{"id":1290826,"date":"2026-03-30T01:04:20","date_gmt":"2026-03-30T01:04:20","guid":{"rendered":"http:\/\/wWUU5dQVeqHYw6aXwJtc3f"},"modified":"2026-03-30T01:04:20","modified_gmt":"2026-03-30T01:04:20","slug":"i-always-knew-it-was-going-to-go-away-eventually-anthem-producer-mark-darrah-gives-his-take-on-stop-killing-games-ahead-of-his-own-project-shutting-down-forever","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/i-always-knew-it-was-going-to-go-away-eventually-anthem-producer-mark-darrah-gives-his-take-on-stop-killing-games-ahead-of-his-own-project-shutting-down-forever\/","title":{"rendered":"&#8216;I always knew it was going to go away eventually:&#8217; Anthem producer Mark Darrah gives his take on Stop Killing Games ahead of his own project shutting down forever"},"content":{"rendered":"<article>\n<p>The mothballing of live service games has become a hot button issue in gaming with the continued momentum of the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/a-game-once-sold-belongs-to-the-customer-prominent-eu-politician-stands-up-for-stop-killing-games\/\" target=\"_blank\">Stop Killing Games<\/a> initiative. And on that topic, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/anthem-review\/\" target=\"_blank\">2019\u2019s maligned MMO-lite Anthem<\/a> will shut down early in 2026 after a seven-year run.<\/p>\n<p>You\u2019ll never be able to play it again\u2014no matter how much money you previously spent on Anthem. <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=1Pd9OG3HmN0\" target=\"_blank\">In a recent interview with YouTuber MrMattyPlays<\/a>, BioWare\u2019s Mark Darrah, who was executive producer on Anthem, said it doesn\u2019t have to be this way\u2060\u2014but it&#8217;d be challenging to reconcile with current multiplayer game design.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/1Pd9OG3HmN0\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>&#8220;I always knew it was going to go away eventually,&#8221; Darrah said of Anthem\u2014a pretty mind-boggling thing to hear about a multi-million dollar project that took years of work from dozens of industry veterans. However we might feel as players, there must be a special kind of pain for a developer to see their own work erased like a sand castle at high tide.<\/p>\n<p>\u201cWe don\u2019t let chemical companies just flush their toxic waste into the nearest stream. [But] there are consequences to us not letting them do it,&#8221; said Darrah. \u201cIt costs them money to not do that. But we\u2019ve decided correctly as a society that that\u2019s a cost we\u2019re willing to make them pay.\u201d<\/p>\n<p>Darrah\u2019s point: everything comes with a cost. &#8220;Anthem could have been built in a way where this wouldn\u2019t have been necessary,&#8221; he argued.<\/p>\n<p>He cited Destiny\u2019s peer-to-peer hosting system, implying it theoretically could allow for the game to live on after its developer, Bungie, cut off support. Though this kind of infrastructure is apparently quite expensive\u2014overbudget for BioWare, per Darrah. And <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/the-strange-science-of-destiny-2s-uniquely-complicated-netcode\/\" target=\"_blank\">it comes with its own host of issues<\/a>.<\/p>\n<p>&#8220;But we could have done something,&#8221; he mused. &#8220;It would have been an uglier game, probably would have had more latency issues. It would have been a worse experience second-to-second in order to get something that basically wouldn\u2019t need to ever be sunset.&#8221;<\/p>\n<p>These sorts of compromises don&#8217;t sound so bad to me, when the alternative is losing a game I&#8217;ve invested time, money, and effort into, maybe over the course of years. Ubisoft <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/the-crew-removed-from-sale-will-become-unplayable-after-april-1-we-understand-this-may-be-disappointing-for-players-still-enjoying-the-game\/\">removed (pilfered?) its 2014 racing MMO-lite <em>The Crew<\/em><\/a> from my Steam library in March of 2024, perhaps never to be played again.<\/p>\n<p>I put money into that game. I genuinely enjoyed my drives from New York to LA\u2060\u2014and even getting stuck in the Grand Canyon for about half an hour on the way every now and then. But now it\u2019s gone! Maybe given a couple of compromises, it didn&#8217;t have to be.<\/p>\n<p>&#8220;Is that the world we want?&#8221; Darrah asked. &#8220;I think maybe it is\u2014that we want to be in a world where we\u2019re willing to sacrifice some fidelity\u2026 sacrifice some things in order to get it so that games don\u2019t just vanish one day.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"3500c3e1-929d-46cd-aa14-ae01ab9608e0\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Vji3V6i3HDWUHeQ22PrjFL\" name=\"New Project (8).jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2025\/08\/i-always-knew-it-was-going-to-go-away-eventually-anthem-producer-mark-darrah-gives-his-take-on-stop-killing-games-ahead-of-his-own-project-shutting-down-forever.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-games-2025-upcoming-pc-release-schedule\/\" target=\"_blank\" data-dimension112=\"3500c3e1-929d-46cd-aa14-ae01ab9608e0\" data-action=\"Deal Block\" data-label=\"2025 games\" data-dimension48=\"2025 games\" data-dimension25=\"\"><strong>2025 games<\/strong><\/a>: This year&#8217;s upcoming releases<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/i-always-knew-it-was-going-to-go-away-eventually-anthem-producer-mark-darrah-gives-his-take-on-stop-killing-games-ahead-of-his-own-project-shutting-down-forever\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The mothballing of live service games has become a hot button issue in gaming with the continued momentum of the Stop Killing Games initiative. And on that topic, 2019\u2019s maligned MMO-lite Anthem will shut down early in 2026 after a seven-year run. You\u2019ll never be able to play it again\u2014no matter how much money you previously spent on Anthem. In a recent interview with YouTuber MrMattyPlays, BioWare\u2019s Mark Darrah, who was executive producer on Anthem, said it doesn\u2019t have to be this way\u2060\u2014but it&#8217;d be challenging to reconcile with current multiplayer game design. &#8220;I always knew it was going to go away eventually,&#8221; Darrah said of Anthem\u2014a pretty mind-boggling thing to hear about a multi-million dollar project that took years of work from dozens of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/i-always-knew-it-was-going-to-go-away-eventually-anthem-producer-mark-darrah-gives-his-take-on-stop-killing-games-ahead-of-his-own-project-shutting-down-forever\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1290827,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,135],"class_list":["post-1290826","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-mmo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;I always knew it was going to go away eventually:&#039; Anthem producer Mark Darrah gives his take on Stop Killing Games ahead of his own project shutting down forever | Arcader News<\/title>\n<meta name=\"description\" content=\"The mothballing of live service games has become a hot button issue in gaming with the continued momentum of the Stop Killing Games initiative. 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