portion of my day trying to keep it looking smooth. 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